May 9, 200521 yr The following is an expansion to the planned carpentry skill, and is a game in itself. Player owned ships (sea ships that is). Buidling your ship: there are four types of ships. Lifeboats, sailboats, galleons, and frigates. They can also be build out of the six types of wood, and the wood must be cut into planks with a knife using the carpentry skill. Each type of wood also requires a certain type of nail. Normal, oak, and willow need steel or better, maple needs mithiril or better, yew needs adamant or better, and magic needs rune. The type of nail does not influence the ships strength, so use the lowest possible nail. All ships except lifeboats also need linen for the sails. Lifeboats need oars, which are made out of oak logs, also made using the carpentry skill. Where ships are built: Ships are built at another shipyard on the northern coast of members land. Speak to the foreman, and tell him which type of ship you want built. You must provide him with the necessary materials, which would be quite a lot. In addition, you need to pay a certain amount of money to have the ship built. Ships take time to build, and you can only have one ship built at a time. Lifeboats take 6 hours, sailboats take one day, galleons take one week, and frigates takes two weeks. Upon your request, the foreman will give you a receipt. DON̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢T LOOSE IT! After the allotted time has passed, you can turn in the receipt in exchange for the deed to the ship. Again, do not loose this. You cannot board your ship without the deed. The deed̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s title will include the ships class and what material it is made out of. After you board a galleon or frigate, you might also notice that there are several ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâlifeboat̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ spaces. Four on galleons, eight on frigates. You may use the deed to a lifeboat here, and the lifeboat will be added to your ship. You must have the deed to the ship you are on in your inventory to add the lifeboat to it. This will also update the ship̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s deed with little parentheses saying, for example, (mglb1). This means that the ship has one magicwood lifeboat on it. An example of the deed to a frigate with four yew lifeboats and four magic ones would look like this: ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅMagicwood frigate (ywlb4)(mwlb4)̢̢̮ââ¬Å¡Ã¬ÃâÃ
May 9, 200521 yr eh i like it but wont happen =p Runescape is fine, its just the idiots who run Jagex that ruin the game.
May 9, 200521 yr Author eh i like it but wont happen =p Yea thats what a lot of people said about PoHs (player owned houses) but thats already long since in the works. And, Pyrophillia, theres nothing that says suggestions have to go to the discussions board, thats why i posted this in general P2p.
May 9, 200521 yr Your not the first one to have this idea, I've seen it many times now...But its fairly well thought out... RSN: Mutashi
May 9, 200521 yr Author Your not the first one to have this idea, I've seen it many times now...But its fairly well thought out... I'm sure that i'm not, but all the little intricate details are probally different :wink:
May 9, 200521 yr You need fast ships too, like clippers and schooners (might be the same thing) these ships will use fast hit-and-runs and can out run any ship other than one in the same class. You also need freight ships so us pirates can raid stuff :D
May 9, 200521 yr Making your own fleet with your firends would be so awesome. Pretty good idea, but it would probably put you back a few mil to have a half decent ship, and for poor people like me, that isnt fun.
May 9, 200521 yr Author you don't have to have a ship to sail, you know. You can get hired by the ship's capitan to help man the ship and get PAID for it... probally like 500k at a time to cover the costs of dying with full rune = dragon stuffs if ur a figher, and less if ur a mager or ranger, and less still if ur job is repairing the ship. In any case, i think this might be a lot of fun, trawler fish stink, having ur own ship to fish with would be nice. I'd make a sailboat for fishing, and try to avoid getting pwned as much as possible... (yea galleons and frigates have ranges to cook stuff, but u only need to do that if u need the food for fighting)
May 9, 200521 yr its a wonderful idea... and yes, its quite extensive and well thought out... the only thing is the deed to a ship. you mention that a player can only have one ship at a time, but you still mention that a player can defeat another's ship and and claim the deed... does this new Captain now only have the boat he captured? or does he retain control of both vessels? Are deeds tradable? becasue then anyone with good carpentry, woodcutting and smithing can make good vessels and sell them... such as selling a Magic Frigate(mwlb8) for 1-2mil (judging from your ideas of materials used, and current pricing) also? how does one get a lifeboat on their larger ship?if a person can only own one boat at any given time, does he or she have to purchase the lifeboat, or supply the materials and get the deed/receipt? it makes sense for the NPC to be able to have an option such that would add a lifeboat to a ship for a price, without having the waiting period... also, would people be unable to attack people on their own boats in the wilderness? becuase i can see all the "omgz0rz ____ is a lurer l00kz0rz!" threads popping up in the graveyard if you could... imagine a high level person with a good carpentry stats gaining employship on board a frigate... as this ship gets deeper and deeper in the wilderness, he calls some of his own high level clan mates... ambush the lone Frigate, and as they start bombarding the ship, the high level attacks the captain, and quickly gets the deed, ending the bombardment... then everyone from the clan boards the ship and kills the other people on the ship... also, this leads me to another possible problem... what is the criteria for skulling? do you get a skull if the ship you're on attacks another one? or do you yourself have to attack someone? oh yeah, my biggest addition: RAM! this allows one ship to ram a larger ship, causing good damage to the other ship, but also dealing half the damage inflicted upon itself. (Galleon rams a frigate for 36 damage, but in turn gets hit for 18 itself). Since a a larger ship with more HP could conceivably keep ramming until the other ship succumbs, Ramming is only allowed to be used to initiate a battle, although both ships can ram each other at the same time to start a battle. my two cents
May 10, 200521 yr Author nonono thats not what i said. I said you can only have one ship being BUILT for you at a time, not only being able to own one at a time. and yes, deeds are tradable. Thats why i made the ship ownership item-based. again, you can own more than one ship at a time, so you can add the lifeboat to the ship. As for the attacking, you cannot attack the people on the ship in which you are employed to (sry i forgot to mention that). And, using your ship's cannons to attack another ship does not skull you. But, if you are defeated, and the ship is comendeered, then all the items in the supply room are taken. As for player vs player whilst boarding your enemy's ship, that works just like the widerness. Attack another player, get skulled. Also, I think i'll add a little somthing in there. It adds all the combat levels of all the players on one ship, and that is the ship's 'combat level'. Instead of being at a margin of 1 level, the wilderness would go level 10, 20, 30, ect up to like 500 or somthing. If the difference between the ship's 'levels' are higher than the current 'sea wilderness level', then you cannot board or bombard the other ship. Also, there would be a meter just like normal wilderness, whilst the incriments for the ship wilderness are by 10s, this is by 1s. This determines which players on the ships may attack one another.
May 10, 200521 yr i stand corrected on the ownership part, then :) Thanks for clearing some things up
May 10, 200521 yr How about this, you have the total lvls of all people on board added up and averaged. thast the ship's lvl. And you cannot destroy a boat, you can disable it, the board it and capture it. If you wanted to you can blow it up, but you lose all the loot.
May 10, 200521 yr Author How about this, you have the total lvls of all people on board added up and averaged. thast the ship's lvl. And you cannot destroy a boat, you can disable it, the board it and capture it. If you wanted to you can blow it up, but you lose all the loot. total levels have nothing to do with combat... i think combats would suffice, since it takes into account mage, range, prayer, attack, defense, AND strength levels. Some of those more weighty than others... yea, and my idea that if the ship sinks you still get the loot was kind of dumb... because it defyed physics... can't have the stuff transfered if nobody can swim down there and get it. Yea, having you loose the loot if you destroy the ship would be nice enough. But blow the ship up? The cannonballs aren't explosive, so i don't think so.
May 10, 200521 yr You need fast ships too, like clippers and schooners (might be the same thing) these ships will use fast hit-and-runs and can out run any ship other than one in the same class. You also need freight ships so us pirates can raid stuff :D look up 'frigates' 1. A warship, usually of 4,000 to 9,000 displacement tons, that is larger than a destroyer and smaller than a cruiser, used primarily for escort duty. 2. A high-speed, medium-sized sailing war vessel of the 17th, 18th, and 19th centuries. 3. Archaic. A fast, light vessel, such as a sailboat. As for the idea it self, it is just okay... but I really don't like any of your idea's on the matter. The general concept of it is fine though ...
May 10, 200521 yr Yar, I'll be able to show off my hook and hat then. ;o It's an ok idea, but if it ever happens it would probably be like Castle Wars.
May 10, 200521 yr about the ships leveling with people inside them: just take the average combat level. otherwise you could spam throughout world 2 "come to my ship!!111" and have a level 10,000+ ship if enough people came.
May 10, 200521 yr Won't happen. Too complex for RuneScape. The idea is interesting, but it is just too complex to implement.
May 10, 200521 yr that is a fricking awesome iodea! :D i loved it! good job! i wish it would happen thoguh :?
May 10, 200521 yr Author Won't happen. Too complex for RuneScape. The idea is interesting, but it is just too complex to implement. Player owned houses are pretty complex... but Jagex is working out a way to impliment that, it has been long in the works. play Puzzle Pirates much? LOL Honestly, what the hell is that? about the ships leveling with people inside them: just take the average combat level. otherwise you could spam throughout world 2 "come to my ship!!111" and have a level 10,000+ ship if enough people came. Well, what about this? One person, lets say.... me, level 75, is on one ship. The average level of my ship is 75. Well, then a group of 20 level 75s come along, and their average is 75... but wait, the sea is multicombat, so guess what? I get pwned. Yes, and the idea is to get a lot of people to come so your ships is like a fortress. And the 'level' of the ship does not influence anything other than what ships may bombard and raid each other. It dosen't make it any more powerful (unless its a magicwod frigate, and you're fighting a ship of a similar level thats a normal wood galleon...) On other words, the ship's level is the manpower avalible on it (combat manpower that is :wink: )
May 10, 200521 yr How about this, you have the total lvls of all people on board added up and averaged. thast the ship's lvl. And you cannot destroy a boat, you can disable it, the board it and capture it. If you wanted to you can blow it up, but you lose all the loot. total levels have nothing to do with combat... i think combats would suffice, since it takes into account mage, range, prayer, attack, defense, AND strength levels. Some of those more weighty than others... yea, and my idea that if the ship sinks you still get the loot was kind of dumb... because it defyed physics... can't have the stuff transfered if nobody can swim down there and get it. Yea, having you loose the loot if you destroy the ship would be nice enough. But blow the ship up? The cannonballs aren't explosive, so i don't think so. I meant total combat lvls silly! :P Cannon balls are explosive, if they weren't they'd just be liek giant musket balls, they have been using explosive shot for centuries, causes more damage
May 10, 200521 yr You need fast ships too, like clippers and schooners (might be the same thing) these ships will use fast hit-and-runs and can out run any ship other than one in the same class. You also need freight ships so us pirates can raid stuff :D look up 'frigates' 1. A warship, usually of 4,000 to 9,000 displacement tons, that is larger than a destroyer and smaller than a cruiser, used primarily for escort duty. 2. A high-speed, medium-sized sailing war vessel of the 17th, 18th, and 19th centuries. 3. Archaic. A fast, light vessel, such as a sailboat. As for the idea it self, it is just okay... but I really don't like any of your idea's on the matter. The general concept of it is fine though well im no naval expert, but I'm fairly sure that a clipper (if thats the right word for it) is still far faster than a frigate. American frigates would have to be the model, as the frigates of the 1800's were the best of the time. I'll post more info. Here's a Clipper: http://www.azimut2001.com/images/sfondi ... lipper.jpg as you can see, it has many many sails, and would be faster than a frigate since it is more streamlined. http://web.bvu.edu/students/seelfre/ima ... rigate.jpg that is a frigate, fewer sails, short rounded body made to take a beating. Holds more cannon than the clipper since you han have several gun decks
May 10, 200521 yr Author You need fast ships too, like clippers and schooners (might be the same thing) these ships will use fast hit-and-runs and can out run any ship other than one in the same class. You also need freight ships so us pirates can raid stuff :D look up 'frigates' 1. A warship, usually of 4,000 to 9,000 displacement tons, that is larger than a destroyer and smaller than a cruiser, used primarily for escort duty. 2. A high-speed, medium-sized sailing war vessel of the 17th, 18th, and 19th centuries. 3. Archaic. A fast, light vessel, such as a sailboat. As for the idea it self, it is just okay... but I really don't like any of your idea's on the matter. The general concept of it is fine though well im no naval expert, but I'm fairly sure that a clipper (if thats the right word for it) is still far faster than a frigate. American frigates would have to be the model, as the frigates of the 1800's were the best of the time. I'll post more info. Here's a Clipper: http://www.azimut2001.com/images/sfondi ... er.*Format disabled due to security reasons* as you can see, it has many many sails, and would be faster than a frigate since it is more streamlined. http://web.bvu.edu/students/seelfre/ima ... te.*Format disabled due to security reasons* that is a frigate, fewer sails, short rounded body made to take a beating. Holds more cannon than the clipper since you han have several gun decks you guys have got to remember, we're talking medevil times here in runescape... yes there still were ships and pirates, which is why there are pleanty of the scurvy guys in brimhaven. but i really doubt they had 1800's model clippers... frigates, thats more likely.
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