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The Screeching Caverns - New Dungeon


zairgoth

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~ The Screeching Caverns ~

 

 

 

Note: This Dungeon is intended for high-level players (120+) who are willing to risk their items in a very dangerous location.

 

 

 

~ Location ~

 

The Screeching Caverns will be located deep within the Hawks Peaks southwest of Piscatoris. To get there, you need to climb the cliff-face, which requires 75 Agility + Strength. Along with this, youll need a light source to see into the dimly lit caverns. Lastly, near the entrance theres a rock pile-up which youll need to mine through (70 Mining), so bring a pickaxe.

 

 

 

HawksPeak.png

 

 

 

~ Requirements ~

 

Level 120 Combat

 

Level 85 Agility

 

Level 70 Mining

 

Level 75 Strength

 

Level 75 Ranged

 

4 Players total

 

 

 

 

 

~ First Floor ~

 

The first floor is littered with various levels of Aviansies. The top half section of the large room is non-multicombat, but as you go south, youll find that the Aviansies will begin to group on you. At the bottom, theres a large pit in which youll need a Grappling Hook Crossbow and a Mithril Grapple to cross. From here, you will need to step on two buttons, one on each side of the ladder, so that you can open the ladder's entrance, and then you can proceed to the next floor.

 

 

 

SCR1.jpg

 

 

 

 

 

~ The Second Floor ~

 

The second floor is a windy, long tunnel, unlike the first floor. Also on this floor, there are two new enemies: Armadyl Ranger and Armadyl Mage. These two very high level enemies will attack you with the fiercest intent, hitting in the high thirties occasionally. Through this room, you'll find the enemies are slightly spread out, but don't underestimate them. As you come to the next ladder, you'll find yourself in a slightly large room where there are lots of Rangers and Mages, so move through this room quickly. Going down this ladder will bring you to the last floor with the Boss.

 

 

 

SCR2.jpg

 

 

 

~ The Boss Floor ~

 

The journey through the Dungeon isnt over quite yet, but youre on the same floor as the boss. On this floor, youll find the Aviansies are much higher level, and theres a new enemy: the Knight of Armadyl. This melee user is a very high combat level and can hit in the high 20s pretty commonly, so good armor is recommended for this area. As you progress through the tunnels, youll eventually come to a very large door. The door requires four keys: One from the lower-leveled Aviansies in the first floor, one from either an Armadyl Ranger or Mage, one from the high-level Aviansies on the third floor (the one you're in), and one from a Knight of Armadyl. The chances of the keys being dropped are maybe 25% (1:4). Once you have the four keys, each of four people need a key to open the door. The larger room houses the legendary Faeoril, whom has an overwhelming level of 574. Faeoril is yet another General of Armadyl, like KreeArra, but this one is based upon Melee, so its attacks will be very powerful with Melee. On the right side

 

 

 

SCR3.jpg

 

 

 

~ Enemy Info/Drops ~

 

 

 

Aviansie Level 122

 

Health: 81

 

Drops: Normal Aviansie drops

 

 

 

Aviansie Level 134

 

Health: 92

 

Drops: Normal Aviansie drops

 

 

 

Aviansie Level 156

 

Health: 112

 

Drops: Normal Aviansie drops

 

 

 

Aviansie Level 182

 

Health: 137

 

Drops: Normal Aviansie drops

 

 

 

Knight of Armadyl Level 239

 

Health: 197

 

Drops:

 

Weapons: Dragon Dagger, Mace, Longsword, Battleaxe

 

Armor: Rune - Platebody, Chainbody, Platelegs, Full Helmet, Kite Shield, Square Shield, Dragon Med Helm, Black Dragonhide Body, Chaps,

 

Vambraces

 

Other: Various Herbs (Guam Dwarf Weed)

 

Various Runes (Air Soul)

 

Coins (2,500 4,000)

 

 

 

Faeoril Level 574

 

Health: 288

 

Drops:

 

Weapons: Armadyl's Quarterstaff

 

Kataar (dagger)

 

Talir(sword) - (Weapon names thanks to Moonshadow)

 

Faeoril's Hammer

 

Armor: Armadyl Coif

 

Armadyl Leathertop

 

Armadyl Leatherskirt

 

Armadyl Gloves

 

Armadyl Boots

 

Armadyl Hood

 

Armadyl Robetop

 

Armadyl Robebottom

 

Rune Platebody, Chainbody, Platelegs

 

Dragon Med Helm

 

Other: Various Herbs (Guam Dwarf Weed)

 

Various Runes (Air Soul)

 

Coins (20,000 40,000)

 

 

 

~ New Armors/Weapons ~

 

 

 

Armadyl's Leather Items

 

ArmaLeather.png

 

Armadyl's Leather equipment has a set bonus, much like Barrows, and that bonus is any form of ranged attack (e.g. Bows, Crossbows, knives, etc.) will deal an additional 5 - 7 Damage and you will attack slightly faster (10%).

 

 

 

Armadyl's Robes

 

ArmaRobes.png (will add the hood soon)

 

Armadyl's Robes will also have a set bonus, and this one is that any form of Magical attack (Normal or Ancient Magicks) will also attack slightly faster (10%), but with magic, it'll have a chance of stunning the enemy (15%) and dealing more damage (3 - 5).

If at first you don't succeed, give up.

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I'll elaborate more on the new Armadyl Weapons and Armor eventually, but for now, they're very rare drops (Just like Armadyl Chestplate, legs, helm, etc.)

 

 

 

Yeah thats what I was thinking about when I read that.

 

 

 

Also elaborate on Faeoril too, maybe come up with a storyline having something to do with the god wars? Also more about his attacks.

 

 

 

I like the idea though, maybe more variety of monsters in their as well.

aaaaaaaaaaaaaaaaaaaaayl4.png

Quit. PM me if you play The Conduit to exchange friend codes.

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I like the idea, and I think armadyl armour is fine, but the weapons should be a little more limited, if not no weapons at all.

 

 

 

Otherwise, great idea :thumbsup: !

 

 

 

Another idea would be to make the boss room single combat :twisted: . So people actually have a challenge on their hands.

So don't let anyone tell you you're not worth the earth,

These streets are your streets, this turf is your turf,

Don't let anyone tell you that you've got to give in,

Cos you can make a difference, you can change everything,

Just let your dreams be your pilot, your imagination your fuel,

Tear up the book and write your own damn rules,

Use all that heart, hope and soul that you've got,

And the love and the rage that you feel in your gut,

And realise that the other world that you're always looking for,

Lies right here in front of us, just outside this door,

And it's up to you to go out there and paint the canvas,

After all, you were put on the earth to do this,

So shine your light so bright that all can see,

Take pride in being whoever the [bleep] you want to be.

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Weapons: Armadyl's Quarterstaff

 

Kataar (dagger)

 

Talir(sword)

 

Faeoril's Hammer

 

Armadyl Crossbow

 

Dragon - Dagger, Mace, Longsword, Battleaxe

 

Armor: Armadyl Coif

 

Armadyl Leathertop

 

Armadyl Leatherskirt

 

Armadyl Gloves

 

Armadyl Boots

 

Armadyl Hood

 

Armadyl Robetop

 

Armadyl Robebottom

 

Rune Platebody, Chainbody, Platelegs, Full Helm, Kite Shield

 

Dragon Med Helm

 

Other: Various Herbs (Guam Dwarf Weed)

 

Various Runes (Air Soul)

 

Coins (20,000 40,000)

 

 

 

Named some weapons for you...

tfssig.png
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I like the suggestion, but as for items: They should be limited.

 

 

 

You must remember that it's not you who's making the items, it's Jagex. And Having a big list, won't make it easier for them=making them not consider it.

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Thanks for the feedback.

 

 

 

My intention in creating a vast range of weapons and armor was so that it would be a boss that many people would still go back to to try and get these items.

 

 

 

Moonshadow, thanks for the item-name ideas. :)

If at first you don't succeed, give up.

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Nice idea, but I don't think the Black Dragonhide Coif 0 should be a drop. It's supposed to get a FoG reward, not a monster drop. It should be exclusively available to FoG.

 

 

 

Plus it's two totally seperate gods. :P

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If they wanted a super high level dungeon, why put it there? They should make a new island with a huge awesome dungeon...actually I want to see a island that has dinosaurs or something...

Dr_Brinner.png
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Cool. I like this idea, although the drops seem slightly overpowered. I'm sure that can be tweaked.

 

 

 

Also, why not add the highest-level Agility shortcut in the game to the twisting tunnel in the boss room? Currently there are no shortcuts at lvls 90+, so make it like 90 or 95. This would finally give a reason to train Agility past the previous relatively low max levels.

 

 

 

Maybe associate access to the dungeon with another quest as well? The 150th quest is coming up soon, but 175th is a good long-term goal.

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i think the armour needs to have some sort of set effect and have worse stats than armadyl armour..

 

i also think it needs to be more common than kree drops, say...1:50-65?

 

also, i would replace the quarterstaff with something else(mage related, but not a staff)

 

as the staff of armadyl is being brought in in a quest/subquest.

 

this is what i like to see in suggestions, properly edited pictures that are realistic.

 

though i think it needs to be farther out at sea...

 

and the dungeon to get to it a bit longer.

2Xeo5.png
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