zairgoth Posted July 24, 2008 Share Posted July 24, 2008 ~ The Screeching Caverns ~ Note: This Dungeon is intended for high-level players (120+) who are willing to risk their items in a very dangerous location. ~ Location ~ The Screeching Caverns will be located deep within the Hawks Peaks southwest of Piscatoris. To get there, you need to climb the cliff-face, which requires 75 Agility + Strength. Along with this, youll need a light source to see into the dimly lit caverns. Lastly, near the entrance theres a rock pile-up which youll need to mine through (70 Mining), so bring a pickaxe. ~ Requirements ~ Level 120 Combat Level 85 Agility Level 70 Mining Level 75 Strength Level 75 Ranged 4 Players total ~ First Floor ~ The first floor is littered with various levels of Aviansies. The top half section of the large room is non-multicombat, but as you go south, youll find that the Aviansies will begin to group on you. At the bottom, theres a large pit in which youll need a Grappling Hook Crossbow and a Mithril Grapple to cross. From here, you will need to step on two buttons, one on each side of the ladder, so that you can open the ladder's entrance, and then you can proceed to the next floor. ~ The Second Floor ~ The second floor is a windy, long tunnel, unlike the first floor. Also on this floor, there are two new enemies: Armadyl Ranger and Armadyl Mage. These two very high level enemies will attack you with the fiercest intent, hitting in the high thirties occasionally. Through this room, you'll find the enemies are slightly spread out, but don't underestimate them. As you come to the next ladder, you'll find yourself in a slightly large room where there are lots of Rangers and Mages, so move through this room quickly. Going down this ladder will bring you to the last floor with the Boss. ~ The Boss Floor ~ The journey through the Dungeon isnt over quite yet, but youre on the same floor as the boss. On this floor, youll find the Aviansies are much higher level, and theres a new enemy: the Knight of Armadyl. This melee user is a very high combat level and can hit in the high 20s pretty commonly, so good armor is recommended for this area. As you progress through the tunnels, youll eventually come to a very large door. The door requires four keys: One from the lower-leveled Aviansies in the first floor, one from either an Armadyl Ranger or Mage, one from the high-level Aviansies on the third floor (the one you're in), and one from a Knight of Armadyl. The chances of the keys being dropped are maybe 25% (1:4). Once you have the four keys, each of four people need a key to open the door. The larger room houses the legendary Faeoril, whom has an overwhelming level of 574. Faeoril is yet another General of Armadyl, like KreeArra, but this one is based upon Melee, so its attacks will be very powerful with Melee. On the right side ~ Enemy Info/Drops ~ Aviansie Level 122 Health: 81 Drops: Normal Aviansie drops Aviansie Level 134 Health: 92 Drops: Normal Aviansie drops Aviansie Level 156 Health: 112 Drops: Normal Aviansie drops Aviansie Level 182 Health: 137 Drops: Normal Aviansie drops Knight of Armadyl Level 239 Health: 197 Drops: Weapons: Dragon Dagger, Mace, Longsword, Battleaxe Armor: Rune - Platebody, Chainbody, Platelegs, Full Helmet, Kite Shield, Square Shield, Dragon Med Helm, Black Dragonhide Body, Chaps, Vambraces Other: Various Herbs (Guam Dwarf Weed) Various Runes (Air Soul) Coins (2,500 4,000) Faeoril Level 574 Health: 288 Drops: Weapons: Armadyl's Quarterstaff Kataar (dagger) Talir(sword) - (Weapon names thanks to Moonshadow) Faeoril's Hammer Armor: Armadyl Coif Armadyl Leathertop Armadyl Leatherskirt Armadyl Gloves Armadyl Boots Armadyl Hood Armadyl Robetop Armadyl Robebottom Rune Platebody, Chainbody, Platelegs Dragon Med Helm Other: Various Herbs (Guam Dwarf Weed) Various Runes (Air Soul) Coins (20,000 40,000) ~ New Armors/Weapons ~ Armadyl's Leather Items Armadyl's Leather equipment has a set bonus, much like Barrows, and that bonus is any form of ranged attack (e.g. Bows, Crossbows, knives, etc.) will deal an additional 5 - 7 Damage and you will attack slightly faster (10%). Armadyl's Robes (will add the hood soon) Armadyl's Robes will also have a set bonus, and this one is that any form of Magical attack (Normal or Ancient Magicks) will also attack slightly faster (10%), but with magic, it'll have a chance of stunning the enemy (15%) and dealing more damage (3 - 5). If at first you don't succeed, give up. Link to comment Share on other sites More sharing options...
Italian5kamikaze Posted July 24, 2008 Share Posted July 24, 2008 I'll elaborate more on the new Armadyl Weapons and Armor eventually, but for now, they're very rare drops (Just like Armadyl Chestplate, legs, helm, etc.) Yeah thats what I was thinking about when I read that. Also elaborate on Faeoril too, maybe come up with a storyline having something to do with the god wars? Also more about his attacks. I like the idea though, maybe more variety of monsters in their as well. Quit. PM me if you play The Conduit to exchange friend codes. Link to comment Share on other sites More sharing options...
AndyPandy Posted July 24, 2008 Share Posted July 24, 2008 I like the idea, and I think armadyl armour is fine, but the weapons should be a little more limited, if not no weapons at all. Otherwise, great idea :thumbsup: ! Another idea would be to make the boss room single combat :twisted: . So people actually have a challenge on their hands. So don't let anyone tell you you're not worth the earth, These streets are your streets, this turf is your turf, Don't let anyone tell you that you've got to give in, Cos you can make a difference, you can change everything, Just let your dreams be your pilot, your imagination your fuel, Tear up the book and write your own damn rules, Use all that heart, hope and soul that you've got, And the love and the rage that you feel in your gut, And realise that the other world that you're always looking for, Lies right here in front of us, just outside this door, And it's up to you to go out there and paint the canvas, After all, you were put on the earth to do this, So shine your light so bright that all can see, Take pride in being whoever the [bleep] you want to be. Link to comment Share on other sites More sharing options...
Moonshadow Posted July 24, 2008 Share Posted July 24, 2008 Weapons: Armadyl's Quarterstaff Kataar (dagger) Talir(sword) Faeoril's Hammer Armadyl Crossbow Dragon - Dagger, Mace, Longsword, Battleaxe Armor: Armadyl Coif Armadyl Leathertop Armadyl Leatherskirt Armadyl Gloves Armadyl Boots Armadyl Hood Armadyl Robetop Armadyl Robebottom Rune Platebody, Chainbody, Platelegs, Full Helm, Kite Shield Dragon Med Helm Other: Various Herbs (Guam Dwarf Weed) Various Runes (Air Soul) Coins (20,000 40,000) Named some weapons for you... Link to comment Share on other sites More sharing options...
Dire_Wolf Posted July 24, 2008 Share Posted July 24, 2008 I like the suggestion, but as for items: They should be limited. You must remember that it's not you who's making the items, it's Jagex. And Having a big list, won't make it easier for them=making them not consider it. Link to comment Share on other sites More sharing options...
zairgoth Posted July 24, 2008 Author Share Posted July 24, 2008 Thanks for the feedback. My intention in creating a vast range of weapons and armor was so that it would be a boss that many people would still go back to to try and get these items. Moonshadow, thanks for the item-name ideas. :) If at first you don't succeed, give up. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 24, 2008 Share Posted July 24, 2008 Nice idea, but I don't think the Black Dragonhide Coif 0 should be a drop. It's supposed to get a FoG reward, not a monster drop. It should be exclusively available to FoG. Plus it's two totally seperate gods. :P ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Brinner Posted July 24, 2008 Share Posted July 24, 2008 If they wanted a super high level dungeon, why put it there? They should make a new island with a huge awesome dungeon...actually I want to see a island that has dinosaurs or something... Link to comment Share on other sites More sharing options...
smartme Posted July 25, 2008 Share Posted July 25, 2008 Cool. I like this idea, although the drops seem slightly overpowered. I'm sure that can be tweaked. Also, why not add the highest-level Agility shortcut in the game to the twisting tunnel in the boss room? Currently there are no shortcuts at lvls 90+, so make it like 90 or 95. This would finally give a reason to train Agility past the previous relatively low max levels. Maybe associate access to the dungeon with another quest as well? The 150th quest is coming up soon, but 175th is a good long-term goal. Link to comment Share on other sites More sharing options...
Seraphi Posted July 25, 2008 Share Posted July 25, 2008 i think the armour needs to have some sort of set effect and have worse stats than armadyl armour.. i also think it needs to be more common than kree drops, say...1:50-65? also, i would replace the quarterstaff with something else(mage related, but not a staff) as the staff of armadyl is being brought in in a quest/subquest. this is what i like to see in suggestions, properly edited pictures that are realistic. though i think it needs to be farther out at sea... and the dungeon to get to it a bit longer. Link to comment Share on other sites More sharing options...
zairgoth Posted July 25, 2008 Author Share Posted July 25, 2008 Thanks for the feedback, and I've replaced some things with your ideas. If at first you don't succeed, give up. Link to comment Share on other sites More sharing options...
Hedgehog Posted July 29, 2008 Share Posted July 29, 2008 I support, except that we don't really need another place for aviansies. Link to comment Share on other sites More sharing options...
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