StrikerRay Posted July 28, 2008 Share Posted July 28, 2008 At the moment, I'm at 22 Summoning. What's the most fast and efficient way to get to level 40? Or, better yet, level 67? I really need a summoning creature to carry my items (level 40 Bull Ant, level 52 Terrorbird, and level 67 War Tortise). Any help would be appreciated! : \:D/ Ray::P2P::::Roaming Around::::Phat me pl0x?::::Beamster:: \:D/ Link to comment Share on other sites More sharing options...
Inuashakent Posted July 28, 2008 Share Posted July 28, 2008 Slayer/Waterfiends. For what to make my guide has it. Its in my sig. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
StrikerRay Posted July 29, 2008 Author Share Posted July 29, 2008 Alright thaanks, Ill check that out. Any other suggestions? \:D/ Ray::P2P::::Roaming Around::::Phat me pl0x?::::Beamster:: \:D/ Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted July 29, 2008 Share Posted July 29, 2008 Train slayer until you have enough charms. Any other method, such as waterfeinds or rock lobsters, will end up draining your cash away. Though, if you train slayer the monster drops will pay for the shards/seconds. Link to comment Share on other sites More sharing options...
Assassin1357 Posted July 29, 2008 Share Posted July 29, 2008 Train slayer until you have enough charms. Any other method, such as waterfeinds or rock lobsters, will end up draining your cash away. Though, if you train slayer the monster drops will pay for the shards/seconds. waterfiends dont really drain cash that much unless you don't have much to start with. Link to comment Share on other sites More sharing options...
green9090 Posted July 29, 2008 Share Posted July 29, 2008 If you're losing cash at waterfiends, you are doing it wrong. I tend to make enough between waterfiends and MTK that training summoning doesn't end up reducing my net worth over time much. They have ridiculously good drops- pick up those noted water orbs and snape grass, and the mithril arrows and watermelon seeds. Alch the rune meds. I even make a significant profit ranging them with broad bolts, which costs more. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
wioneo Posted July 29, 2008 Share Posted July 29, 2008 If you're losing cash at waterfiends, you are doing it wrong. I tend to make enough between waterfiends and MTK that training summoning doesn't end up reducing my net worth over time much. They have ridiculously good drops- pick up those noted water orbs and snape grass, and the mithril arrows and watermelon seeds. Alch the rune meds. I even make a significant profit ranging them with broad bolts, which costs more. Agreed, except for the bit abou ranging them. I've never personally tried it, but with the time it takes to get the distances and what not(if safespotting) and the reduced rate at which you do damage, it seems a LOT slower. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
green9090 Posted July 29, 2008 Share Posted July 29, 2008 If you're losing cash at waterfiends, you are doing it wrong. I tend to make enough between waterfiends and MTK that training summoning doesn't end up reducing my net worth over time much. They have ridiculously good drops- pick up those noted water orbs and snape grass, and the mithril arrows and watermelon seeds. Alch the rune meds. I even make a significant profit ranging them with broad bolts, which costs more. Agreed, except for the bit abou ranging them. I've never personally tried it, but with the time it takes to get the distances and what not(if safespotting) and the reduced rate at which you do damage, it seems a LOT slower. What's there to not agree on? My statement was that I make a significant profit killing them. It is slower, but that doesn't mean I don't make a profit. There's no arguable point there, just a fact. The reason I range them is because I maxed out my melees. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
TheManapker Posted July 29, 2008 Share Posted July 29, 2008 Depends on how quick you want it... I dharok there at waterfiends i can get a good 80-100 crimsons an hour, without piety whatsoever. But slayer is the most efficient Latest:88 summoning!SOLO SARA HILT Link to comment Share on other sites More sharing options...
craven_range Posted July 29, 2008 Share Posted July 29, 2008 You break even with diamond (e) With 99 range, diamond (e), eagle eye and void, i can get crimsons very fast Link to comment Share on other sites More sharing options...
green9090 Posted July 29, 2008 Share Posted July 29, 2008 You break even with diamond (e) With 99 range, diamond (e), eagle eye and void, i can get crimsons very fast We're going dangerously off topic, but I'd try using broad bolts for a run and see if you don't like them better. I used diamond and was thoroughly unimpressed by how little edge they had over broad bolts, for costing 10x as much. They did MAYBE 10% faster damage. Not worth it in my opinion. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
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