Robert_de_Sable Posted August 13, 2008 Share Posted August 13, 2008 What's the exp per hour crafting law runes? [English translation needed] Link to comment Share on other sites More sharing options...
D Jay99 Posted August 13, 2008 Share Posted August 13, 2008 What method do you use, which pouches, familiar or not, super energies or not... Link to comment Share on other sites More sharing options...
sliceopie Posted August 13, 2008 Share Posted August 13, 2008 between 10 and 15k is expected. Depends on how fast you are and what method you use. Another variable is whether or not you use super energy potions or a spirit terrorbird. If you're fast and use your pots in the right places you can get 20k an hour. Link to comment Share on other sites More sharing options...
oliboli1992 Posted August 13, 2008 Share Posted August 13, 2008 you can't take familiars to entrana.... [spoiler=Sig] I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed. Link to comment Share on other sites More sharing options...
nwor Posted August 13, 2008 Share Posted August 13, 2008 Terrorbirds are dirt cheap. You can summon one, use a couple scrolls while you're banking, and dismiss it while you're running toward the abyss or balloon. Link to comment Share on other sites More sharing options...
wioneo Posted August 13, 2008 Share Posted August 13, 2008 Terrorbirds are dirt cheap. You can summon one, use a couple scrolls while you're banking, and dismiss it while you're running toward the abyss or balloon. I'm sure that you would be wasting a good deal of time by constantly summoning and dismissing. Using super energies would be much less hassle, and they were cheap as hell the last time that I sold some. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
foley666 Posted August 13, 2008 Share Posted August 13, 2008 yjust a few points: 1.familars arnt aloud on entra 2.only abyssal familars can carry essence 3. Link to comment Share on other sites More sharing options...
nwor Posted August 14, 2008 Share Posted August 14, 2008 Terrorbirds are dirt cheap. You can summon one, use a couple scrolls while you're banking, and dismiss it while you're running toward the abyss or balloon. I'm sure that you would be wasting a good deal of time by constantly summoning and dismissing. Using super energies would be much less hassle, and they were cheap as hell the last time that I sold some. If ~10 seconds once every five runs is a good deal of time to you, then yeah, "constantly" summoning and dismissing does waste a good deal of time. :P It's really about the same as super energy pots in the long run. Pouches and scrolls are a couple hundred gp cheaper, but you spend a few extra seconds and a couple extra clicks to dismiss it when you're done. Sup energy potions are a few seconds faster as you use them, but you spend a few extra seconds earning the gp to cover their slightly higher cost. I personally have several hundred more terrorbird pouches and scrolls than I do energy potions, so that's what I use. Link to comment Share on other sites More sharing options...
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