wildehunter Posted October 10, 2008 Share Posted October 10, 2008 i am posting here for sugestions for more pro/cons before jegex shoots it down;/ i want to change the way the attack spells are learned by the player. best example i suppose is to start at level one. the way it is now ================= air strike---one air, one mind. Water Strike---one water, one air, one mind. Earth strike---two earth, one air, one mind. Fire strike---three fire, two air, one mind. the way I want it-the elemental choice ================= level 1 strike---one elemental rune, one mind level 2 strike---one elemantal rune, one air, one mind.(two air runes would work) level 3 strike---two elemental runes, one air, one mind.(three air runes would work) level 4 strike---three elemental runes, two air runes, one mind rune.(five air runes would work) pro list ======== 1. players aren't stuck staring at fire all day if they want the strongest attack for that base rune 2. opens up the possibility of haveing creatures weak to elements 3. it would balance the 4 elements 4. it would make non-fire elemental runes more usefull 5. mini-game possibilitys 6. players can pick their favorive animation color(always good right?) 7. it simply makes more sence to master a better elemetal strike, rather than suddenly learn a whole new elemnet 8. keeps useing the important runes...mind/chaos/death/blood con list ======== 1. open up an entire inventory slot for those who choose air attacks(espically those using air staff) 2. slightly more complicated spell selaction menus 3. new animations would be needed for level 1/2/3/4 5% of people want an original signature if you are one of these people don't put this in your signature Link to comment Share on other sites More sharing options...
Ixindor Posted October 10, 2008 Share Posted October 10, 2008 Smart move posting it here first, before it gets moved to Suggestions and then dies shortly afterward. It sucks that no one really supports suggestions here. :-# EDIT and OT: Sorry, I didn't mean that rudely either. There are a ton of good suggestions in the Suggestions Forum, just like the RSOF, but not alot of people browse the forum. And I support btw. The Elemental Runes in FoG are awesome and would be very useful outside of there. But at the same time, it would probably single handedly destroy the entire Rune Market, much like the Omni-Talisman killed the Talisman Market Link to comment Share on other sites More sharing options...
Jimmyh7 Posted October 10, 2008 Share Posted October 10, 2008 I think you should use this forum. Link to comment Share on other sites More sharing options...
Loge_05 Posted October 10, 2008 Share Posted October 10, 2008 Topic moved. Offline and unavailable. Link to comment Share on other sites More sharing options...
compfreak847 Posted October 10, 2008 Share Posted October 10, 2008 It's a great idea... except I really don't see the advantage... :?: 1. players aren't stuck staring at fire all day if they want the strongest attack for that base rune No need to say anything here -.- 2. opens up the possibility of haveing creatures weak to elements That's what we have now, with fire\earth\water\air, Jagex just hasn't used it much 3. it would balance the 4 elements Fire should be more powerful then air anyway... 4. it would make non-fire elemental runes more usefull Given the price of fire vs. water runes, it's not really a huge deal... 5. mini-game possibilitys What? Exactly the same as with our current ones... 6. players can pick their favorive animation color(always good right?) Again, what? 7. it simply makes more sence to master a better elemetal strike, rather than suddenly learn a whole new elemnet I... guess... 8. keeps useing the important runes...mind/chaos/death/blood We already use those important ones, and I can't see a single advantage of your method.. Sorry, I just don't see the point... Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
wildehunter Posted October 10, 2008 Author Share Posted October 10, 2008 i didnt realize tipit had a suggetion forum...so for that i say sorry but im sure a kind mod will move it before too long 5% of people want an original signature if you are one of these people don't put this in your signature Link to comment Share on other sites More sharing options...
Mylez Posted October 10, 2008 Share Posted October 10, 2008 Not a bad idea, although... It's pretty complicated and would require a lot of getting used to, There doesn't really seem to be any need for this, I believe magic is good how it is, Balancing the four elements would make monsters such as the Dagannoth from Horror from the deep, an epic fail. I don't support, but I can see you've put quite some thought into this :D Link to comment Share on other sites More sharing options...
wildehunter Posted October 10, 2008 Author Share Posted October 10, 2008 1. varivations in animation would make it more fun 2. the dont use it because it's not balanced, watering are fire creature is as effective as fire because water is weaker 3. the point of elements are to be balanced and should be even 4. too many items in runescape aren't used 5. think for two seconds...maybe five for you 6. it does. 7. just pointing out costs wont change much 5% of people want an original signature if you are one of these people don't put this in your signature Link to comment Share on other sites More sharing options...
Resonae Posted October 10, 2008 Share Posted October 10, 2008 I totally support this but it would screw up magic too much to be considered... think of level requirements. whats gonna happen to em? As it stands, people use progressively stronger level 1 strikes from when they start using magic, then progressively stronger level 2 strikes, then 3, then they pay for 4. The only way to make this work would be to replace Air strike with the lvl 1 strikes, Water strike with the lvl 2 strikes, etc, and that would mean adding another 12 elemental attacks. MR. OCTOPUS BEARD DISAGREES! No, THAT's what she said. Wanna know how to keep an idiot busy? Read below.Wanna know how to keep an idiot busy? Read above. [hide=OMG DRAGON KITESHIELD IN-GAME!!!!] Never gonna give you up...[/hide]I cant use a chair, evidence that Lucien's men are sitting on them. Link to comment Share on other sites More sharing options...
compfreak847 Posted October 10, 2008 Share Posted October 10, 2008 1. varivations in animation would make it more fun 2. the dont use it because it's not balanced, watering are fire creature is as effective as fire because water is weaker 3. the point of elements are to be balanced and should be even 4. too many items in runescape aren't used 5. think for two seconds...maybe five for you 6. it does. 7. just pointing out costs wont change much Here we go again. 1. Variations in animation are the only 'plus' I see here, if you could call it that. 2. The difference in max hit is small, and the lower level spells are more accurate anyway. Few people train magic by attacking specific 'fire' or 'water' creatures (waterfiends and fire giants?), anyway. Jagex could easily make it work with the existing spells - there just isn't much of a point. 3. That's a sort of valid point, but this is a fantasy game anyway - who's to say that air spells should be slightly lower hitting, but slightly more accurate, then fire spells? 4. And this would solve that how? All of the runes you mentioned are widely used - you want to increase the uses for the rarer, more expensive runes (IE water, earth, air), while reducing the uses for the super common, almost worthless fire runes (It took me 4 days to sell 600 in the GE - they have become essentially 'junk'). This isn't opening up new uses for worthless items, it's reducing uses for near worthless ones. 5. I'm going to guess that you completely missed my point - changing the animations and runes for spells does not increase the range of minigames - Jagex could do exactly the same with the current fire\water\air\earth spells, but they are working on more important things. And assuming your comment was an insult, insulting people offering constructive criticism is generally not a way to improve your posts. I would, for example, be supportive of NEW spells, not modification of old ones. 6. Given the current prices of runes, I really don't think people are going to pay twice as much for the same XP because they like the animation of a certain spell better. And if it was anything like what the current set is, it would simply be a different color. 7. I didn't say costs changing would be a bad thing (although, now that I think about it, even less uses for fire runes and more for waters would probably be a terrible thing), I'm just saying that this change would do nothing... Your just making all the strike spells equal, but changing the animations so that people could pick and choose the color of the bolt they cast. Not really worth shrinking the spell book to essentially 4 combat spells and ruining fire and water runes. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
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