l0rd Posted October 19, 2008 Share Posted October 19, 2008 I'm trying to get 91 rc, I'm wondering the exp/hr rates of both of these. Nats w/ graahk or zmi w/ terrorbird also if you know the average gp/exp with Zmi, or about how much you lose every 1k essence, that'd be nice too. [iNSERT "I R EATIN TEH SHIX ATM" BILL COSBY SIGNATURE GIF HERE, LOL] Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 19, 2008 Share Posted October 19, 2008 ZMI profits after around 60 rc, and will average 42k/hour on the road to 91. GHRAAK NATS always profits, but it's only around 32k an hour. I know you can craft about 3.2k ess per hour using Ghraaks, and nats are 10xp each. But in the long run, ZMI is better. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
l0rd Posted October 19, 2008 Author Share Posted October 19, 2008 ZMI profits after around 60 rc, and will average 42k/hour on the road to 91. GHRAAK NATS always profits, but it's only around 32k an hour. I know you can craft about 3.2k ess per hour using Ghraaks, and nats are 10xp each. But in the long run, ZMI is better. thanks, didn't know you profit from zmi [iNSERT "I R EATIN TEH SHIX ATM" BILL COSBY SIGNATURE GIF HERE, LOL] Link to comment Share on other sites More sharing options...
Foooman Posted October 19, 2008 Share Posted October 19, 2008 Pio fails. Zarfot's Mega Runecrafting Guide[/url]":3jsrd9hb]V. Achieving 91 Runecrafting- Summary of Methods A. World 16 Airs- 88-98 runecrafting: 51.4k xp and +0k cash per hour. B. Fires: 29.3k xp and -4k cash per hour. C. Steam runes: 42.5k xp and -263k cash per hour. D. Astrals- 82+ runecrafting: 29.5k xp and +433k cash per hour. E. Abyss- Deaths: 28.0k xp and +381k cash per hour. F. Abyss- Bloods: 28.4k xp and +339k cash per hour. G. Abyss- Cosmics: 22.4k xp and +493k cash per hour. H. ZMI altar- 42.7k xp and +68k cash per hour I. Spirit Graahk- Natures: 27.5k xp and 275k profit per hour. Link to comment Share on other sites More sharing options...
Master_Smither Posted October 20, 2008 Share Posted October 20, 2008 ZMI profits after around 60 rc, and will average 42k/hour on the road to 91. GHRAAK NATS always profits, but it's only around 32k an hour. I know you can craft about 3.2k ess per hour using Ghraaks, and nats are 10xp each. But in the long run, ZMI is better. Nats are 9 xp each :wall: I suggest doing natures because profit is the best way to go because that'd be half your profit if you went for 99 gone if you do ZMI. Also power leveling fails hardcore. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Laura Posted October 20, 2008 Share Posted October 20, 2008 ZMI is by far more efficient long term. In the time you save doing ZMI, you could well make more money double crafting natures. However, it is really your call. If you find one more fun than the other, then do that. Personally, I switched from Abyss to ZMI every so often to keep from boredom. At max I got like 37k exp per hour, and ~100k an hour. At Abyss, at max I could get 2.1k Natures which is (8*2,100) 18,900k exp per hour. Graahks are only about 600 natures more per hour. At max you could squeeze in 3,000 natures per hour, but that is so unrealistic, I've tried. :wall: ZMI if you want an efficient long term. Natures if you need the cash short term. Link to comment Share on other sites More sharing options...
Master_Smither Posted October 20, 2008 Share Posted October 20, 2008 ZMI is by far more efficient long term. In the time you save doing ZMI, you could well make more money double crafting natures. However, it is really your call. If you find one more fun than the other, then do that. Personally, I switched from Abyss to ZMI every so often to keep from boredom. At max I got like 37k exp per hour, and ~100k an hour. At Abyss, at max I could get 2.1k Natures which is (8*2,100) 18,900k exp per hour. Graahks are only about 600 natures more per hour. At max you could squeeze in 3,000 natures per hour, but that is so unrealistic, I've tried. :wall: ZMI if you want an efficient long term. Natures if you need the cash short term. Ok so your saying if you ZMI and you get 37K xp/hr max which I'll say 35K xp/hr average it's better in the long run? He will graahk and get 2.5K nats or so an hour which is 22500 xp/hr and 91 being almost half way to 99 would make it so ZMI would have to be 40K xp/hr to make it more efficient in the long run. Check and mate. ZMI is not more efficient in the long run. Off the topic of ZMI if you want money for 60-91 I suggest you do astrals from 82-91 they are 21k xp/hr. P.S Zarfot's statistics are through the roof I don't believe one can do the xp per hour he claims he does because there will always be an error during an hour of rcing. The thing is he did his times on the best possible trip he did which is just plain dumb. Sorry I dislike Zarfot and his methods of calcing xp/hr because they don't reflect a human being. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Laura Posted October 20, 2008 Share Posted October 20, 2008 ZMI is by far more efficient long term. In the time you save doing ZMI, you could well make more money double crafting natures. However, it is really your call. If you find one more fun than the other, then do that. Personally, I switched from Abyss to ZMI every so often to keep from boredom. At max I got like 37k exp per hour, and ~100k an hour. At Abyss, at max I could get 2.1k Natures which is (8*2,100) 18,900k exp per hour. Graahks are only about 600 natures more per hour. At max you could squeeze in 3,000 natures per hour, but that is so unrealistic, I've tried. :wall: ZMI if you want an efficient long term. Natures if you need the cash short term. Ok so your saying if you ZMI and you get 37K xp/hr max which I'll say 35K xp/hr average it's better in the long run? He will graahk and get 2.5K nats or so an hour which is 22500 xp/hr and 91 being almost half way to 99 would make it so ZMI would have to be 40K xp/hr to make it more efficient in the long run. Check and mate. ZMI is not more efficient in the long run. Off the topic of ZMI if you want money for 60-91 I suggest you do astrals from 82-91 they are 21k xp/hr. P.S Zarfot's statistics are through the roof I don't believe one can do the xp per hour he claims he does because there will always be an error during an hour of rcing. The thing is he did his times on the best possible trip he did which is just plain dumb. Sorry I dislike Zarfot and his methods of calcing xp/hr because they don't reflect a human being. Alright, let's say I start from level 75. Which is 5,902, 831(91) - 1, 210, 421(75) = 4, 692, 410exp. Graahks: 4, 692, 410/22, 000 = 213 hours 521, 379 natures in total. Which would give you ~124M. ~124, 000, 000 - (160*521, 379) = 40, 579, 000 million in net profit. ZMI: 4, 692, 41/35,000 = 134 hours ~100, 000 * 134 = ~13, 400k in profit. The difference?: 213 - 134 = 79 hours. I those 79 hours you could be double crafting and these reflect the results: 238 * 2 = 476 476 - 160 = 316 22, 000 / 9 = 2, 444(2) 2, 444 * 316 = 772, 304 per hour. 79 * 772, 304 = ~61M in net profit. ~61M + ~13M = ~74, 000, 000 ~74, 000, 000 - ~41, 000, 000 = 33, 000, 000 So, in conclusion, if you crafted natures via Graahk from 75 to 91, you would miss out on nearly 33M. I suppose Astrals would be a little better, but I doubt they would make up for a lost 33M. :? Also, you're right about the ...and 91 being almost half way to 99..., but double natures make it only about 1/4 of the way to 99. Similar, it only makes it about 1/4th of the profit as well. Link to comment Share on other sites More sharing options...
Master_Smither Posted October 20, 2008 Share Posted October 20, 2008 [hide=]ZMI is by far more efficient long term. In the time you save doing ZMI, you could well make more money double crafting natures. However, it is really your call. If you find one more fun than the other, then do that. Personally, I switched from Abyss to ZMI every so often to keep from boredom. At max I got like 37k exp per hour, and ~100k an hour. At Abyss, at max I could get 2.1k Natures which is (8*2,100) 18,900k exp per hour. Graahks are only about 600 natures more per hour. At max you could squeeze in 3,000 natures per hour, but that is so unrealistic, I've tried. :wall: ZMI if you want an efficient long term. Natures if you need the cash short term. Ok so your saying if you ZMI and you get 37K xp/hr max which I'll say 35K xp/hr average it's better in the long run? He will graahk and get 2.5K nats or so an hour which is 22500 xp/hr and 91 being almost half way to 99 would make it so ZMI would have to be 40K xp/hr to make it more efficient in the long run. Check and mate. ZMI is not more efficient in the long run. Off the topic of ZMI if you want money for 60-91 I suggest you do astrals from 82-91 they are 21k xp/hr. P.S Zarfot's statistics are through the roof I don't believe one can do the xp per hour he claims he does because there will always be an error during an hour of rcing. The thing is he did his times on the best possible trip he did which is just plain dumb. Sorry I dislike Zarfot and his methods of calcing xp/hr because they don't reflect a human being. Alright, let's say I start from level 75. Which is 5,902, 831(91) - 1, 210, 421(75) = 4, 692, 410exp. Graahks: 4, 692, 410/22, 000 = 213 hours 521, 379 natures in total. Which would give you ~124M. ~124, 000, 000 - (160*521, 379) = 40, 579, 000 million in net profit. ZMI: 4, 692, 41/35,000 = 134 hours ~100, 000 * 134 = ~13, 400k in profit. The difference?: 213 - 134 = 79 hours. I those 79 hours you could be double crafting and these reflect the results: 238 * 2 = 476 476 - 160 = 316 22, 000 / 9 = 2, 444(2) 2, 444 * 316 = 772, 304 per hour. 79 * 772, 304 = ~61M in net profit. ~61M + ~13M = ~74, 000, 000 ~74, 000, 000 - ~41, 000, 000 = 33, 000, 000 So, in conclusion, if you crafted natures via Graahk from 75 to 91, you would miss out on nearly 33M. I suppose Astrals would be a little better, but I doubt they would make up for a lost 33M. :? Also, you're right about the ...and 91 being almost half way to 99..., but double natures make it only about 1/4 of the way to 99. Similar, it only makes it about 1/4th of the profit as well.[/hide] You realy can't say ZMI is 100K profit/hr because there is no realy way of telling it and well you could get unlucky so with that as your variable that isn't constant you realy can't have one more for it to be an actual mathematical problem. Also what about the price of runes for zmi? Your going to use atleast 6000 laws runes in that entire journey. Thats 3M+ taken away. Also he said he wanted 91 for the moment not 99 so we're talking about the best way to 91 her which you entirely through out in your quest to beat me at math and to support ZMI which fails hardcore. With you making I'd say ~5M from ZMI from 75-91 thats just wow. But with natures you make ~41M which is way better for the time spent. So in conclusion the the best way to 91 rc is natures/astrals at 82-91. Even is ZMI will be faster most people don't continue rc much after 91 and 99 because well they get bored of it. Also with ZMI you won't have the rythme of nature runecrafting down and you will be very slow when it comes to starting off at 91. After I got 91 from 82 with astrals it took me until 92 to get the rythme down and then I actually started getting the best nats/hr. Of course I didn't graahk because I was before that time but I will start graahk after 99 defence ;) : Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
D Jay99 Posted October 20, 2008 Share Posted October 20, 2008 [hide=]ZMI is by far more efficient long term. In the time you save doing ZMI, you could well make more money double crafting natures. However, it is really your call. If you find one more fun than the other, then do that. Personally, I switched from Abyss to ZMI every so often to keep from boredom. At max I got like 37k exp per hour, and ~100k an hour. At Abyss, at max I could get 2.1k Natures which is (8*2,100) 18,900k exp per hour. Graahks are only about 600 natures more per hour. At max you could squeeze in 3,000 natures per hour, but that is so unrealistic, I've tried. :wall: ZMI if you want an efficient long term. Natures if you need the cash short term. Ok so your saying if you ZMI and you get 37K xp/hr max which I'll say 35K xp/hr average it's better in the long run? He will graahk and get 2.5K nats or so an hour which is 22500 xp/hr and 91 being almost half way to 99 would make it so ZMI would have to be 40K xp/hr to make it more efficient in the long run. Check and mate. ZMI is not more efficient in the long run. Off the topic of ZMI if you want money for 60-91 I suggest you do astrals from 82-91 they are 21k xp/hr. P.S Zarfot's statistics are through the roof I don't believe one can do the xp per hour he claims he does because there will always be an error during an hour of rcing. The thing is he did his times on the best possible trip he did which is just plain dumb. Sorry I dislike Zarfot and his methods of calcing xp/hr because they don't reflect a human being. Alright, let's say I start from level 75. Which is 5,902, 831(91) - 1, 210, 421(75) = 4, 692, 410exp. Graahks: 4, 692, 410/22, 000 = 213 hours 521, 379 natures in total. Which would give you ~124M. ~124, 000, 000 - (160*521, 379) = 40, 579, 000 million in net profit. ZMI: 4, 692, 41/35,000 = 134 hours ~100, 000 * 134 = ~13, 400k in profit. The difference?: 213 - 134 = 79 hours. I those 79 hours you could be double crafting and these reflect the results: 238 * 2 = 476 476 - 160 = 316 22, 000 / 9 = 2, 444(2) 2, 444 * 316 = 772, 304 per hour. 79 * 772, 304 = ~61M in net profit. ~61M + ~13M = ~74, 000, 000 ~74, 000, 000 - ~41, 000, 000 = 33, 000, 000 So, in conclusion, if you crafted natures via Graahk from 75 to 91, you would miss out on nearly 33M. I suppose Astrals would be a little better, but I doubt they would make up for a lost 33M. :? Also, you're right about the ...and 91 being almost half way to 99..., but double natures make it only about 1/4 of the way to 99. Similar, it only makes it about 1/4th of the profit as well.[/hide] You realy can't say ZMI is 100K profit/hr because there is no realy way of telling it and well you could get unlucky so with that as your variable that isn't constant you realy can't have one more for it to be an actual mathematical problem. Also what about the price of runes for zmi? Your going to use atleast 6000 laws runes in that entire journey. Thats 3M+ taken away. Also he said he wanted 91 for the moment not 99 so we're talking about the best way to 91 her which you entirely through out in your quest to beat me at math and to support ZMI which fails hardcore. With you making I'd say ~5M from ZMI from 75-91 thats just wow. But with natures you make ~41M which is way better for the time spent. So in conclusion the the best way to 91 rc is natures/astrals at 82-91. Even is ZMI will be faster most people don't continue rc much after 91 and 99 because well they get bored of it. Also with ZMI you won't have the rythme of nature runecrafting down and you will be very slow when it comes to starting off at 91. After I got 91 from 82 with astrals it took me until 92 to get the rythme down and then I actually started getting the best nats/hr. Of course I didn't graahk because I was before that time but I will start graahk after 99 defence ;) : If zmi would just break even instead of making 100k/hour, you'd miss out on ~13m. Plus the 3m you estimate lost on laws. Subtract that 16m from the 33m extra profit you can make doing zmi instead of nats and you have 17m left. Not to mention making natures for 79 hours after 91 rc would get him ~1.7m xp. So, you could either get 41m profit and get 91 in 213 hours. Or make zero profit through zmi (worst case scenario) and get 91 in 134 hours. Or make 61m and get 91 rc + 1.7m xp in 213 hours. Link to comment Share on other sites More sharing options...
Laura Posted October 20, 2008 Share Posted October 20, 2008 [hide=]ZMI is by far more efficient long term. In the time you save doing ZMI, you could well make more money double crafting natures. However, it is really your call. If you find one more fun than the other, then do that. Personally, I switched from Abyss to ZMI every so often to keep from boredom. At max I got like 37k exp per hour, and ~100k an hour. At Abyss, at max I could get 2.1k Natures which is (8*2,100) 18,900k exp per hour. Graahks are only about 600 natures more per hour. At max you could squeeze in 3,000 natures per hour, but that is so unrealistic, I've tried. :wall: ZMI if you want an efficient long term. Natures if you need the cash short term. Ok so your saying if you ZMI and you get 37K xp/hr max which I'll say 35K xp/hr average it's better in the long run? He will graahk and get 2.5K nats or so an hour which is 22500 xp/hr and 91 being almost half way to 99 would make it so ZMI would have to be 40K xp/hr to make it more efficient in the long run. Check and mate. ZMI is not more efficient in the long run. Off the topic of ZMI if you want money for 60-91 I suggest you do astrals from 82-91 they are 21k xp/hr. P.S Zarfot's statistics are through the roof I don't believe one can do the xp per hour he claims he does because there will always be an error during an hour of rcing. The thing is he did his times on the best possible trip he did which is just plain dumb. Sorry I dislike Zarfot and his methods of calcing xp/hr because they don't reflect a human being. Alright, let's say I start from level 75. Which is 5,902, 831(91) - 1, 210, 421(75) = 4, 692, 410exp. Graahks: 4, 692, 410/22, 000 = 213 hours 521, 379 natures in total. Which would give you ~124M. ~124, 000, 000 - (160*521, 379) = 40, 579, 000 million in net profit. ZMI: 4, 692, 41/35,000 = 134 hours ~100, 000 * 134 = ~13, 400k in profit. The difference?: 213 - 134 = 79 hours. I those 79 hours you could be double crafting and these reflect the results: 238 * 2 = 476 476 - 160 = 316 22, 000 / 9 = 2, 444(2) 2, 444 * 316 = 772, 304 per hour. 79 * 772, 304 = ~61M in net profit. ~61M + ~13M = ~74, 000, 000 ~74, 000, 000 - ~41, 000, 000 = 33, 000, 000 So, in conclusion, if you crafted natures via Graahk from 75 to 91, you would miss out on nearly 33M. I suppose Astrals would be a little better, but I doubt they would make up for a lost 33M. :? Also, you're right about the ...and 91 being almost half way to 99..., but double natures make it only about 1/4 of the way to 99. Similar, it only makes it about 1/4th of the profit as well.[/hide] You realy can't say ZMI is 100K profit/hr because there is no realy way of telling it and well you could get unlucky so with that as your variable that isn't constant you realy can't have one more for it to be an actual mathematical problem. Also what about the price of runes for zmi? Your going to use atleast 6000 laws runes in that entire journey. Thats 3M+ taken away. Also he said he wanted 91 for the moment not 99 so we're talking about the best way to 91 her which you entirely through out in your quest to beat me at math and to support ZMI which fails hardcore. With you making I'd say ~5M from ZMI from 75-91 thats just wow. But with natures you make ~41M which is way better for the time spent. So in conclusion the the best way to 91 rc is natures/astrals at 82-91. Even is ZMI will be faster most people don't continue rc much after 91 and 99 because well they get bored of it. Also with ZMI you won't have the rythme of nature runecrafting down and you will be very slow when it comes to starting off at 91. After I got 91 from 82 with astrals it took me until 92 to get the rythme down and then I actually started getting the best nats/hr. Of course I didn't graahk because I was before that time but I will start graahk after 99 defence ;) : I suppose you could say natures/astrals would be the most efficient way to 91. But I'm assuming he wants this this to make money, in which case it wouldn't be. :? Also, even if ZMI made no profit, you would still net ~20M. Link to comment Share on other sites More sharing options...
Master_Smither Posted October 20, 2008 Share Posted October 20, 2008 Again I stress the fact that most people who get 91 or 99 rc say gtfo to the skill and don't do it for a long while. So why not make 41M while your going for 91 since your most likely not going to rc like you did when you went for 91. This is my last comment it's just become and spam and me stating the best way over and over with alot of starting flaming me. Nature>ZMI Honor>Speed Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 21, 2008 Share Posted October 21, 2008 Again I stress the fact that most people who get 91 or 99 rc say gtfo to the skill and don't do it for a long while. So why not make 41M while your going for 91 since your most likely not going to rc like you did when you went for 91. This is my last comment it's just become and spam and me stating the best way over and over with alot of starting flaming me. Nature>ZMI Honor>Speed You know something? Things like that were EXACTLY what I wondered while I was reading Zarfot's guides. I'm not saying he is wrong, they are absolutely correct and he is still a very respected person in my eyes, as well as someone who I will use for reference and advice. But one thing that I do not think he incorporates is "What if someone doesn't follow out with the plan?" Example: We all know that something, say, smithing Mithril Plates is better than making Mith Bolts if you can make a certain amount of cash. So it is TRUE that if you can make over that amount, it would be more EFFICIENT to smith Mith Plates. However the trouble comes to this: What if someone does not attempt to regain that cash? I was using Zarfot's methods for Slayer, namely using Superhuman Strength. Well it came time to make money for the ppots, and I just didn't do it. Like most people, I just want to get on with slaying, not stop to regain money spent on extra ppots. That is why I no longer prayer Superhuman Strength. Another is exact that provided here. It is true in the longer run that ZMI is faster xp and is more efficient than Ghraak Nats. But what if you DON'T spent that saved time making double nats? After all, who would want even MORE runecrafting after all of that? However, if you are willing to spend that time after achieving the goal on regaining lost cash, then of course, Zarfot's efficiency methods are best. But if you are like me and many others, who just want to keep 'scaping and having fun, you should consider not using them. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now