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Opinions wanted on my new mage method

Featured Replies

Please post your opinions, burns, beliefs, tips or queries

 

 

 

-Chaos gauntlets

 

 

 

-5k Chaos runes

 

 

 

-3k Air runes

 

 

 

-50-100 Nature runes

 

 

 

-Fire staff

 

 

 

-Zamorak Prayer book

 

 

 

-Saradomin Mitre

 

 

 

-Full prayer robes

 

 

 

-Glory/Fury/Holy symbol

 

 

 

-*best cape*

 

 

 

-Climbing boots

 

 

 

-23 Super restore pots

 

 

 

-2 food items (sharks/monks)

 

 

 

 

 

 

 

My stats

 

 

 

*67 Mage*

 

 

 

*52 Prayer*

 

 

 

*80 Range*

 

 

 

*1 Defence*

 

 

 

*62 Combat*

 

 

 

 

 

 

 

Some of you may have guessed that this is all about the Avianses, I was thinking of relatively fun ways of training mage and hp, without breaking the bank.. Would avianses be a particularly wise choice for this? If I get enough feek back, and with some extensive training runs, I would like to write a guide.

 

 

 

But that will only happen if this actually works.. To myself I see no problem other than the fact that you will never get as many Addy bars as you would ranging them, however you would also most likely break about even from your runes.. at least thats the theory.

 

 

 

 

 

 

 

I'd love to hear your comments on this, Thanks

ix_lexi_ix.png

Magic dart is probably a better option. And you would definitely break even.

 

 

 

 

 

 

 

And mage could easily surpass range in kill speed, if you use a powerful enough spell.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
  • Author

I have 55 slayer, so that is not a problem, slayer dart would be more efficient at my magic level (67) ?

ix_lexi_ix.png

Magic Dart will be more expensive than bolting. I can't say much about your accuracy though.

 

 

 

 

 

 

 

May want to reconsider.

aporia.png

 

95/99 Summoning

95/99 Slayer

 

[hide=This is what you look like when you play RS too long]2vvq0z4.jpg[/hide]

Bolting would be significantly better; almost the same max hit, but almost 1/3rd the cost. And yes, Avansies are great for bolting, but alching is still better overall.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

Bolting would be significantly better; almost the same max hit, but almost 1/3rd the cost. And yes, Avansies are great for bolting, but alching is still better overall.

 

 

 

 

 

 

 

15 is not "almost" 19. Yes, bolting would be more profitable than dart, but considering that the vast majority of mage training methods lose money it makes sense to try to maximize the xp rate while still making a profit.

 

 

 

 

 

 

 

And I believe god spells with Charge would be the best for these. I figured that it should be possible to break even, and you would get great xp rates. If that doesn't work the second best option would be fire wave (about the same cost as magic dart and more powerful, with more base xp).

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:

 

Bolting would be significantly better; almost the same max hit, but almost 1/3rd the cost. And yes, Avansies are great for bolting, but alching is still better overall.

 

 

 

 

 

 

 

15 is not "almost" 19. Yes, bolting would be more profitable than dart, but considering that the vast majority of mage training methods lose money it makes sense to try to maximize the xp rate while still making a profit.

 

 

 

 

 

 

 

And I believe god spells with Charge would be the best for these. I figured that it should be possible to break even, and you would get great xp rates. If that doesn't work the second best option would be fire wave (about the same cost as magic dart and more powerful, with more base xp).

 

 

 

10 + (ROUND(67/10,1)) = 16. 15 is "almost" 16, last I checked. Except that the 16 costs around 3 times what the 15 does. Given that his magic level is 67, I think he might have a hard time casting the 'charge' spell, so he would be spending 6 times as much to hit 1/4th higher. Please don't pick out one post and try and prove it wrong without reading all of the replys for more information that you might have missed, such as that his magic level is 67.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

I'm not sure why you plan to take super restores. Wouldn't regular prayer potions be better, or do you have some secret purpose?

I love to meet people; send me a pm if you see me on RuneScape! :)

I'm not sure why you plan to take super restores. Wouldn't regular prayer potions be better, or do you have some secret purpose?

 

 

 

Super restore gives more prayer... although you're right, it doesn't justify using them.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

  • Author

Honestly, I've just always prefered the extra half an hour or so that you can squeeze out of super restores, Its what i've always used to range them, and i've always been very very happy with them, so I was assuming they would work just as nicely for Mage.

 

 

 

 

 

 

 

I'm certainly going to try both methods (Dart and Gaunts)

 

 

 

 

 

 

 

Thanks for all the responses, Gonna get started on writting a small yet informative guide after a few experimental trips.

ix_lexi_ix.png

 

 

Bolting would be significantly better; almost the same max hit, but almost 1/3rd the cost. And yes, Avansies are great for bolting, but alching is still better overall.

 

 

 

 

 

 

 

15 is not "almost" 19. Yes, bolting would be more profitable than dart, but considering that the vast majority of mage training methods lose money it makes sense to try to maximize the xp rate while still making a profit.

 

 

 

 

 

 

 

And I believe god spells with Charge would be the best for these. I figured that it should be possible to break even, and you would get great xp rates. If that doesn't work the second best option would be fire wave (about the same cost as magic dart and more powerful, with more base xp).

 

 

 

10 + (ROUND(67/10,1)) = 16. 15 is "almost" 16, last I checked. Except that the 16 costs around 3 times what the 15 does. Given that his magic level is 67, I think he might have a hard time casting the 'charge' spell, so he would be spending 6 times as much to hit 1/4th higher. Please don't pick out one post and try and prove it wrong without reading all of the replys for more information that you might have missed, such as that his magic level is 67.

 

 

 

 

 

 

 

I wasn't aware that Magic Dart's max hit was affected by your mage level, sorry for that. And I wasn't specifically addressing the OP when I mentioned god spells, simply stating that it would probably be the best option for those who have 80 mage.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:

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