Jump to content

Advanced Summoning


cat666

Recommended Posts

Kent is probably the best person to answer this one but everyone feel free to comment :lol:

 

 

 

 

 

 

 

Basically I'm 80 summoning, getting charms via slayer and just want clarification what the best summoning method is for me. Only currently looking to 90 (90-99 is pretty easy to figure out).

 

 

 

 

 

 

 

Money isn't really an object, but I don't wanna lose too much time/money if I can help it.

 

 

 

 

 

 

 

Golds - I'm making Barker Toads. Artic bears 2nd is too hard to get/buy en-mass.

 

 

 

Crimsons - Granite lobsters currently as Talon Beasts are too much effort. At 83 do I switch to Spirit Dags? What about swamp titans at 85?

 

 

 

Greens - Hydras atm. Are Unicorns worth it from 88? I know they are to use but I'm talking abut XP/Cost.

 

 

 

Blues - Basic titans atm. I will just make cheapest at time. Lava titan worth doing? Not going to bother with rune minotaur, far too expensive. Geysers from 89 I hear is the way to go.

 

 

 

 

 

 

 

Ta

cat_sabbath.png

Trust the Gene Genie!

Link to comment
Share on other sites

Kent hai is probably the best person to answer this one but everyone feel free to comment :lol:

 

 

 

 

 

 

 

Basically I'm 80 summoning yay , getting charms via slayer more yay and just want clarification what the best summoning method is for me i c o k. Only currently looking to 90 (90-99 is pretty easy to figure out).orly?

 

 

 

 

 

 

 

Money isn't really an object, but I don't wanna lose too much time/money if I can help it.

 

 

 

 

 

 

 

Golds - I'm making Barker Toads. Artic bears 2nd is too hard to get/buy en-mass. Yeah, Barker toads/terrorbirds are great. I'm going to edit my guide later, after I finish my Slayer guide...

 

 

 

Crimsons - Granite lobsters currently as Talon Beasts are too much effort. At 83 do I switch to Spirit Dags? What about swamp titans at 85? Granites, then Swamps. The problem with Spirit dagannoths is that they give 0! shards return. Normally, that wouldn't matter as you're only spending 1 charm, but the secondary costs 5k... For ents, there should be no explanation needed...

 

 

 

Greens - Hydras atm. Are Unicorns worth it from 88? I know they are to use but I'm talking abut XP/Cost. I make Unicorns, and it's great. Also, you don't have to buy them when you use them. For gp/cost... I don't think it's that bad... but I think fruit bats are great to make too. The Hydra costs more than the Unicorn, or around the same... I have to edit that out too... Hydras are good to make.

 

 

 

Blues - Basic titans atm. I will just make cheapest at time. Lava titan worth doing? Not going to bother with rune minotaur, far too expensive. Geysers from 89 I hear is the way to go.Geysers from 89 ftw. :thumbup: But... I would peresonally save them, if you plan on going for 96/99. You could spend it on basic/lava, but elementals give less xp, and Lava's secondary takes a while to obtain, for less xp than Geysers.

 

 

 

 

 

 

 

Ta

 

 

 

 

 

 

 

da

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

Link to comment
Share on other sites

Thanks Kent!

 

 

 

 

 

 

 

I'm not going for 99. I mean I will get it to 99, but I'm not actually going for it atm. Currently I will get it to 85, then prayer to 85, summoning to 90, prayer to 90 etc. Once I have maxed melee stats and 99 slayer then I will concentrate on summoning/prayer via GWD (cash), bursting rock lobsters (charms), and dragon bones (prayer).

 

 

 

 

 

 

 

I know the above sounds odd, but it helps with managing cashflow and boredom from continual slayer.

 

 

 

 

 

 

 

Whilst I'm posting my plan from 90+ is:

 

 

 

 

 

 

 

Golds - Barker Toads

 

 

 

Crimsons - Swamps to Irons to Yaks.

 

 

 

Greens - Unicorns

 

 

 

Blues - Geysers

 

 

 

 

 

 

 

Like I said it gets easier to choose once you hit 90.

cat_sabbath.png

Trust the Gene Genie!

Link to comment
Share on other sites

Id like to add that wolpertingers are about 30-31 exp more then swamp titans.

 

 

 

 

 

 

 

span this out over about 5000-10000 crimsons and you are getting 150-300k more exp out of them, a fairly decent amount.

 

 

 

 

 

 

 

Wolpertingers are worth it when you can, even if they do have 2 secondaries =]

ilovecardj.png

ilovecardj.png

Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2h

Slayer: 30+ whips, 4 Bows, 1 Mask, 3 Granite Legs, 1 Visage (Wyverns)

Notable GWD Splits: Bandos Tassets: 12, Bandos Chest: 11, Bandos Hilt: 2

Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning

Link to comment
Share on other sites

Id like to add that wolpertingers are about 30-31 exp more then swamp titans.

 

 

 

 

 

 

 

span this out over about 5000-10000 crimsons and you are getting 150-300k more exp out of them, a fairly decent amount.

 

 

 

 

 

 

 

Wolpertingers are worth it when you can, even if they do have 2 secondaries =]

 

 

 

Ahhh missed that. He is absolutely right.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

Link to comment
Share on other sites

Sigh at people always believing only the ones who are 99 in something...

 

 

 

 

 

 

 

Well I do have a great sheet about summoning: which calculates exactly what's best for you considering a few things,

 

 

 

prices of the items, money you can make if you're "money making", money you gain/loose while collecting charms, and finally the average speed you get the charms..

 

 

 

 

 

 

 

For golds it's 90% of the time barker toads: arctic bears are only a viable option if you make a lot more than 1M an hour. (or if collecting charms is very slow)..

 

 

 

 

 

 

 

Greens: Unicorns are best: below that level it's a trade off between fruit bats/hydra's. This depends a lot on the speed you get greens/money you collect an hour - at 60 greens/hour the "switch" is at 350K/hour: fruit bats are worse than hydra's if you make MORE than 350k an hour. If you collect greens more slowly the "switch point" is going to lower. (though not by much).

 

 

 

 

 

 

 

Crimsons: This again depends on your general profit: but at 400k/hour and 60 crimsons/hour it's:

 

 

 

iron titans>wolpertinger>swamp titan>granite lobster.

 

 

 

Though if you're getting charms a lot faster, or make less money an hour you shouldn't make iron titans (and if you make even less than 100k/hour you should stick to granite lobster completely!).

 

 

 

Yaks are never a good options actually!

 

 

 

 

 

 

 

Blues: again a small tradeoff: though this time geyser titans are clearly "best" (unless you make less than 250k/hour), below that stick to moss titans, rune minos are just too expensive (switch spot = 30charms&5m/hour)..

 

 

 

 

 

 

 

If you want I'll give you a personal advice (just give me the money you generally make an hour while "trying to earn money", and the money you gain/lose while "slaying" and (if possible) a rough guess about how many of each charm you collect on an hourly basis)..

 

 

 

Or I could upload the sheet (though it won't come with a tutorial: I once posted it and nobody cared to look for it/only comments I got was that it was too hard).

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Link to comment
Share on other sites

Pulli, when doing the math, use the sum xp per hour, not charms of that type only

 

 

 

Uhm it calculates the summon xp, and goes for maximizing it: this isn't one of your "inputs": it's one of the "outputs"..

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Link to comment
Share on other sites

Money isn't really an objective. Yes it would be nice if it were cheaper, but I'm not going to miss out on XP for a few extra gp.

 

 

 

 

 

 

 

My income is varied as I train via slayer. Saturday I made about 3 mil (2 dark bows, 2 dragon boots, few treasure trails \' ) whilst today I lost a bit as I had to buy cannonballs and had some bad luck on tasks (Abby's with no whip :( ) However I have 20mil "spare" currently as well as 200k shard in bank which was gleaned back from the pouches from 75-80.

cat_sabbath.png

Trust the Gene Genie!

Link to comment
Share on other sites

Spirit dagannoths are the best crimson option. The hides are just under 3000 GP now (not 5K as someone stated). That gives you 8.166 GP/XP for spirit dagannoths. The only crimson pouch with a cheaper ratio is the talon beast, and dagannoth hides are much easier to gather in quantities than talon beast charms.

PvP is not for me

In the 3rd Year of the Boycott
Real-world money saved since FT/W: Hundreds of Dollars
Real-world time saved since FT/W: Thousands of Hours

Link to comment
Share on other sites

Spirit dagannoths are the best crimson option. The hides are just under 3000 GP now (not 5K as someone stated). That gives you 8.166 GP/XP for spirit dagannoths. The only crimson pouch with a cheaper ratio is the talon beast, and dagannoth hides are much easier to gather in quantities than talon beast charms.

 

 

 

Granites, then Swamps. The problem with Spirit dagannoths is that they give 0! shards return. Normally, that wouldn't matter as you're only spending 1 charm, but the secondary costs 5k...

 

 

 

It was on this thread, too. Dags secondary costs alot of money, and has almost 0 return.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

Link to comment
Share on other sites

Well if money isn't a problem at all: then making the "best" summon is always the "best"... However I don't think that's "best" for you....

 

 

 

 

 

 

 

I did my calculations for spirit daggs: and at "60 crimsons an hour" the switch point is at 1M an hour (with the current prices: don't forget that granite has dropped too lately).

 

 

 

More crimsons (like 120 which is common for bursting/waterfiends), make the switch point at: 2M+ an hour.

 

 

 

 

 

 

 

So I don't think dagannoths are a viable option apart from the very rich people!

 

 

 

 

 

 

 

 

 

 

 

Btw: the problem with "pack yaks" is that the hides take some TIME to collect (often the time you take to collect stuff yourself is longer than the time to get the money to buy an item at the ge).. Yak hide aren't tradable (or at least not showing up on the ge database).. My calculations are based at an 400yak hides/hour.

 

 

 

 

 

 

 

If you have yak hides at your bank already of course use them!

 

 

 

 

 

 

 

Ow btw: Barker toads are best to high alch -NOT- exchange for shards! Really you get more shards back from high alching + buying new shards than from just exchanging for shards...

 

 

 

(you get 7 shards which equals 175 gp, while high alching gives 419 - 239 = 180 gp!). 5 extra gp + some magic experience!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Link to comment
Share on other sites

Hmmm may alch Barkers then. Trouble is alching is so boring and according to combat calculators 90 mage is enough to get me 138 combat.

 

 

 

 

 

 

 

I could always stash em up and alch them when I do want to train mage to 99.

cat_sabbath.png

Trust the Gene Genie!

Link to comment
Share on other sites

Hmmm may alch Barkers then. Trouble is alching is so boring and according to combat calculators 90 mage is enough to get me 138 combat.

 

 

 

 

 

 

 

I could always stash em up and alch them when I do want to train mage to 99.

 

 

 

138 = 1 mage and 1 range?

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

Link to comment
Share on other sites

 

Hmmm may alch Barkers then. Trouble is alching is so boring and according to combat calculators 90 mage is enough to get me 138 combat.

 

 

 

 

 

 

 

I could always stash em up and alch them when I do want to train mage to 99.

 

 

 

138 = 1 mage and 1 range?

 

 

 

 

 

 

 

I didn't look into it that deeply. I'm 90 mage and 80 range and since about 75 range my combat calculator had a line through mage/range levels needed. However when I 99 them all except mage/range its 138.

 

 

 

 

 

 

 

I was planning on bursting/chinning to get 99 mage/range once I had maxed melee, to get 138 but now I don't need to worry too much about it. I'm especially pleased I don't need to range :lol: Cannon XP will suffice.

cat_sabbath.png

Trust the Gene Genie!

Link to comment
Share on other sites

Slightly off-topic: you can fiddle around a bit with the Tip.It combat calculator.

 

 

 

 

 

 

 

At 99 melee, you could reach 138 with 98 prayer and 96 summoning. Good news for me, considering that my melee and slayer was nearly maxed by the time they released summoning.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.