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Arma vs Bandos...


Inuashakent

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Bandos is easier, less money.Arma is harder, more money.It's really up to you.

 

 

 

That's completely wrong. bandos is much more profitable for the simple fact that it's almost 100% profit(except for the tank) especially if you have even at least 68 summoning.

 

 

 

I take 26 brews and 10 super rests on each arma trip(each of which gets less kills than a bandos trip with a few ponies and monks), and then you have to add in the bolts as well. The ONLY time that arma is more profit is if you get a hilt(or I suppose that you could compare a helm to boots), because bandos armour is worth more.

 

 

 

Bandos is crowded as hell though, and you're much more likely to run into idiots while there, so I personally preferr arma, but bandos is definately more profitable.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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Bandos is easier, less money.Arma is harder, more money.It's really up to you.

 

 

 

That's completely wrong. bandos is much more profitable for the simple fact that it's almost 100% profit(except for the tank) especially if you have even at least 68 summoning.

 

 

 

I take 26 brews and 10 super rests on each arma trip(each of which gets less kills than a bandos trip with a few ponies and monks), and then you have to add in the bolts as well. The ONLY time that arma is more profit is if you get a hilt(or I suppose that you could compare a helm to boots), because bandos armour is worth more.

 

 

 

Bandos is crowded as hell though, and you're much more likely to run into idiots while there, so I personally preferr arma, but bandos is definately more profitable.

 

What about if you have a Unicorn? And this is why I always ask for confirmation.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

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[hide=]
Bandos is easier, less money.Arma is harder, more money.It's really up to you.

 

 

 

That's completely wrong. bandos is much more profitable for the simple fact that it's almost 100% profit(except for the tank) especially if you have even at least 68 summoning.

 

 

 

I take 26 brews and 10 super rests on each arma trip(each of which gets less kills than a bandos trip with a few ponies and monks), and then you have to add in the bolts as well. The ONLY time that arma is more profit is if you get a hilt(or I suppose that you could compare a helm to boots), because bandos armour is worth more.

 

 

 

Bandos is crowded as hell though, and you're much more likely to run into idiots while there, so I personally preferr arma, but bandos is definately more profitable.

[/hide]

 

What about if you have a Unicorn? And this is why I always ask for confirmation.

 

 

 

I do, and what I posted is from personal experience.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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[hide=]
Bandos is easier, less money.Arma is harder, more money.It's really up to you.

 

 

 

That's completely wrong. bandos is much more profitable for the simple fact that it's almost 100% profit(except for the tank) especially if you have even at least 68 summoning.

 

 

 

I take 26 brews and 10 super rests on each arma trip(each of which gets less kills than a bandos trip with a few ponies and monks), and then you have to add in the bolts as well. The ONLY time that arma is more profit is if you get a hilt(or I suppose that you could compare a helm to boots), because bandos armour is worth more.

 

 

 

Bandos is crowded as hell though, and you're much more likely to run into idiots while there, so I personally preferr arma, but bandos is definately more profitable.

[/hide]

 

What about if you have a Unicorn? And this is why I always ask for confirmation.

 

 

 

Isnt it better to take a unicorn to armadyl?

 

 

 

I do, and what I posted is from personal experience.

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In a trio I have seen people last with a pony and 2 brews in inv for backup.

 

 

 

Generally, I believe Bandos to be more consistant, as you spend less in supplies while getting faster kills which = more chance for a drop.

 

 

 

Armadyl is slower kills, spending more in supplies, but the "bad" drop (helm) is worth alot more than (boots). Also, armour is worth far more in a team, as generally at bandos you do 4-6 person teams, while armadyl is 2-4. Other thing would be chance for a hilt (which is why everyone probably goes there =p)

 

 

 

 

 

Anyway, my opinion is GWD is nothing compared to how GWD was during the summer, but that's just how things go.

Xenon_101.png

Xenon_101.png

 

99 Range on 08/25/08!

Solo Arma Hilt on 12/06/08! (clicky)

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