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MMORPG Choices.


Georgelemmons

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I'm looking for a good MMORPG to play in a group. Before, me and a group of friends had been playing D&D Online, which was really centered around groups. Are there any other good games that would be similar (large groups needed, people of different roles need to work together, ect.)? I looked at AoC and WAR, but they both seemed more single-player oriented. :|

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PvE or PvP?

 

 

 

Most MMORPG's these days do cater to the solo player so to speak, after WoW it is almost a must to be able to "solo" from level 1 to the cap. That isn't to say that grouping is non existent in games or even detrimental.

 

 

 

 

 

Age of Conan: Avoid.

 

 

 

Warhammer Online: Grouping can be valuable because, with the right setup, you'll be able to do any Public Quest you want without having others around. You'll have the combined power during scenario matches as well and, if you're good, more of a chance to win. Questing is alright in a group -- less XP for kills but there is enough content that you won't run into a major problem. End Game content focuses a lot around 6 man groups (6 people can que up and join a scenario together, all the end game instances are 6 mans. Even in ORvR a decent 6 man can help turn the tide).

 

 

 

World of Warcraft: Grouping is valuable for doing instances (which can start as early as level 10-12 if you're horde) although grouping for quests may not be as helpful in the long run. Of course, the leveling is so easy in the game that you could probably get by with even questing as a group. End game content would see a lot of action to a small group (Lot of end game instances, and even raid instances only need 10 players) if you enjoy PvE.

 

 

 

Lineage II: Grouping is huge for leveling, although it is much more of a "grinding" game then a questing game. PvP in the end game often focuses around small group encounters and large guild and alliance based castle sieges.

 

 

 

Everquest II: Last time I played grouping was helpful even in questing, although I hear they made it slightly easier to level. Still it's a fairly solid PvE game if you have the computer to run it and want a slightly more mature looking game compared to WoW.

 

 

 

 

 

Other than that the only other MMORPG's I could talk about are probably too old to really be enjoyed. All the games above though I've played for at least 2 months or more. AoC for 2 months, WoW for 7 months, Lineage II for 3 years off and on, Everquest II for about 3 months and WAR since release (which is almost 3 months now).

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PvE or PvP?

 

 

 

Most MMORPG's these days do cater to the solo player so to speak, after WoW it is almost a must to be able to "solo" from level 1 to the cap. That isn't to say that grouping is non existent in games or even detrimental.

 

 

 

 

 

Age of Conan: Avoid.

 

 

 

Warhammer Online: Grouping can be valuable because, with the right setup, you'll be able to do any Public Quest you want without having others around. You'll have the combined power during scenario matches as well and, if you're good, more of a chance to win. Questing is alright in a group -- less XP for kills but there is enough content that you won't run into a major problem. End Game content focuses a lot around 6 man groups (6 people can que up and join a scenario together, all the end game instances are 6 mans. Even in ORvR a decent 6 man can help turn the tide).

 

 

 

World of Warcraft: Grouping is valuable for doing instances (which can start as early as level 10-12 if you're horde) although grouping for quests may not be as helpful in the long run. Of course, the leveling is so easy in the game that you could probably get by with even questing as a group. End game content would see a lot of action to a small group (Lot of end game instances, and even raid instances only need 10 players) if you enjoy PvE.

 

 

 

Lineage II: Grouping is huge for leveling, although it is much more of a "grinding" game then a questing game. PvP in the end game often focuses around small group encounters and large guild and alliance based castle sieges.

 

 

 

Everquest II: Last time I played grouping was helpful even in questing, although I hear they made it slightly easier to level. Still it's a fairly solid PvE game if you have the computer to run it and want a slightly more mature looking game compared to WoW.

 

 

 

 

 

Other than that the only other MMORPG's I could talk about are probably too old to really be enjoyed. All the games above though I've played for at least 2 months or more. AoC for 2 months, WoW for 7 months, Lineage II for 3 years off and on, Everquest II for about 3 months and WAR since release (which is almost 3 months now).

 

 

 

MMO guy strikes again...We should just give you a special forum icon to display youre credentials and knowledge on MMO's

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Actually I suggest Guild Wars.Its HIGHLY group oriented in that the monsters are also grouped,usually even as an E/W I can't beat them (nuke/tank combo).There are options for both PVE and PVP,though you have to have seperate characters.Currently there are 3 campaigns and one expansion,and GW2 is in the works.

 

 

 

Also,if you're a KoL fan,ACSENSION!

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