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Pixel Sig WIP, need some advice


Hawks

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Are you even taking this in hawkxs?

 

 

 

Yes, but as always, my topics asking for advice turn into a flameish war of doom in which I get absolutely no help at all. I'm sick of people saying crap that will not help anyone. I know the anatomy is bad, I wanted a bit of advice on how to get the background/sky/sun/grass etc to look more realistic, if I should have more grass and less sky or what. But no everyone decides they have to argue with whoever decided to attempt to actually give advice... :evil: Seriously, the only people who may have helped were Unoalexi and Skull_Emblem.

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I'll give you some advice, not about the pixel though. Because put bluntly, I just think you need to stop complaining.

 

 

 

It seems to me that on nearly every thread you make, you never actually show that you've learned anything from the advice that you did get (which is, even by your standards of what is helpful, quite substantial) and you never seem terribly grateful for it. And although I must agree with you that certainly not every comment here was intended to help or contribute to the thread in a somewhat positive manner, I also think that calling it a "flame-ish war of doom" is taking it way too far (even if you were just jokingly exaggerating) - and not in the last place for the reason that even if it was, responding to the people that 'flamed' in the way that you just did would only mean that they got the response that they wanted: one from an upset person - and I can't help thinking that maybe, just maybe you like to use it as an excuse for not being able to handle any of the slightly harsher criticism. I do hope that you can prove me wrong on this point, though.

 

 

 

And yes, I realize this wasn't the sort of reply you were hoping for either, but I'm just stating my opinion here, and after all that's another major thing that forums are for. But, like I said before, I definitely hope that you can prove me wrong on at least some, but hopefully all of the things mentioned above.

penguin.gif

pixel avvy by me deviantART

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^This.

 

 

 

Also, you can't be selective about the kind of advice you get. If there is something wrong, people are going to critique it whether you like it or not, and saying that it wasn't what you were looking for is just lame. There has been a ton of good advice posted here, and if I were you I would even learn from the more off-topic posts, because yes you are going to get harsh criticism from some people and you need to learn to take it.

 

 

 

Honestly, this thread is above and beyond good as far as c/c goes and you should be thrilled to get this level of feedback. You can learn from nearly every post, not just the ones that deal directly with the narrow areas you specifically wanted feedback in.

p2gq.jpg

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This pixel is 2d. It has no real traits that make it seem 3d, short of the little shading you have done. If you want critique on the landscape, here you go.

 

 

 

Have you ever seen landscape like that? I'm gonna go with no because it's 100% impossible. Before you started seriously pixelling, I think you should get a handle of a 3d environment. Go outside and sketch some basic stuff, make sure to incorporate shadow and highlights as you see them. You could look at photo's of areas similiar to what you want to pixel, and learn from that. As previously mentioned, a vanishing point is incredibly helpful, as it helps in enhancing the feel of a 3 dimensional room and the objects within it. I haven't seen a picture by you yet that really shows an understanding of depth so I feel that if you practise on incorporating shadows and the like, you can start to make your pictures not feel flat, which has happened here.

 

 

 

This beach, (photo) shows a foreground, middle ground and background, and uses them to show depth. (Warning WallPaper size image)

 

 

 

[hide=]beach_wallpaper_brazil.jpg[/hide]

 

 

 

Whereas yours does not have the different grounds and everything is just flat.

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Another tip for depth is color perspective, I think it's actually called atmospheric perspective in English.

 

 

 

The laws of atmospheric perspective:

 

1. The darkest colors are always closest to you.

 

2. The lightest are always farthest away.

 

3. The differences are bridged with the shades of color inbetween

 

 

 

Look at these two images:

 

[hide=]T629048A.jpg

 

compress2.jpg[/hide]

 

The first one has lots of depth, because it has not only shading but atmospheric perspective, because it has the darkest, warmest colors in the foreground and the lightest, coldest colors in the back. (Tip: The coldest color is a very, very light shade of purple) The second one is entirely flat, because atmospheric perspective is nowhere to be seen. If you want more examples, look on dA, there are lots of good uses of this technique.

C2b6gs7.png

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