Crazykid1321 Posted January 18, 2009 Share Posted January 18, 2009 Around a week or so ago I posted a topic about which methods I should go about training my Magic level. I had finally settled getting the Void Mace and casting Claws of Guthix on Aviansies - but not only did this not profit, I didn't even come close to breaking even - losing nearly 1kgp per Aviansie. I hope to at least Level 80 Magic in order to fulfill a requirement of a clan I wish to join- Espada. My motive is still the same, I wish to level my Magic Level quite fast - while on a budget of 2m gp and having fun. (This brings High-Alchemy out of the equation - for now.) Magic Level - 78, going for Level 80, 85, or 90. Right now I question the methods and the efficiency of: -Casting Claws of Guthix on Dagg Kings. (How much xp/hour, how much cash/hour/equipment?) -Stringing Gold Amulets. (How much xp/hour, costs, which Amulets?) -Enchanting Diamond Bolts. (How much xp/hour, how much does it profit, if any?) My last resorts (if the above prove to fail.) -A special method of High-Alchemy. -Doing The Mage Training Arena. -Humidify. Listing methods that I have not listed would be met with much thanks! Thank you for advance -Crazee. Link to comment Share on other sites More sharing options...
wioneo Posted January 18, 2009 Share Posted January 18, 2009 Never use the arena spells before 80 magic(charge) it's just wasteful. Also, you need 80 already to string amulets via magic. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 18, 2009 Author Share Posted January 18, 2009 Never use the arena spells before 80 magic(charge) it's just wasteful. Also, you need 80 already to string amulets via magic. I used the arena spells with charge via Magic Potions while I was at Aviansies. I should have noted that I would only string amulets after 80 magic and would only use it if I continue to lvl 85 Magic, and etc. Link to comment Share on other sites More sharing options...
wioneo Posted January 18, 2009 Share Posted January 18, 2009 Ah ok, go kick whoever told you to claw aviansies, by the way. Stringing is great after 80 and I'm doing that right now. Make sure you do the miniquest after summer's end so you can elimenate the cost of amulets if you do this. Prior to level 80...I just killed random things pretty much I think...try dart at barrows? Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
pureprayer Posted January 18, 2009 Share Posted January 18, 2009 Dart at aviansies. Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
asianboy7o7 Posted January 18, 2009 Share Posted January 18, 2009 super glassmake 150k gp an hr 20k magic exp an hr 40k craft exp per hr air orb charging 140k an hr 33k exp per hr Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 18, 2009 Author Share Posted January 18, 2009 Ah ok, go kick whoever told you to claw aviansies, by the way. Stringing is great after 80 and I'm doing that right now. Make sure you do the miniquest after summer's end so you can elimenate the cost of amulets if you do this. Prior to level 80...I just killed random things pretty much I think...try dart at barrows? *kicks Sirhemen* Dart at aviansies. Also, isn't dart pretty weak? Fire Wave can hit more and it's only a bit more gp than Slayer Dart. I still need need the experience rates. Link to comment Share on other sites More sharing options...
pureprayer Posted January 18, 2009 Share Posted January 18, 2009 Ah ok, go kick whoever told you to claw aviansies, by the way. Stringing is great after 80 and I'm doing that right now. Make sure you do the miniquest after summer's end so you can elimenate the cost of amulets if you do this. Prior to level 80...I just killed random things pretty much I think...try dart at barrows? *kicks Sirhemen* Dart at aviansies. Also, isn't dart pretty weak? Fire Wave can hit more and it's only a bit more gp than Slayer Dart. I still need need the experience rates. dart is epic Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 18, 2009 Author Share Posted January 18, 2009 Ah ok, go kick whoever told you to claw aviansies, by the way. Stringing is great after 80 and I'm doing that right now. Make sure you do the miniquest after summer's end so you can elimenate the cost of amulets if you do this. Prior to level 80...I just killed random things pretty much I think...try dart at barrows? *kicks Sirhemen* Dart at aviansies. Also, isn't dart pretty weak? Fire Wave can hit more and it's only a bit more gp than Slayer Dart. I still need need the experience rates. dart is epic Is it its accuracy? Looking at both their max hits and their costs, Fire Wave seems more efficient. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 18, 2009 Share Posted January 18, 2009 Alching, 70k per hour (vs. 30-40k waving at avansies) w/ 30-50k loss (roughly what most methods will give, but with less XP). It's simply the best method for 80- mage. Do it in a PVP world and you'll average a significant profit. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 18, 2009 Author Share Posted January 18, 2009 Alching, 70k per hour (vs. 30-40k waving at avansies) w/ 30-50k loss (roughly what most methods will give, but with less XP). It's simply the best method for 80- mage. Do it in a PVP world and you'll average a significant profit. I'm guessing I have to be at a PvP world at a hotspot and pk anyone who comes near me, right? Or will I do the PvP trick with a friend? I wouldn't resort to Alchemy just yet, as you see, I believe I have a method to increase my magic xp while alching. But remember that I find it boring - it is a last resort as of now. Link to comment Share on other sites More sharing options...
Ubermager716 Posted January 18, 2009 Share Posted January 18, 2009 I believe that there was a guide in the general guides section showing a way to alch that only looses 27k per 1k alchs. I would definitely check that guide out. I'm pretty sure the only requirement was Lost City which isn't a big deal. [ -Barrows Drops- 1 Dharok's Helm,1 Ahrim's Robetop,1 Torag's Hammers, 1 Dragon Med -GWD Drops- 1 Shard -DK Drops- 7 Dragon Axes, 7 Berserker Rings, 7 Warrior Rings, 2 Archer Rings, 1 Dragon Med Link to comment Share on other sites More sharing options...
compfreak847 Posted January 18, 2009 Share Posted January 18, 2009 I believe that there was a guide in the general guides section showing a way to alch that only looses 27k per 1k alchs. I would definitely check that guide out. I'm pretty sure the only requirement was Lost City which isn't a big deal. That guide saved 13k per hour at a cost of almost 200 alchs, making it much slower and more costly for anyone who can earn 90k+ an hour. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 18, 2009 Author Share Posted January 18, 2009 I believe that there was a guide in the general guides section showing a way to alch that only looses 27k per 1k alchs. I would definitely check that guide out. I'm pretty sure the only requirement was Lost City which isn't a big deal. That guide saved 13k per hour at a cost of almost 200 alchs, making it much slower and more costly for anyone who can earn 90k+ an hour. Wow, I've never seen a person that calculates efficiency in RuneScape since Kent. Sirhemen told me of a fairly new method that increases my xp/hour while using High-Alchemy. But remember that High-Alchemy is my final resort! Thanks for the help so far! Link to comment Share on other sites More sharing options...
compfreak847 Posted January 18, 2009 Share Posted January 18, 2009 I believe that there was a guide in the general guides section showing a way to alch that only looses 27k per 1k alchs. I would definitely check that guide out. I'm pretty sure the only requirement was Lost City which isn't a big deal. That guide saved 13k per hour at a cost of almost 200 alchs, making it much slower and more costly for anyone who can earn 90k+ an hour. Wow, I've never seen a person that calculates efficiency in RuneScape since Kent. Sirhemen told me of a fairly new method that increases my xp/hour while using High-Alchemy. But remember that High-Alchemy is my final resort! Thanks for the help so far! Grr... We haven't met, I demand efficiency calculations :-# I'm sure that his mage XP increase is fairly widely known, but it's still the best training method :P Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 18, 2009 Author Share Posted January 18, 2009 So what about the Humidify spell, is it any better than High-Alchemy? Link to comment Share on other sites More sharing options...
asianboy7o7 Posted January 18, 2009 Share Posted January 18, 2009 So what about the Humidify spell, is it any better than High-Alchemy? it profits; alching doesnt most of the time Link to comment Share on other sites More sharing options...
bedman Posted January 18, 2009 Share Posted January 18, 2009 Ah ok, go kick whoever told you to claw aviansies, by the way. Stringing is great after 80 and I'm doing that right now. Make sure you do the miniquest after summer's end so you can elimenate the cost of amulets if you do this. Prior to level 80...I just killed random things pretty much I think...try dart at barrows? *kicks Sirhemen* Dart at aviansies. Also, isn't dart pretty weak? Fire Wave can hit more and it's only a bit more gp than Slayer Dart. I still need need the experience rates. dart is epic It's not. Shut up please. Id say you get 80 in whichever way you decide. Then do dks with claws of guthix. Once you are there it is 40-50k mage xp an hour. Profit depends on luck. Else you could try diamon bolt enchanting. When I did it I could profit, but I think that haschanged. It's really intense too if you wanna get decent rates. Upside is you can use it at pc. Also, what is this "alching trick"? A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 18, 2009 Author Share Posted January 18, 2009 Ah ok, go kick whoever told you to claw aviansies, by the way. Stringing is great after 80 and I'm doing that right now. Make sure you do the miniquest after summer's end so you can elimenate the cost of amulets if you do this. Prior to level 80...I just killed random things pretty much I think...try dart at barrows? *kicks Sirhemen* Dart at aviansies. Also, isn't dart pretty weak? Fire Wave can hit more and it's only a bit more gp than Slayer Dart. I still need need the experience rates. dart is epic It's not. Shut up please. Id say you get 80 in whichever way you decide. Then do dks with claws of guthix. Once you are there it is 40-50k mage xp an hour. Profit depends on luck. Else you could try diamon bolt enchanting. When I did it I could profit, but I think that haschanged. It's really intense too if you wanna get decent rates. Upside is you can use it at pc. Also, what is this "alching trick"? When is the perfect time to buy/sell the beginning/end product diamond bolt enchanting? Link to comment Share on other sites More sharing options...
bedman Posted January 19, 2009 Share Posted January 19, 2009 Ah ok, go kick whoever told you to claw aviansies, by the way. Stringing is great after 80 and I'm doing that right now. Make sure you do the miniquest after summer's end so you can elimenate the cost of amulets if you do this. Prior to level 80...I just killed random things pretty much I think...try dart at barrows? *kicks Sirhemen* Dart at aviansies. Also, isn't dart pretty weak? Fire Wave can hit more and it's only a bit more gp than Slayer Dart. I still need need the experience rates. dart is epic It's not. Shut up please. Id say you get 80 in whichever way you decide. Then do dks with claws of guthix. Once you are there it is 40-50k mage xp an hour. Profit depends on luck. Else you could try diamon bolt enchanting. When I did it I could profit, but I think that haschanged. It's really intense too if you wanna get decent rates. Upside is you can use it at pc. Also, what is this "alching trick"? When is the perfect time to buy/sell the beginning/end product diamond bolt enchanting? Hard to say an exact date, but easy to figure out: Buy your bolts when they are low, or buy for under med. Might need some patience. Enchant, and keep till they are high (if you can afford to keep several thousand of them). (good time to sell would be like 2 days ago :-)). EDIT: ffs! Good time would be to sell NOW. And I just sold 260k of these babies at "only" 535 each 2 dags ago :( :( :(. On the other hand, membership ran out, so I wouldnt be able to sell em atm. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
rsInvestorr Posted January 19, 2009 Share Posted January 19, 2009 A long neglected spell, superheat kicks the crap out of high alch. You lose less money and the XP per hour is higher. One thing that always amazes me is why more people don't grab a stopwatch and time things more often. There are no items out of the GE that can be purchased and cost less gp per mage xp than the cost of superheating iron. On top of that you are also gaining some serious smithing xp. Superheating Iron Ore. Over a 10 minute period. Xp gain: 13,515 Casted: 255 times Cost of materials: 84,915 (all at market price. iron ore 101gp, Nature rune 232gp) Item Vaue:62,985 Total Loss: 21,930gp High Alchemy Over a 10 minute time period. Xp gain: 10,790 Cast:166 times Cost of Materials:151,784 End Value: 127,488 Total Loss: 24,296 Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 19, 2009 Author Share Posted January 19, 2009 A long neglected spell, superheat kicks the crap out of high alch. You lose less money and the XP per hour is higher. One thing that always amazes me is why more people don't grab a stopwatch and time things more often. There are no items out of the GE that can be purchased and cost less gp per mage xp than the cost of superheating iron. On top of that you are also gaining some serious smithing xp. Superheating Iron Ore. Over a 10 minute period. Xp gain: 13,515 Casted: 255 times Cost of materials: 84,915 (all at market price. iron ore 101gp, Nature rune 232gp) Item Vaue:62,985 Total Loss: 21,930gp High Alchemy Over a 10 minute time period. Xp gain: 10,790 Cast:166 times Cost of Materials:151,784 End Value: 127,488 Total Loss: 24,296 Can anyone else confirm this to be accurate? But, the way I will alch would still be faster than this. Link to comment Share on other sites More sharing options...
Hegel Posted January 19, 2009 Share Posted January 19, 2009 A long neglected spell, superheat kicks the crap out of high alch. You lose less money and the XP per hour is higher. One thing that always amazes me is why more people don't grab a stopwatch and time things more often. There are no items out of the GE that can be purchased and cost less gp per mage xp than the cost of superheating iron. On top of that you are also gaining some serious smithing xp. Superheating Iron Ore. Over a 10 minute period. Xp gain: 13,515 Casted: 255 times Cost of materials: 84,915 (all at market price. iron ore 101gp, Nature rune 232gp) Item Vaue:62,985 Total Loss: 21,930gp High Alchemy Over a 10 minute time period. Xp gain: 10,790 Cast:166 times Cost of Materials:151,784 End Value: 127,488 Total Loss: 24,296 Can anyone else confirm this to be accurate? But, the way I will alch would still be faster than this. It is not accurate it is too low. Superheating is easily over 90K xp/hr, maxing at about 97K. You get decent smithing xp as well. Many maxed players train their magic/smithing by superheating gold ores, and it is not hard to see why. Making planks is about 160K xp/hr, and if you factor in covering the costs with 91+ RC you get 100K+ xp/hr without loss. I am not sure what your alchemy trick is, but if you intersperse alching with stunning you get around 140K xp/hr. Link to comment Share on other sites More sharing options...
Crazykid1321 Posted January 19, 2009 Author Share Posted January 19, 2009 It is not accurate it is too low. Superheating is easily over 90K xp/hr, maxing at about 97K. You get decent smithing xp as well. Many maxed players train their magic/smithing by superheating gold ores, and it is not hard to see why. Making planks is about 160K xp/hr, and if you factor in covering the costs with 91+ RC you get 100K+ xp/hr without loss. I am not sure what your alchemy trick is, but if you intersperse alching with stunning you get around 140K xp/hr. Wow, this seems great. How much would the magic and smithing xp be while superheating Mithril Bars? Link to comment Share on other sites More sharing options...
Hegel Posted January 19, 2009 Share Posted January 19, 2009 Superheating mithril bars wouldn't be nearly as effective, seeing as you need quite a lot of coal and so will have to bank much more frequently. Superheating is most efficient with iron, silver and gold as they do not need any coal and so allow you to heat 27 times per inventory. I imagine you could get around 60K magic and 33K smithing xp per hour though. Link to comment Share on other sites More sharing options...
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