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Magic raising idea is it good?

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Ok. i forgot, so no one gets con fused i'm F2P

 

 

 

 

 

You can see in my sig that i want 70 mag (for pvp) but i want absolutely NO LOSS as i only have ~300k, so i found out that if i mine my own iron ore i can either...

 

1. buy coal and super heat steel (small profit, slow xp [9 super heats per inventory])

 

2. superheat iron bars (break even, fast(er) xp)

 

 

 

Which one should i do?

 

 

 

Then... once i get 50+ smithing I will superheat mitril bars, smith them into med helms/short swords and then high alch them, gaining maximum magic xp, some smithing xp, and even a little cash!

 

 

 

Is this a good way to level magic with no losses? Any other ideas? Thx! :)

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pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

You have to lose money to buy the runes... :roll:

 

But if you want quick exp either curse with magic reducing armour, it makes you fail so you still get exp and you can cast on same monster again. Or you could crumble undead in varrock sewers. Or what you said if you want to lose cash on natures.

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

  • Author
You have to lose money to buy the runes... :roll:

 

But if you want quick exp either curse with magic reducing armour, it makes you fail so you still get exp and you can cast on same monster again. Or you could crumble undead in varrock sewers. Or what you said if you want to lose cash on natures.

 

 

 

 

 

 

 

 

Acually I already gave account for that and i'm NOT losing ANY money at the current rune prices :)

 

Curse spells DO cost money, 32gp aproxamately, and my magic would get too high to do them (unless you know a monster with uber-high mage def)

 

Crumble undead would cost ALOT of money so thats not an option.

pikatips001.pngjjjon123.png

pikatips002.pngjjjon123.png

pikatips003.pngjjjon123.png

pikatips004.pngjjjon123.png

pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

heard of a really cheap way to lvl mage.... use curse on the dummys in lumby... cheap and over 30k exp an hour.

Howdydee2003:

99 Attack - 99 Strength - 99 Hits - 99 Magic - 99 Smithing

First To get 99 Smithing With GoldSmithing Guants

 

Zx7r Ninja (Currently Training) Updated 2/14/09: Ags Achieved on 2/15/09

75/75 Attack 89/99 Strength 50/50 Def 78/85 Hits

***Owned a Bandos Godsword since 59 Combat***

How about make your own runes then you don't have to worry as much about cost? :P You can even start to make a profit from that too.

 

 

 

But otherwise I'd say superheating the iron bars would be best. Again if you mined the ore it would make a profit but i'd go for the quicker option anywho.

umilambdaberncgsig.jpg

I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

Cost of mithril ore, 4 coal, and 2 nats: 1450gp

 

High alchemy of mithril sword: 507gp

 

Good luck with that.

quit

Mith bar:

 

Just mine 1 coal and you profit each one.

 

So its worth getting that smithing level :P

I dont need a siggy no moar.

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