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offical bounty office


krenbr

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there should be a offical bounty office say in fally where you can stop buy type in a players name and put money as a bounty and when someone kills that persone in wildy there should be a certificaite that pops up and u turn that in at the bounty office and recieve the bounty this would give the socalled bounty hunters a reasone to pk and it would circulate some money in runescape to and say if the bounty isent collected in a certan ammount of time it ceases to exist

 

 

 

 

 

 

 

so what does everyone think???

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I think it has some potential, but I'm going to just say that almost as strictly as lpinkus, I am an anti-pking Runescape Player. Many people always ask me to pk with them because I am 94 combat, but I turn them down everytime. Why? Because I have better things to do than to waste my time making some poor person's day a bad one.

 

 

 

 

 

 

 

You'd have to get the actual pker's opinions on this though, as I am not one. But meh...I wouldn't care either way.

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I like your idea. However, there are a few things that could be changed:

 

 

 

1. The people should have done something wrong to deserve the death.

 

 

 

2. You can only have one bounty at a time.

 

 

 

3. If there is no indication to where the person is at, they should all be NPC's.

 

 

 

4. A way to keep other players from stealing kills.

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I like your idea. However, there are a few things that could be changed:

 

 

 

1. The people should have done something wrong to deserve the death.

 

 

 

2. You can only have one bounty at a time.

 

 

 

3. If there is no indication to where the person is at, they should all be NPC's.

 

 

 

4. A way to keep other players from stealing kills.

 

 

 

Yeah I agree with what thunder_cid said, the idea is fine but with those changes it can be better :)

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I like your idea. However, there are a few things that could be changed:

 

 

 

1. The people should have done something wrong to deserve the death.

 

 

 

2. You can only have one bounty at a time.

 

 

 

3. If there is no indication to where the person is at, they should all be NPC's.

 

 

 

4. A way to keep other players from stealing kills.

 

 

 

 

 

 

 

Not sure if this is where you got it from, but my friend has made Jedi in galaxies, and apparently a big thing in that game is to be a bounty hunter. He's told me some stories, wow. A similar would sure shake up RS.

 

 

 

 

 

 

 

Out remembers correctly, I do not PK. I do find the idea interesting, tho, so I'll review the changes I quoted above...

 

 

 

 

 

 

 

1. Someone has to have done something "wrong." This is too general, I think. How in the world could JAGeX make sure someone had done something wrong. I've been killed in the wildy, and I didn't do anything wrong :) So, it's nice that you'd think of the innocent, but it you're in the wildy, you're fair game.

 

 

 

 

 

 

 

2) One bounty at a time, yes.

 

 

 

 

 

 

 

3) Not sure what this means. If you're saying that there are no current bounty assigments then you're assigned a NPC, well, that sounds like an extension of slayer.

 

 

 

 

 

 

 

4) A way to keep other players from stealing kills. Agreed. So, if player X has a bounty on his head, if he is killed a random player, not one who actually took the bounty assignment, then the bounty still stands.

 

 

 

 

 

 

 

In addition,I would make these suggestions:

 

 

 

 

 

 

 

1) You can decide whether or not you wish to participate as one of the hunted.

 

 

 

 

 

 

 

2) The reward money is put up by players and is non-refundable. For example, Player X puts a bounty of 50k on the head of player Y. He may not get that money back. A player must take the assigment and kill player Y to get it.

 

 

 

 

 

 

 

3) More than one player may take the same assignment. This would get the ball rolling, although if it got really popular, there cound be a limit to the pursuers.

 

 

 

 

 

 

 

4) There may need to be *some* sort of Bounty Crystal, which would tell a hunter whether or not their target is actually in the wild. Just yes or no, not location. After all, this cannot occur in the non-wild.

 

 

 

 

 

 

 

Lastly, would a player be able to check if there was a bounty on their head?

 

 

 

 

 

 

 

lpinkus

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1) You can decide whether or not you wish to participate as one of the hunted.

 

 

 

 

 

 

 

lpinkus

 

 

 

 

 

 

 

I think that this isn't the spirit of the bounty. Yes, i agree that its a bit cruel, but thats why the other thing you sugested makes sense

 

 

 

 

 

 

 

 

 

 

Lastly, would a player be able to check if there was a bounty on their head?

 

 

 

lpinkus

 

 

 

 

 

 

 

This way, a player checks if their heads has a bounty. If yes, they might want to think twice before going to the wild.

 

 

 

 

 

 

 

And yes, this is a good idea.

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i like ur input but u guys have one thing wrong you dont take assignments u can just get luckey and kill someone with a bounty therefore u dont hunt u just pk and hope to make some extra cash and the whole thing with checking if you have a bounty on ur head i think you should be able to but u only get a yes or no answer therefore u dont know how much the bounty is on ur head so keep up with the input

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yea thats a good idea - for example lets say somones up on the bounty list, then I see its somone i know i can just get them to goto wild with nothing on and pk them to get the bounty and share with the person whos head was up kekeke,

 

 

 

 

 

 

 

almost everyone has a friend that can do this..

 

 

 

 

 

 

 

 

 

 

 

Sorry but your idea is too easy to abuse.

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i bet alot of people would do what i was planning to do with my friend if we could get bounties on us, but we were unsucessful at that, just let someone kill the other one and send the person that message, woo split the money between the two

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I'll be very very bad, get some 99999999k bounty on me, and let my friend kill me k?

 

 

 

and then share it 8) 8) 8) :? :? :? :? :shock: :shock: :shock: :shock: :D :D :D :) :) :) :) :( :( :( :( :o :o :o :cry: :cry: :cry: :oops: :oops: :oops: :P :P :P :P :x :x :x :x

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I'll be very very bad, get some 99999999k bounty on me, and let my friend kill me k?

 

 

 

 

 

 

 

The money is put up by players. So if player A puts a bounty on player B, they cannot "share" the reward if they're in in together, since player A put up the gp. However, it does make a good point. People could find a way to scam with this it's not done carefully. For example,

 

 

 

 

 

 

 

Player A tells player B they should both put up 500k, a total 1 mil bounty on player C. But, player A and C are actually in on it together, so when player C is killed by player A, A and C share Player B's 500k.

 

 

 

 

 

 

 

lpinkus

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ok so how about you cant put a bounty on anyone on ur friends list or ur ignore list and you also cannot check to see if u or other players have a bounty say someone kills u in the wildy and u want them to die so u put a 1m bounty on him he cannot check nor can anyone else all bounts done in secreate and bounty only works in aerias not multi combat aerias???

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The only thing i can come up with would be something like this (it's a bit long):

 

 

 

 

 

 

 

You get in the bounty office the option to "take assignment","check yourself" (You simply get a "yes" or "no".If you check more than 3 times in a single day,you get the message "maybe") and "set bounty" (or however you say that).

 

 

 

Before you take the assignment,a screen appears,which lets you choose the amount of bounty you want to hunt for.For example you get a screen with "Choose bounty" and you get 2 fields to fill in named "minimum bounty" and "maximum bounty".Here you could choose wether you want to get about 10 gp or 10 mil.

 

 

 

When you now take an assignment,you can only get people which are NOT be in your friendslist.

 

 

 

Now you get the name of your bounty target and his aproximate level (For example a level 91 will be seen as (90+).You should also be given a choice of "show your name" or "Do not show your name".

 

 

 

Then you get a Item,for example "scroll of bounty".If you read it,it will say "yes" or "no" (You can read it infinite times).This means "target in wildy" or "target not in wildy".

 

 

 

When you now have killed your non-friend target,your scroll turns to a "reward of bounty" scroll.If you go back to the bounty office,you can give in your "reward of bounty" and get your money.

 

 

 

The other player will get a message,that says "Your enemy,"Player name",has been killed by "Killers name" (Here is where the choice "show your name"/"Do not show your name" comes in action).Either when it happens,or when he logs in next (if he was not on at that time).

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Heh, I think that'd be cool. Although I'm not a PKer, I find it quite amusing when people are out to kill me for something "personal." Usually just something stupid. It might make things more interesting, but I don't think that it should tell the person if the "prey" enters the wildy. That would suck if they were doing a trail or ghost robes or whatever in the wildy.

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How about a non selectable bounty assignment? The bounty master picks someone of equal or lower level. As an incentive for the hunted to participate, they get a reward if they kill their hunter.

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How about a non selectable bounty assignment? The bounty master picks someone of equal or lower level. As an incentive for the hunted to participate, they get a reward if they kill their hunter.

 

 

 

 

 

 

 

This is a MUCH better idea.

 

 

 

 

 

 

 

If the player knows they have a bounty, they can get a friend to kill them and split the cash.

 

 

 

I really love xeros idea.

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