February 3, 200917 yr This is an idea that came to me for an interesting minigame similar to Slayer. You know how in the white knight quests, you keep gaining rank? Well it wouldn't make sense to keep being subordinate to Sir Tiffy, would it? The higher level temple knights are the ones to order people around, and while they still do missions, they do them for another topic. Jagex I'm sure has plans for the rank above Proselyte - Acolyte armor, equal to rune with prayer bonuses, et cetera. But this is a suggestion for a harder quest along the line. So here's the quest to advance from Acolyte rank to Partisan rank. Once you reach partisan rank, you take missions for Saradomin, which will be explained later. Quest Requirements - 75 Prayer - You're going to get the highest rank possible in the Temple Knights. You will need more for the minigame, of course. - 75 Defense - They don't want you getting the best prayer armor without having a good defense. - 65 Agility - Assassination! - 65 Thieving - Saradomin loves his thieves! - 60 Herblore - Special Poisons Quest Summary You go to Sir Tiffy and he congratulates you on becoming an Acolyte. He eventually reveals that the way to get to Partisan rank is to complete enough missions to convince at least 10 Partisans to vote you in, without having any votes against. Some knights will be completely dead-set against you, and those are the ones you have to do crazy things for. Some will be on your side already. Savant will vote for you no matter what. So will Sir Tiffy. There are six knights, however, that you will have to get on your side. Sir Tainly: Interrogation. He is looking for his apprentice, who vanished without a trace. His apprentice was described as a relatively young woman, and he will not vote for you unless you find her. You're given no clues other than the fact that the random black knight in Draynor will mention that she was seen being dragged past him, from the wizard's tower. Eventually, with the ring of Charos, you figure out where she's kept, where you have to bust her up. She has some healing magic, however, and it's the finding part that's difficult. Sir Vyvin: Take a guess. He asks you to bring a phial of Mithril Dragon breath. There is a wounded Mithril dragon in the Mithril dragon cave, and you can use the phial with it. However, any teleportation will break the Phial, so you have to survive getting out of the cave as well. Survival, indeed. Sir Gerry: Healing mission. You are asked to send reinforcements to a Temple Knight, who was in the Elite Black Knight fortress, but sent out a distress call. Fight your way in, or use the Elite armor to walk through. Give him his food, then either give him a set of Elite Black (You do lose it, so it gets expensive), or just fight your way out with him. You can also be clever and wear the Surok robes to escort him out. Sir Name: Spying. After some banter about his name - pissing him off even more, you're asked to go figure out something that the Black Knights are planning. So you disguise yourself as Surok, get paperwork, and that's all done. There might be some other things that you have to do. Sir Chin: Searching, obviously. You are given a list of interesting things, each of them being a part of a quest line. Like robes from Rocking Out, or a Magic Essence potion from Fairy Tale 2. Each of these should be pretty hard. Sir Cular: Exploration. You're asked to find a place to put a Saradomin Altar where it will be used a lot. You scope out a few locations, but the best one is by Barrows. Should breathe some life into that game if you no longer need prayer potions there! You create it using the construction skill, and that finishes the quest off! After all the tasks are done, there's a cutscene giving you Partisan armor - Level 65 Defense-wise, plus prayer bonuses. Partisan does include a pair of gloves and boots, however few people will want to wear them as they give no offensive bonuses, just prayer. You also notice that a flash of holy fire appears on the Falador Castle prayer altar. This is detailed in the next section. Rewards - Full access to Temple Knight weaponry - Access to White Knight Mission Minigame - 50k Hitpoints XP - 20k Agility XP - 20k Prayer XP White Knight Missions This is the crux of the suggestion - a true high level minigame, with elements of Temple Trekking, Kingdom Management, and Slayer. Intrigued? Read on. Saradomin is your leader, and as you have the highest Temple Knight rank, you now can take missions that come from the word of god - literally! There are two types of missions, solo and team missions. Team missions are detailed a bit further, but when you approach the altar of Saradomin, you can choose which mission you want to take. You have to balance your missions, but they do not have to be taken turns. IE, you can do 3 team, 1 solo, and then another team. Your average should always be close to even, however. There is a mission rank, and as your rank and prayer go up, you receive harder and harder missions, with better rewards, too! Solo Mission Types - Assassination: You are given a specific NPC target. Once you are within one screen of them, the scenario becomes instanced. It's never an important NPC, but there are various black knight named NPCs created for this game. In the assassination instance, you have the option to charge in (Agility), to poison the food (Herblore), to Teleblock and Attack (Magic+Range), or to slit their throat (Thieving). All of them can be failed, but the higher each level is, the better success. If you fail, they usually teleport away, giving you a failed assignment, subtracting from your Mission Rank. - Exploration: There are a few "Altar Building" spots that help you out greatly. If you get assigned to build an altar there, you have to have 75 Construction (Stews can't be used), and a permanent altar is built - only for you. This is a great bonus, and while it counts as a mission success, the altar itself is the bonus. After all spots have altars, you no longer get these. - Infiltration: You are told to infiltrate the Elite Black Knight base, and to either destroy some paperwork, or falsify some data. You can get caught, unlike in the Quest and in WGS. Team Training Once you're a Partisan, you can train a team of White Knights to help you out in missions. This only helps during missions, but each of them has their own stats, that you can help train! You can have a team of up to three people, each of them having a randomly generated name, and they all start with 1/1/1/10 stats. Training them up is simple - you just go to the White Knight Training Ground - underground of the WK castle, and they will be there, training. Every day they gain about 100 xp in each skill if you do not help train them. This is a sort of distraction/diversion, I guess. If you do train them, they get the following xp: - Agility, 100 xp a lap. You get 25 xp. Unlimited laps possible. - Herblore, 100 xp a potion. You get 25 xp. You can only make up to 100 potions a day. - Thieving, 100 xp per pickpocket. You get 50 xp. 250 times per day. - Combat, 100 xp per damage they do. You get 10 xp. Unlimited times, but remember they're low level. - Magic, 200 xp per spell. You get 20 xp. Up to 100 times per day. - Range, 200 xp per bulls-eye. You get 20 xp. Up to 100 times per day. - Prayer, 1000 xp per day, 0 for you. Automatic. You do get to see all their level up screens, but they're unique, and congratulate you on your teaching skills. As you do more missions, and their stats grow, they gradually get better and better equipment. Once they reach about level 60 combat, you get a bonus of 20k prayer xp, and 10k xp in each of the other skills. Once they reach 80 combat, and 50 in each other skill, they leave your team and become Partisans themselves. You can see them and still talk to them, though, as you've probably become attached to them. After they become Partisans, you get a bonus of 100k prayer for each one that graduates. You also get about 10k xp in each of the other skills as well. It's technically possible to get them up to level 126, but that would take a lot of work and time. Watch out, too. If they die, they lose 50% of their XP in each skill. Team Missions - Slayer You're tasked to wipe out a nest of enemies. It's at a random location, and once you reach close to it, it's instanced. The limits for training do not apply during missions, but you're not allowed to interfere unless they're going to die. Once they're at 20% hp, you can attack, but this makes them lose hp. Remember, if they die, they lose 50% of their xp! However, all monsters target you once you're allowed into combat. - Escort It's basically Temple Trekking, except with modified rules to let your team fight. You're just observing until one of them reaches 20% xp, though. Same rules with death. - Team Assassination Same as solo, but typically easier. If they get caught, mission fail, but no other penalties. Rewards! - Massive XP. In case you haven't noticed, this is basically like helping train another character. You get 20-50% of the xp they earn, as well as bonuses for finishing their training. It might take a couple months to build your three characters to Partisan, but you would get a bonus of 400k prayer XP, as well as 30k in Herblore, Thieving, Magic, Range, Agility, etc. Definitely worth it for more determined players. But that's not it! Points Your Rank goes up and down based on missions, your team stats, whether you kill White Knights, et cetera. Your points, however, only go up until you spend them. They can be spent on the following things. - Blessing of Saradomin - Your next grave will last twice as long. - Saradomin Strike, Level 2 - An upgraded SS spell, that still works with charge. It is what the Wise Old Man uses, but only hits up to 40 with Charge. - Upgrades to your team - New armor and weapons, unlocking prayers, et cetera. It's a nice little strategy effort. All of them will have noticeable effect on how they fight. - Auto-Light Burners - Once added to your house, you can add up to 100 Marrentil to each burner (Noted is fine!) and they will automatically light if you use a bone on the altar, and it is not lit. You will never lose any xp this way! - Holy Shield Prayer - Level 80 Prayer, 25% immunity to all damage. Does not stack with Holy Fire. Piety x2 drain rate. - Holy Fire Prayer - Level 85 Prayer, 25% bonus to all damage. Does not stack with Holy Shield, Piety x2 drain rate. Unusable in PvP. - Holy Aura Prayer - Level 90 Prayer, 30% Def, 28% Attack, 25% Str, Does not stack with Piety, Piety x2 drain rate. Unusable in PvP. - Invulnerability - Level 95 Prayer, 100% Damage Reduction, can not attack. Does not stack with anything. Piety x4 drain rate. Unusable in PvP. End Please give feedback. :D Jack of all trades, master of thieving. 259th to 99 thieving. All stats 75+
February 3, 200917 yr Wow, Amazing ideas. Most thought out idea I've seen in quite some time, just from the missions to the rewards. The best part of the whole thing is it is BALANCED, unlike the majority of suggestions you don't suggest that the prayers give 90% strength boost, or the experience bonuses are times 8. Simply put: Brilliant. Whip Drops: 24Dragon Boots: 146
February 3, 200917 yr :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: Comparable to some of zaaps1's suggestions, you both make extremely balanced and thought out ideas.
February 14, 200917 yr Super high prayer bonus. Prayer flicking with the invincible prayer. Sounds a little overpowered...
February 21, 200917 yr Author Super high prayer bonus. Prayer flicking with the invincible prayer. Sounds a little overpowered... To compensate for Prayer Flicking (Which is a bug), the new prayers will automatically drain one point whenever activated. Jack of all trades, master of thieving. 259th to 99 thieving. All stats 75+
February 21, 200917 yr Super high prayer bonus. Prayer flicking with the invincible prayer. Sounds a little overpowered... To compensate for Prayer Flicking (Which is a bug), the new prayers will automatically drain one point whenever activated. I think even flashing with a prayer that drains Piety x4 would drain a prayer point anyways. I managed to get 6 seconds per point on Pro Melee, and x4 that's still 2 points every 3 seconds. Piety is more I think? Anyways, I love this - love the Temple Knight storyline. But I think it needs more climax - more danger! more drama! It seems weird to have the Slug Queen killed, and then go fetch things for your peers. Just sayin' ;) And I didn't read ALL of the minigame, but it looks good.
February 25, 200917 yr I like this in general, but you need to mabye reconsider your altar at the Barrows..... it'd be just a little overpowered. In general, great idea, 8/10. Dragon drops: Half shield(cs), med helm(cs) Chainbody (cs) (I do a lot of monster hunting with my clan!Barrows: Guthan's plateboy [1]GWD: None yet, only done a few tripsOthers: I'd love to be able to let you know.
March 2, 200917 yr :ohnoes: How can I say I support to this suggestion properly?!? This is an awesome idea, and you get epic amounts of experience, plus an awesome quest! :thumbup: #KERR2016/17/18/19/20/21. #rpgformod
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