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Is there such a thing as 'dry worlds'?

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The point I've made is that to GET to the second table you'd still need to boost the drop rate to get into the spot where it LANDS on rare. Either way you have to adjust the number to get into the area where either the rare drops are or into the area where you can roll again...

 

But adjusting the probability of one number is much simpler then adjusting it for a series of numbers.

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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Chance and probability is independent. If you get a hilt, you are just as likely to get one on the next boss you kill. The chance of one doesn't add up as time goes on without one.

 

 

 

For example, on a gargoyle task the other day I got a clue, then a granite maul in a row. Then later on in the day, on a different world, at jellies I got 2 rune fulls in a row.

 

I know those aren't as big of drops, but for those particular monsters, it's pretty much their best drops.

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Edit: Didn't read second page, great discussion :)

 

 

 

Some people used to take the Roulette wheel analogy a bit too seriously, which I believe is how dry worlds came about. People started to think that if the Roulette wheel had stopped on a hilt/sigil "slot", then it was less likely to stop on that "slot" again, and more likely to stop on the other "slots."

 

 

 

However, this isn't true, as the roulette wheel was just an analogy used to describe it, and the whole concept of rotation theory doesn't really apply to monster drops, since each drop is independent from each other.

 

 

 

It really does bug me when my Corp team gets a bunch of people who are like:

 

 

 

"LMFAO NO DROPS 100 KILLS LULZ LES HOP"

 

"No dry worlds are just a rumor, we'll just be wasting time"

 

"LAWL U DUN NO ANYTHING, MY FRIEND ONCE GOT HILT THEN NEVER GOT A HILT FOR AWHILE"

 

"YE LETS HOP HE MUST BE RIGHT"

 

"..."

 

 

 

That's code for dry worlds don't exist :P.

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You could go to GWD and get a hilt every boss kill, it's just not likely. There's no such things as dry worlds

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Come to #tip-it on Swift IRC, if you're cool

Dumb thread, of course there's no dry worlds. The possibility of you getting certain items is only affected by ring of wealth.

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