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Tiki Game - 3D Game Character Design WIP


venomai

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I doubt I'll get around to actually developing the game -- this is mainly for modeling/animation practice. The design idea is a "cartoonish" but mature-themed action/adventure game in a "tiki island" setting. The player can choose to be a healer, spellcaster or melee fighter.

 

 

 

Witchdoctor (Healer)

 

The concept is heavily influenced by this illustration.

 

tiki1.jpg

 

 

 

Here's the modeling WIP... More to come soon!

 

 

 

tikirend2.jpg

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Looks nice so far. Hopefully we'll be seeing him improved more?

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WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME

#1 Wongtong stalker.

Im looking for some No Limit soldiers!

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This is a WIP, so I'll post updates as they come along.

 

 

 

Just trimming away polys now before I begin modeling details (pouch, headband, necklace) and unwrapping UVs.

 

 

 

tikirend3.png

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How long did it take you to build that portion? An estimate would be fine.

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WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME

#1 Wongtong stalker.

Im looking for some No Limit soldiers!

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Thanks.

 

 

 

It's taken me about 2 hours, maybe more. Will be my first time modeling a character. :)

 

 

 

Almost finished the model... Just needs some details.

 

 

 

Currently at 700 tris, I'm aiming for < 1500 for each main character.

 

tikirend4.jpg

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I'm using 3ds Max 7.

 

 

 

Tris = triangles.

 

 

 

The model consists of 374 polygons, but it has a lot of quads. Game engines tend to break each quad into 2 triangles, so it's sometimes better just to count in triangles.

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Unwrapped the head today...

 

 

 

Wishing Max 7 had an automatic unwrapper rather than having to adjust and map everything by hand. :x

 

 

 

tikirenduv1.jpg

 

 

 

Quick texture test... ignore the torso

 

tikirend1.jpg

 

 

 

 

 

EDIT: finished unwrapping the torso.

 

 

 

tikirenduv2u.png

 

 

 

Quick texture test. You can see the alpha map in effect with the feathers.

 

tikirend4.jpg

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That looks pretty awesome so far. Good job. :thumbsup:

 

What does unwrapping mean exactly? :?

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WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME

#1 Wongtong stalker.

Im looking for some No Limit soldiers!

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http://en.wikipedia.org/wiki/UV_mapping

 

 

 

Essentially, it's a matter of lying all of the faces of a 3D model onto a flat, 2D surface (so that they can be painted on).

 

 

 

In Max, this mostly consists of unwrapping and adjusting certain faces in order to lie them out in a nice and clean fashion, making the most of the space you have while still ensuring that the textures will look proportionate and seamless.

 

 

 

I think I've got the hang of it now, though, so hopefully the torso will go by faster. :lol:

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http://en.wikipedia.org/wiki/UV_mapping

 

 

 

Essentially, it's a matter of lying all of the faces of a 3D model onto a flat, 2D surface (so that they can be painted on).

 

 

 

In Max, this mostly consists of unwrapping and adjusting certain faces in order to lie them out in a nice and clean fashion, making the most of the space you have while still ensuring that the textures will look proportionate and seamless.

 

 

 

I think I've got the hang of it now, though, so hopefully the torso will go by faster. :lol:

 

Ah, I thought it was something like that but I wasnt really sure.

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WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME

#1 Wongtong stalker.

Im looking for some No Limit soldiers!

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Still trying to rig the thing. Rigging is a lot more frustrating than I thought. :lol:

 

 

 

I've got some bones linked, so far... Might take a while to load the animation.

 

tikianim01.gif

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Nice stuff. I assume the animation is supposed to be slow at this point right? :)

 

 

 

I haven't tried rigging yet myself, really need to get into some character design for 3D though. Tiki guy is looking good so far.

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  • 1 month later...

Stop advertising your site by bumping up old topics....

I Support TET!| If you want bunny PM Me.|Click For My DevArt

musics.png

^ Cowboy is the Best ^

IT'S A TRAP SHINY JUST WANTS TO STALK YOU.

Hell yeah I do. Whats your msn?

That's how it all starts.

 

Next he's going to ask you what flavor of candy you enjoy and whats your favorite color van.

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Hi guys

 

 

 

I've always had troubles with unwrapping in 3ds max as it is a lot of work if the model is complicated. Here are some UVW unwraping tutorials that helped me improve my unwrapping skills

 

 

 

hope it helps

 

John

 

http://www.freeitsolutions.com/3ds/

 

Well john, why dont you just stop advertising your own site, we dont like it here.

2egffxf.png

[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

[/hide]

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Hi

 

 

 

i dunno why you're so aggressive about it, did you at least take a look at the tutorials? are they totally useless? I dont think so.

 

 

 

I dont know about you guys but I learned how to use 3ds max by reading a lot of tutorials. I sure think that reading free tutorials sure beats the heck out of paying a ton of $$ to take some 3ds courses.

 

 

 

 

 

kindest regards,

 

John

 

 

 

PS yes it's my site, dont click on it if you dont want free tutorials

 

Free 3DS Max Tutorials

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  • 1 month later...

Hey Venomai, it's been a while since I've last read these forums or been here but I thought I would give you some c/c since I am currently studying game development at the moment, first of all you're off to a great start.

 

 

 

My first peice of advice would be to perhaps rethink your 'edge flow' I'd start with the head by conforming it to something like this: (Hope you don't mind the paint-over ^^)

 

 

 

pover.jpg

 

 

 

With an edge flow similar to that, you will reduce your poly count and will also have a much smoother and evened out mesh :)

 

 

 

Here is a much higher poly head of a pretty standard example of some good basic edge flow:

 

 

 

2.jpgd4f6b967-d2f9-4196-af7e-dccca695e3feLarge.jpg

 

 

 

Other than that I can't really comment on much because the texturing doesn't look to be near completion yet :P but if you have any questions about anything feel free to ask and I'll try check back and answer :P

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Hey Venomai, it's been a while since I've last read these forums or been here but I thought I would give you some c/c since I am currently studying game development at the moment, first of all you're off to a great start.

 

 

 

My first peice of advice would be to perhaps rethink your 'edge flow' I'd start with the head by conforming it to something like this: (Hope you don't mind the paint-over ^^)

 

 

 

pover.jpg

 

 

 

With an edge flow similar to that, you will reduce your poly count and will also have a much smoother and evened out mesh :)

 

 

 

Here is a much higher poly head of a pretty standard example of some good basic edge flow:

 

 

 

2.jpgd4f6b967-d2f9-4196-af7e-dccca695e3feLarge.jpg

 

 

 

Other than that I can't really comment on much because the texturing doesn't look to be near completion yet :P but if you have any questions about anything feel free to ask and I'll try check back and answer :P

 

 

 

#-o

 

 

 

Posted: Wed Jun 03, 2009 6:22 am - Mon Jul 06, 2009 12:53 am

I Support TET!| If you want bunny PM Me.|Click For My DevArt

musics.png

^ Cowboy is the Best ^

IT'S A TRAP SHINY JUST WANTS TO STALK YOU.

Hell yeah I do. Whats your msn?

That's how it all starts.

 

Next he's going to ask you what flavor of candy you enjoy and whats your favorite color van.

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