nicrune007 Posted May 30, 2009 Share Posted May 30, 2009 Assuming both Darkbow drop and Whip drop is 450. And their other drops are roughtly the same. I take about 1.6 times longer to kill a darkbeast. It is obvious that demons are better even if you double the price of darkbows. About same kill speed since I kill less abyssal demons when i semi-afk. And their other drops aren't the same sadly :cry: Even if you kill them as the same speed whip is still worth more. Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/ Link to comment Share on other sites More sharing options...
Romy Posted May 31, 2009 Share Posted May 31, 2009 Higher level beasts/items/weapons =/= better. Look at chinchompas, only level 63, yet best to hunt. Look at Godswords. etc etc etc By saying 1 thing is just as wrong as another does not make them both right. That's laughable and ironic. Simply not a valid point. -------------------------------------------------------- Because 88 kills is a totally accurate sample? Oh, and 15 is? I actually got my first dark bow on kill 15, so I made 1m in 15 kills. ;) Beat that. ------------------------------------------------------- Most of you did not understand the point of this thread. There are many different aspects to Slayer monsters- one of them being drop rates and the rewards you may get when fighting them. The numbers will just show what the difference IS, while there's clearly a difference. I must point out though, that I do think numbers and drop rates are imporatant, but only to prove a point, not explain it. You guys simply go over and over the numbers, while the point of this thread is pushed aside. Considering what I've read so far, I find it important to repeat the point seeing as many of you missed it. Dark Beasts, being the Slayer monster with the highest Slayer requirement, should fit it's status and it's position, and be the most sought-after Slayer monster. I believe most if not all high level Slayers would not suggest to go after the Slayer level of 85 unless you either want a Slayer cape, or an addition to your total exp. To explain the subject as clearly as possible, I must repeat something that all of you already know- Slayer is skill that unlocks new monsters to fight, while usualy these monsters drop unique drops. Most Slayer monsters have some sort of an obstacle or a challenge. Whether is it where the monsters are positioned at, the equipment needed to kill them, or some special abilities they may have, most of the discussed monsters would differ from reguler monsters. As said, these monsters usualy have unique drops to offer- Which are determined by their Combat level, Slayer requirement and obstacle. Even though Dark beasts may not have the hardest obstacle compared to all other Slayer monsters, and neither are they the highest Combat level, they have something else that seperates them from other Slayer monsters. And that is - they are currently the highest leveled Slayer monster. Being such, there should be a reason for players to achieve the mighty Slayer level of 90, and currently (considering other Slayer monsters), there isn't anything too imporatant. Which is a tad bit unreasonable. To prove this, Evil (the maker of this thread) showed different facts that devalued Dark Beasts. Whether was it the lack of clue scrolls, their particular obstacle as compared to others or the price of their "best drop" I believe he had made his point. It doesn't matter if his numbers were based on an amount too little to rely on in the long term, or whether or not they were accurate- The bottom line is clear: Dark Beasts are not worth the trouble if your goal is to get 90 Slayer to fight them. If so is true, then I believe something must be changed. [hide=A side note]I must say, that as opposed to Evil, I do not think that the only change that could be made is add more valueable drops to Dark Beasts. I believe that different solutions would be- adding a new (possibly untradeable) item, that's very useful, adding items that offer better exp in OTHER skills (such as new bones for Prayer, or a new hide for Crafting), or even a new mini-game based on them. Dare I say that another solution would be a total rework to Summoning- the ability to CATCH monsters you fight. Ofcourse such an idea would require a lot of thought and work, and will probably never be implemented, but I figured I should put this in, just incase.[/hide] I hope my point and Evil's are now clear, and that the rough discussion about numbers will turn into a discussion of the changes that should be made to Dark Beasts. Thank you. Link to comment Share on other sites More sharing options...
zoralink Posted May 31, 2009 Author Share Posted May 31, 2009 Thank you for the post, I hope that clears up any confusing the pervious posters had too. Sorry this post is short Im leaving for a graduation dinner/lunch. We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
brunokiller Posted June 1, 2009 Share Posted June 1, 2009 I was never against improving dark beasts drops - I just can't stand it when people abuse statistics to get their proof. @romy Good job cross-quoting across the thread. My blog Link to comment Share on other sites More sharing options...
Romy Posted June 1, 2009 Share Posted June 1, 2009 Thank you for the post, I hope that clears up any confusing the pervious posters had too. Sorry this post is short Im leaving for a graduation dinner/lunch. Again, you're welcome ;) . I was never against improving dark beasts drops - I just can't stand it when people abuse statistics to get their proof. @romy Good job cross-quoting across the thread. I'm sorry, but I thought it's worth mentioning as it means you're inconsistent. Such a comment about what I did seems a bit hypocritical, isn't it? EDIT: I figured there's no way your only problem with this thread is statistics, so I figured I'd check 1 page, just to make sure, and guess what I found... Imo, dark beasts are fine as they are. Yup, sure are inconsistent... Link to comment Share on other sites More sharing options...
brunokiller Posted June 2, 2009 Share Posted June 2, 2009 I figured there's no way your only problem with this thread is statistics, so I figured I'd check 1 page, just to make sure, and guess what I found... Imo, dark beasts are fine as they are. Yup, sure are inconsistent... What did you suggest me to end a post, in which I proved dark beasts > cave slime, to end with? 'But anyways, they still suck'? And just a reminder, remember drops aren't everything a monster has to offer ;) My blog Link to comment Share on other sites More sharing options...
Romy Posted June 2, 2009 Share Posted June 2, 2009 And just a reminder, remember drops aren't everything a monster has to offer ;) I know... I must say, that as opposed to Evil, I do not think that the only change that could be made is add more valueable drops to Dark Beasts. I believe that different solutions would be- adding a new (possibly untradeable) item, that's very useful, adding items that offer better exp in OTHER skills (such as new bones for Prayer, or a new hide for Crafting), or even a new mini-game based on them. Dare I say that another solution would be a total rework to Summoning- the ability to CATCH monsters you fight. Ofcourse such an idea would require a lot of thought and work, and will probably never be implemented, but I figured I should put this in, just incase. Link to comment Share on other sites More sharing options...
brunokiller Posted June 2, 2009 Share Posted June 2, 2009 And just a reminder, remember drops aren't everything a monster has to offer ;) I know... I must say, that as opposed to Evil, I do not think that the only change that could be made is add more valueable drops to Dark Beasts. I believe that different solutions would be- adding a new (possibly untradeable) item, that's very useful, adding items that offer better exp in OTHER skills (such as new bones for Prayer, or a new hide for Crafting), or even a new mini-game based on them. Dare I say that another solution would be a total rework to Summoning- the ability to CATCH monsters you fight. Ofcourse such an idea would require a lot of thought and work, and will probably never be implemented, but I figured I should put this in, just incase. What are you trying to say? I was implying that you shouldn't just look at just the dark beasts' drop table to decide whether it is a good monster or not. My blog Link to comment Share on other sites More sharing options...
Romy Posted June 3, 2009 Share Posted June 3, 2009 And just a reminder, remember drops aren't everything a monster has to offer ;) I know... I must say, that as opposed to Evil, I do not think that the only change that could be made is add more valueable drops to Dark Beasts. I believe that different solutions would be- adding a new (possibly untradeable) item, that's very useful, adding items that offer better exp in OTHER skills (such as new bones for Prayer, or a new hide for Crafting), or even a new mini-game based on them. Dare I say that another solution would be a total rework to Summoning- the ability to CATCH monsters you fight. Ofcourse such an idea would require a lot of thought and work, and will probably never be implemented, but I figured I should put this in, just incase. What are you trying to say? I was implying that you shouldn't just look at just the dark beasts' drop table to decide whether it is a good monster or not. I meant that adding valueable drops is not the only way to improve a Slayer monster... Probably not the best way either. Link to comment Share on other sites More sharing options...
brunokiller Posted June 4, 2009 Share Posted June 4, 2009 I meant to say that you replied to my 'reminder' with an irrelevant quote. Now I posted a reply anyways, I seriously doubt you have ever SEEN a dark beast. My blog Link to comment Share on other sites More sharing options...
Romy Posted June 5, 2009 Share Posted June 5, 2009 I meant to say that you replied to my 'reminder' with an irrelevant quote. Now I posted a reply anyways, I seriously doubt you have ever SEEN a dark beast. I have seen. And I have also seen someone fighting a couple, but no, I have never fought one myself. Not that I think it matters, as I have all the access I need to Dark Beasts' and other Slayer monsters' drop tables and guides, and have more than basic knowledge about them. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted June 6, 2009 Share Posted June 6, 2009 Lol, dude I don't think the problem is the drops, the drops seem perfectly fne, you are just overspending on what u are taking to them. They can be profitable, just don't take so much expensive stuff. I know I can't kill them (omg shoot me now), but you are obviously overspending on stuff you shouldn't need. Try lowering your expenditure a little, and maybe you will make a profit. And, I believe that the reason they don't drop clue scrolls is that basically every other monster drops clue scrolls. Like you said, about 83% of slayer monsters drop them. That is a hell of a lot, and you can kill them all with 90 slayer. Why add the drop to just one more monster? There is no point. Link to comment Share on other sites More sharing options...
Romy Posted June 6, 2009 Share Posted June 6, 2009 Lol, dude I don't think the problem is the drops, the drops seem perfectly fne, you are just overspending on what u are taking to them. They can be profitable, just don't take so much expensive stuff. I know I can't kill them (omg shoot me now), but you are obviously overspending on stuff you shouldn't need. Try lowering your expenditure a little, and maybe you will make a profit. And, I believe that the reason they don't drop clue scrolls is that basically every other monster drops clue scrolls. Like you said, about 83% of slayer monsters drop them. That is a hell of a lot, and you can kill them all with 90 slayer. Why add the drop to just one more monster? There is no point. That makes no sense. Even if he was losing money only because he's taking too many/expensive things with him - but that not the point! The point is that there is absolutly no reason to set a goal to get 90 Slayer, other Slayer monsters are easier to get to, take a lower Slayer requirement, and most imporatantly - are more profitable. Even if he could lower his expenses and be able to kill Dark Beasts and make a profit, they're still not worth the hussle. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted June 7, 2009 Share Posted June 7, 2009 Lol, dude I don't think the problem is the drops, the drops seem perfectly fne, you are just overspending on what u are taking to them. They can be profitable, just don't take so much expensive stuff. I know I can't kill them (omg shoot me now), but you are obviously overspending on stuff you shouldn't need. Try lowering your expenditure a little, and maybe you will make a profit. And, I believe that the reason they don't drop clue scrolls is that basically every other monster drops clue scrolls. Like you said, about 83% of slayer monsters drop them. That is a hell of a lot, and you can kill them all with 90 slayer. Why add the drop to just one more monster? There is no point. That makes no sense. Even if he was losing money only because he's taking too many/expensive things with him - but that not the point! The point is that there is absolutly no reason to set a goal to get 90 Slayer, other Slayer monsters are easier to get to, take a lower Slayer requirement, and most imporatantly - are more profitable. Even if he could lower his expenses and be able to kill Dark Beasts and make a profit, they're still not worth the hussle. Then tell me, what is the point of ALL the other higher-levelled skills? How many people actually FLETCH dragon darts at 95 fletching? How many people GET 95 fletching to fletch dragon darts? Its not about what is at the higher levels, it is about the achievment. There is no point asking anyway, the drops are set, and they aren't going to change them. And, how did I not make sense? Here it is in simpler terminology: I'm saying that if he spent LESS on his inventory of potions, and took some decent food with him for less than half the price he spends already, he would make a profit. He is basing his entire argument around his lack of profit when he could MAKE some cash if he SPENT LESS on potions. I'm hoping to God you can understand, I can't be bothered to spell it out. Link to comment Share on other sites More sharing options...
Jesus_Status Posted June 7, 2009 Share Posted June 7, 2009 Since you can't fight them you wouldn't know that they hit extremely hard and accurate and taking food would result in very short trips Link to comment Share on other sites More sharing options...
Romy Posted June 7, 2009 Share Posted June 7, 2009 Lol, dude I don't think the problem is the drops, the drops seem perfectly fne, you are just overspending on what u are taking to them. They can be profitable, just don't take so much expensive stuff. I know I can't kill them (omg shoot me now), but you are obviously overspending on stuff you shouldn't need. Try lowering your expenditure a little, and maybe you will make a profit. And, I believe that the reason they don't drop clue scrolls is that basically every other monster drops clue scrolls. Like you said, about 83% of slayer monsters drop them. That is a hell of a lot, and you can kill them all with 90 slayer. Why add the drop to just one more monster? There is no point. That makes no sense. Even if he was losing money only because he's taking too many/expensive things with him - but that not the point! The point is that there is absolutly no reason to set a goal to get 90 Slayer, other Slayer monsters are easier to get to, take a lower Slayer requirement, and most imporatantly - are more profitable. Even if he could lower his expenses and be able to kill Dark Beasts and make a profit, they're still not worth the hussle. Then tell me, what is the point of ALL the other higher-levelled skills? How many people actually FLETCH dragon darts at 95 fletching? How many people GET 95 fletching to fletch dragon darts? Its not about what is at the higher levels, it is about the achievment. There is no point asking anyway, the drops are set, and they aren't going to change them. And, how did I not make sense? Here it is in simpler terminology: I'm saying that if he spent LESS on his inventory of potions, and took some decent food with him for less than half the price he spends already, he would make a profit. He is basing his entire argument around his lack of profit when he could MAKE some cash if he SPENT LESS on potions. I'm hoping to God you can understand, I can't be bothered to spell it out. Well, your example had a USE. Even if I raised Fletching to 95 and didn't make Dragon Darts- There is still a reason for me to do so if I wished. There is still SOME sort of benefit in all new options leveling skills open. (The following sentence had been written by me in this thread countless times, though I believe there is a reason to repeat it:) In Slayer, however, there is no reason whatsoever to raise over 85 unless you're either after a Cape of Achievement or after a higher total level. Without even checking, I can gurantee that most high level Slayers would not suggest going after 85 unless either of the 2 reasons listed above apply to you. The reason being simple- I can find atleast 1 Slayer monster that outstands Dark Beasts in many ways. Whether it is the drops, the usefulness, the location, the Slayer level requirement, or the Combat level, there are better options. To sum up, there is no reason to go after them. Which seems wrong as they are a part of this game. As to your comment about JaGeX not changing the drops- They already did once (Dark Bow) and can (and hopefuly will) do so again. As to why you didn't make sense- You advised Evil to cut on his expanses in order to earn money rather than lose it while fighting Dark Beasts. The reason as to why it makes no sense is that he could just fight other Slayer monsters that outstand Dark Beasts. [hide=example]For example, say I wanted to fight a Slayer monster more profitable, with a lower Slayer requirement, easier to get to and easier to fight. Abyssal Demons fit here perfectly- not only do Demons' unique drop cost more as opposed to Dark Beasts' (Whip virsus Dark Bow), not only their overall drops are more profitable if compared to Combat level, not only are they easier to get to, but there is a difference of 58 Combat levels. Now you tell me, unless you were given Dark Beasts as a Slayer assignment- Is there a reason to fight them?[/hide] Link to comment Share on other sites More sharing options...
Blutters Posted June 7, 2009 Share Posted June 7, 2009 So many people in this Forum in particular seem to think that comparing two broken things, two "wrongs", makes it right not to do anything about any of them. Link wants something very simple. He wants one of these wrongs to be righted. Stop referring back to other skills having useless or no high level abilities unless you want to suggest something to make them right at the same time. Stop automatically assuming that only the most essential updates and fixes (which would be what, anyway?) are worth JaGEx' oh-so-limited time and resources. Stop saying that there's absolutely no reason to improve or add to something. You can always improve and add to something. Really, there's no negative effects that can come of anything that Link is suggesting. There's no reason to outright deny his (or anyone else's suggestions) if they have no purely negative effects. You should however help him tweak whatever suggestions he has into a finished product. That would be constructive. What's happening now by most of the people on this thread is nothing short of trolling, in many different degrees and ways, and for no good reason. Trolling, in this case, really is disagreement, since there is no real reason that you can disagree with improvements that cause no harm. It's far flung to say that we can fix every single wrong at once, and totally re-write the game to where everything has a use, is balanced, and makes sense, but we can certainly start with small improvements like these. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted June 7, 2009 Share Posted June 7, 2009 Since you can't fight them you wouldn't know that they hit extremely hard and accurate and taking food would result in very short trips I know people who can fight them, would you rather lose 100K on all that crap he is taking? Or have a few, short trips and actually make some cash? I know which one I'd choose. Lol, dude I don't think the problem is the drops, the drops seem perfectly fne, you are just overspending on what u are taking to them. They can be profitable, just don't take so much expensive stuff. I know I can't kill them (omg shoot me now), but you are obviously overspending on stuff you shouldn't need. Try lowering your expenditure a little, and maybe you will make a profit. And, I believe that the reason they don't drop clue scrolls is that basically every other monster drops clue scrolls. Like you said, about 83% of slayer monsters drop them. That is a hell of a lot, and you can kill them all with 90 slayer. Why add the drop to just one more monster? There is no point. That makes no sense. Even if he was losing money only because he's taking too many/expensive things with him - but that not the point! The point is that there is absolutly no reason to set a goal to get 90 Slayer, other Slayer monsters are easier to get to, take a lower Slayer requirement, and most imporatantly - are more profitable. Even if he could lower his expenses and be able to kill Dark Beasts and make a profit, they're still not worth the hussle. Then tell me, what is the point of ALL the other higher-levelled skills? How many people actually FLETCH dragon darts at 95 fletching? How many people GET 95 fletching to fletch dragon darts? Its not about what is at the higher levels, it is about the achievment. There is no point asking anyway, the drops are set, and they aren't going to change them. And, how did I not make sense? Here it is in simpler terminology: I'm saying that if he spent LESS on his inventory of potions, and took some decent food with him for less than half the price he spends already, he would make a profit. He is basing his entire argument around his lack of profit when he could MAKE some cash if he SPENT LESS on potions. I'm hoping to God you can understand, I can't be bothered to spell it out. Well, your example had a USE. Even if I raised Fletching to 95 and didn't make Dragon Darts- There is still a reason for me to do so if I wished. There is still SOME sort of benefit in all new options leveling skills open. (The following sentence had been written by me in this thread countless times, though I believe there is a reason to repeat it:) In Slayer, however, there is no reason whatsoever to raise over 85 unless you're either after a Cape of Achievement or after a higher total level. Without even checking, I can gurantee that most high level Slayers would not suggest going after 85 unless either of the 2 reasons listed above apply to you. The reason being simple- I can find atleast 1 Slayer monster that outstands Dark Beasts in many ways. Whether it is the drops, the usefulness, the location, the Slayer level requirement, or the Combat level, there are better options. To sum up, there is no reason to go after them. Which seems wrong as they are a part of this game. As to your comment about JaGeX not changing the drops- They already did once (Dark Bow) and can (and hopefuly will) do so again. As to why you didn't make sense- You advised Evil to cut on his expanses in order to earn money rather than lose it while fighting Dark Beasts. The reason as to why it makes no sense is that he could just fight other Slayer monsters that outstand Dark Beasts. [hide=example]For example, say I wanted to fight a Slayer monster more profitable, with a lower Slayer requirement, easier to get to and easier to fight. Abyssal Demons fit here perfectly- not only do Demons' unique drop cost more as opposed to Dark Beasts' (Whip virsus Dark Bow), not only their overall drops are more profitable if compared to Combat level, not only are they easier to get to, but there is a difference of 58 Combat levels. Now you tell me, unless you were given Dark Beasts as a Slayer assignment- Is there a reason to fight them?[/hide] Yes, but what if he got them as a task? He could certainly cut on his expenses then, and make the training worthwhile. Jagex can change the drops if they wish, but I doubt they will. And, the fact that they drop Dark Bows, I doubt they will tweak the drops to make them better. And, yes, fletching has a USE at level 95, but so does slayer at level 90. You can fight every slayer monster in the game, AND you have a chance at snagging a Dark Bow as a drop. That sounds good enough, does it not? And to reply to the post above, which I won't qoute (this post is getting too big); We're not trolling, we're giving our opinions. I'm not saying that his suggestion is bad, but I doubt that they will remove dark bows as a drop in PvP if you have less than 90 Slayer. Then noone would get them and the price would rocket. However, I have no problem in tweaking the rate in which they drop certain items to be a bit more profitable during trips. Peace out, people. Link to comment Share on other sites More sharing options...
sadukar123 Posted June 8, 2009 Share Posted June 8, 2009 Then noone would get them and the price would rocket. ...That would be a good thing. Drops: Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1 Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3 Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2. Link to comment Share on other sites More sharing options...
Kiriyama Posted June 13, 2009 Share Posted June 13, 2009 Then noone would get them and the price would rocket. ...That would be a good thing. To be honest, I stopped paying attention to that guy when he suggested food. I personally cannot kill these. However, I know that it is moronic to use food, as you are going to be banking every few kills for more food, spending more time in the long run. Time which can be used on more profitable means to more than cover the cost of your potions. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
brunokiller Posted June 13, 2009 Share Posted June 13, 2009 Then noone would get them and the price would rocket. ...That would be a good thing. To be honest, I stopped paying attention to that guy when he suggested food. I personally cannot kill these. However, I know that it is moronic to use food, as you are going to be banking every few kills for more food, spending more time in the long run. Time which can be used on more profitable means to more than cover the cost of your potions. It's not that bad actually, especially now we have bunyips and unicorns. My blog Link to comment Share on other sites More sharing options...
Kiriyama Posted June 13, 2009 Share Posted June 13, 2009 I was under the assumption he was just saying food, because that's what was typed. I see how a Unicorn would work, however, it is still easier to use Prayer, correct? Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
sadukar123 Posted June 13, 2009 Share Posted June 13, 2009 And cheaper, every unicorn scroll costs 250gp, heals only 14 and only 3 can be used every 3 minutes. Drops: Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1 Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3 Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2. Link to comment Share on other sites More sharing options...
zoralink Posted June 14, 2009 Author Share Posted June 14, 2009 And cheaper, every unicorn scroll costs 250gp, heals only 14 and only 3 can be used every 3 minutes. Dark beast max hit is 17....more than the 14 your healed.....and they would hit 5-17 a lot in three minutes. You would have to take at least a few pray pots in case they start to hit a lot (17...1...14...5....10...0...9). We do not quit playing because we grow old we grow old because we quit playing. -Oliver Wendell Holmes Link to comment Share on other sites More sharing options...
brunokiller Posted June 16, 2009 Share Posted June 16, 2009 This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. I suppose this is good news for your dark beasts. My blog Link to comment Share on other sites More sharing options...
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