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Option to make lower level monsters agressive


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16 replies to this topic

#1
Blackey
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normally, monsters are agressive until you are more than DOUBLE their combat level.

i think that we should have the option to make lower level monsters aggresive towards us.

this could be done through a magic spell OR having a certain 'lure' (like say a red flag or of the sort for minataurs) in your inventory or your worn equipment.



other ideas for lures or just your comments would be nice.
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#2
compfreak847
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Too obviously easy to AFK - it's the only possible reason it would be used. Monsters are aggressive for danger reasons, not so you can train more easily.
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#3
Blackey
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Too obviously easy to AFK - it's the only possible reason it would be used. Monsters are aggressive for danger reasons, not so you can train more easily.




i do see your point.

what if it was a spell, that only lasted a set amount of time?
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#4
Sir_Kurity
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A magic spell is realistic, but as long as its only for like 5 minutes and costs a good amount of runes it will be way to imbalanced.
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#5
compfreak847
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Too obviously easy to AFK - it's the only possible reason it would be used. Monsters are aggressive for danger reasons, not so you can train more easily.




i do see your point.

what if it was a spell, that only lasted a set amount of time?


So long as it's unbalanced enough to make AFK training impossible. It'd have to cost at least 500k per hour, or 40-50k per spell.
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#6
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1) By the time you are double the monster's combat, there are better places to train. Ex, Giant Spiders instead of Flesh Crawlers in f2p (although both are exceptions to the double rule since both are aggressive to ALL levels)



2) Why would you train on low levels anyway when the best combat xp in the game are from monsters in the 60-90 range?

#7
Blackey
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1) By the time you are double the monster's combat, there are better places to train. Ex, Giant Spiders instead of Flesh Crawlers in f2p (although both are exceptions to the double rule since both are aggressive to ALL levels)



2) Why would you train on low levels anyway when the best combat xp in the game are from monsters in the 60-90 range?




because of low costs ( no food ) :D
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#8
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No support, because:



1) What Compfreak pointed out, encourages AFK play

2) Low-level monsters aren't good EXP. (With the exception of flesh crawlers)

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#9
Italian5kamikaze
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1) By the time you are double the monster's combat, there are better places to train. Ex, Giant Spiders instead of Flesh Crawlers in f2p (although both are exceptions to the double rule since both are aggressive to ALL levels)



2) Why would you train on low levels anyway when the best combat xp in the game are from monsters in the 60-90 range?




because of low costs ( no food ) :D




That would be incredibly inefficient, it would be better to just get defense up and buy some food...
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#10
Sid Icarus
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So long as it's unbalanced enough to make AFK training impossible. It'd have to cost at least 500k per hour, or 40-50k per spell.

How did you come up with those numbers?

#11
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So long as it's unbalanced enough to make AFK training impossible. It'd have to cost at least 500k per hour, or 40-50k per spell.


I'm pretty sure this is the first time that I don't agree with you. I think you meant 500k per cast =P



Not only would this promote afk training, but bad experience while afk training. This is probably the worst suggestion I've heard today, grats =)

#12
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OK, so making low levels aggresive wasnt such a good idea(if fact i dont know what i was thinking...)

but... what if the monsters that are already aggresive(flesh crawlers etc), that once they become unaggresive, then you could make them aggresive again, instead of having to walk around for a couple minutes...

im sure you would all agree this would make training faster, and it wouldnt promote AFK training, as the monsters are already aggresive for a time.



sure you could still make the spell expensive. but i see you point, making chickens aggressive would be just a waste of time and money
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#13
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OK, so making low levels aggresive wasnt such a good idea(if fact i dont know what i was thinking...)

but... what if the monsters that are already aggresive(flesh crawlers etc), that once they become unaggresive, then you could make them aggresive again, instead of having to walk around for a couple minutes...

im sure you would all agree this would make training faster, and it wouldnt promote AFK training, as the monsters are already aggresive for a time.



sure you could still make the spell expensive. but i see you point, making chickens aggressive would be just a waste of time and money




What do you mean walk around for a couple of minutes? Obviously, you have no trained there long enough to notice PATTERNS.



For example, for Giant spiders (this applies for f2p and p2p) in the South-Middle Room (the one where a small encalve in the north has spiders but to the south are Catablepoons and spiders, if you train in the spiders-only area in the north and they get unaggressive, all you need to do it run all the way south as far as possible, then all the way west as possible (or all the way east, I can't figure out the pattern, sometimes I need to run west all the way, sometimes east, but never through a door) you reset aggression. Takes all of 15 seconds and all you waste are 2 prayer points to make sure your strength isn't lowered.

#14
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#15
unjustblood
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OK, so making low levels aggresive wasnt such a good idea(if fact i dont know what i was thinking...)

but... what if the monsters that are already aggresive(flesh crawlers etc), that once they become unaggresive, then you could make them aggresive again, instead of having to walk around for a couple minutes...

im sure you would all agree this would make training faster, and it wouldnt promote AFK training, as the monsters are already aggresive for a time.



sure you could still make the spell expensive. but i see you point, making chickens aggressive would be just a waste of time and money




What do you mean walk around for a couple of minutes? Obviously, you have no trained there long enough to notice PATTERNS.



For example, for Giant spiders (this applies for f2p and p2p) in the South-Middle Room (the one where a small encalve in the north has spiders but to the south are Catablepoons and spiders, if you train in the spiders-only area in the north and they get unaggressive, all you need to do it run all the way south as far as possible, then all the way west as possible (or all the way east, I can't figure out the pattern, sometimes I need to run west all the way, sometimes east, but never through a door) you reset aggression. Takes all of 15 seconds and all you waste are 2 prayer points to make sure your strength isn't lowered.




Im pretty sure all it takes is for the game to load a new map area, so just walk away till it "loads" a new area and walk back.

Its really not that bad.

#16
Zaaps1
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OK, so making low levels aggresive wasnt such a good idea(if fact i dont know what i was thinking...)

but... what if the monsters that are already aggresive(flesh crawlers etc), that once they become unaggresive, then you could make them aggresive again, instead of having to walk around for a couple minutes...

im sure you would all agree this would make training faster, and it wouldnt promote AFK training, as the monsters are already aggresive for a time.



sure you could still make the spell expensive. but i see you point, making chickens aggressive would be just a waste of time and money




What do you mean walk around for a couple of minutes? Obviously, you have no trained there long enough to notice PATTERNS.



For example, for Giant spiders (this applies for f2p and p2p) in the South-Middle Room (the one where a small encalve in the north has spiders but to the south are Catablepoons and spiders, if you train in the spiders-only area in the north and they get unaggressive, all you need to do it run all the way south as far as possible, then all the way west as possible (or all the way east, I can't figure out the pattern, sometimes I need to run west all the way, sometimes east, but never through a door) you reset aggression. Takes all of 15 seconds and all you waste are 2 prayer points to make sure your strength isn't lowered.




Im pretty sure all it takes is for the game to load a new map area, so just walk away till it "loads" a new area and walk back.

Its really not that bad.




That is incorrect. You can't simply walk off the map area, since it does not always work. Plus in this case, walking so far away would be impractical since it would take so much more time than the method I outlined above.



But either way, this update is not needed since resetting aggression should always take under 30 seconds once you realize patterns.

#17
blossom2581
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besides bad xp and promotes afk, it also denies the use of lower levelled training spots if some people, unawaring of the cons of this method, decides to camp lower levelled training sites



I reckon most players, especially members, know the pain when their favourite spots are occuplied by somebody with much higher level



Absolutely disagree


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