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Boss Monsters

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the only boss i have a problem with is kbd, even a steel dragon has better consistent drops than this piece of [cabbage] yes addy axe, i'm looking at you.

 

 

 

The KBD is insanely easy though.

 

 

 

Even with only 2 people, it can go down in a minute.

You're right to a point. It's easy only if you know what you're doing. :| Like the first time I tried killing it... :boohoo:

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woots...i hav been readin tip.it forums for quite sometime but nv register...but seein tis thread jus made me wanna post somethin...personally i thin the boss battle time spent is too short in runescape...like some1 posted such battles last for minutes if nt seconds...it will b good if bosses health can b raised by at least 2.5 times...i still rmb seein a video of an amardyl GWD mass on youtube in which k'ree died in a matters of seconds after it spawned...(n oso making boss monsters even harder to solo/duo/trio,(thought i love solos) but thin its more fun if all the bosses hav to b killed in a grp)

Welcome to TIF, KawamuraGin. :)

 

Also, certain bosses do heal. *Points to TzTok-Jad and Corporeal Beast*

 

(There needs to be more bosses like the Corporeal Beast.)

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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

My biggest irk is that a lot of bosses don't feel like bosses. The way you fight bosses should be unique. not merely using different weaponry or tactics but a different manner of fighting the boss. maybe a boss players don't fight but rather build a construct to fight it. maybe a boss that has to be weakened by an action before you can harm it. Maybe a boss that you simply have to ground before its enemies can attack it. Tds are taking a step in the right direction imo.

what runescape needs is harder bosses, much harder, that drop untradeable items commonly,good items, but are extremely hard to get to, let alone kill, even in a team, similar in concept as a firecape, but harder and for teams. *points to raids in world of warcraft* (yes...sorry for using WOW as an example in this, but its a good idea)

 

any 1 agree/dissagree? ideas? comments on this?

I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"

walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come

i think having 'raids'

 

untradable drops

would

make

 

some bosses

more climatic.

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