CampbellMC Posted May 17, 2009 Author Share Posted May 17, 2009 Coporal Beast best suits your 5 requirements. It is impossible to solo, located only deep in the Spirit World, uses more than 1 style of attack, has only 1 spawn and drops the legendary 4 shield additions. Yah well that is cause Jagex wanted to make sure that it was a "Boss" more than anything else in rs. Drops the 4 sigils which are sought after by tons of people, and 2 of them are the 2nd most expensive items in the game now. Link to comment Share on other sites More sharing options...
llamster Posted May 19, 2009 Share Posted May 19, 2009 My definition: Must be unique (1 spawn) Be in multicombat (besides quest bosses) Be the highest level monster, or be one of several similar leveled monsters, that are the highest level in the dungeon or area. IMO drops shouldn't be part of it; if say graardor didn't drop anything special would you say that he wasn't a boss? Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
OriginalGum Posted May 19, 2009 Share Posted May 19, 2009 This was a good read, i always thought a boss monster could have no duplicate NPC's and level never reallyed mattered because there should be bosses for all levels. they usually should have some significance in the storyline somewhere Link to comment Share on other sites More sharing options...
dirk4slayer Posted May 19, 2009 Share Posted May 19, 2009 well to be a boss monster they have to... Talk to corporate (like a boss) Approve memos (like a boss) Read a workshop (like a boss) Remember birthdays (like a boss) Direct work-flow (like a boss) My own bathroom (like a boss) Micro-manage (like a boss) Promote synergy (like a boss) \ =D> Chuck Norris doesn't ever need a compass; he randomly points somewhere and north goes there in order not to anger him. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted May 19, 2009 Share Posted May 19, 2009 I'd say the biggest defining point of a boss monster, aside from the fact it has a singular spawn, is the fact jagex announces it as a boss monster. The KQ, KBD, Chaos Elemental, Corp Beast, Dag Kings, Giant Mole, GWD Bosses etc are all refered to as "Boss" in either the kb or the the news psot of thier original release. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
CampbellMC Posted May 19, 2009 Author Share Posted May 19, 2009 My definition: Must be unique (1 spawn) Be in multicombat (besides quest bosses) Be the highest level monster, or be one of several similar leveled monsters, that are the highest level in the dungeon or area. IMO drops shouldn't be part of it; if say graardor didn't drop anything special would you say that he wasn't a boss? Yah but Graardor does drop special items, otherwise he would be useless. That is like saying "Oh if there were no drops in Godwars then they would still be bosses", but Jagex would never have made Godwars if there were no drops. Link to comment Share on other sites More sharing options...
Atonisk Posted May 19, 2009 Share Posted May 19, 2009 The only criteria I recognize for boss monsters are: A) Big. B) Unique. C) High-leveled. Very simple, very explicit criteria. I'd say the biggest defining point of a boss monster, aside from the fact it has a singular spawn, is the fact jagex announces it as a boss monster. The KQ, KBD, Chaos Elemental, Corp Beast, Dag Kings, Giant Mole, GWD Bosses etc are all refered to as "Boss" in either the kb or the the news psot of thier original release. Also a good point. Link to comment Share on other sites More sharing options...
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