D Jay99 Posted June 29, 2009 Share Posted June 29, 2009 in F2P. There's your problem. Link to comment Share on other sites More sharing options...
Monkeyanniee Posted June 29, 2009 Share Posted June 29, 2009 Hi 5 Est, well said. Nice Oblivion pic you got there too(Y) Currently - Slaying to 99! [hide=Drops]Notable drops-Dragon- 10 Platelegs / 3 Med Helms / 10 Plateskirts / 1 Spear / 3 Left Halves / 4 Claws / 3 Ruined Armour Lumps / 200+ Boots / 3 PickaxesGodwars- 1 Bandos Chestplate / Shard 1 / Shard 2 / 4 Sets of ancient robesBarrows- 250M+ LOOT Including 10 Spears (back in the day) / Guthans spear and Dharoks helm in 1 chest (at the time it was worth 8M, a big deal to many people then lol) / 8 Guthans helms / 3 Dharoks helms / 4 Veracs Helms / etc.Other Slayer stuff- Whips 20 / Dark Bows 3 / Granite Mauls 20 / Ranging Ammys 6 / 1 Visage (steel dragons) / 40+ effigies I play on and off. I'll play the game solidly for a month then quit for the next 3, lol.[/hide][/size] Link to comment Share on other sites More sharing options...
quelmotz Posted July 1, 2009 Share Posted July 1, 2009 in F2P. There's your problem. I said "ESPECIALLY in F2P" Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 1, 2009 Author Share Posted July 1, 2009 Yea, considering what most people say is "max" consistent money making is about 1 mill an hour, and some of the harder skills require upwards of 50-100 mill, yet are somehow less respected than some gathering skills... O.O Link to comment Share on other sites More sharing options...
quelmotz Posted July 1, 2009 Share Posted July 1, 2009 Yea, considering what most people say is "max" consistent money making is about 1 mill an hour, and some of the harder skills require upwards of 50-100 mill, yet are somehow less respected than some gathering skills... Exactly. P.S. Why am I always saying "exactly" to estorrath's posts? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Kaioke Posted July 4, 2009 Share Posted July 4, 2009 I feel as though they are less respected because they are a commonality amongst the players- the reason it is a commonality; because it is easy to achieve. This can be related to Guthan's armour. In the beginning- when it was released, if you saw someone with Guthan's, you would be like, "Woah! Awesome job getting that!! The spear is like.. 10m alone!!" There was a respect to it, because it wasn't something you got to have. At the same token, if someone had Karil's set (the cheapest of the time), you wouldn't give that player the same amount of "props" as you did to the Guthan's, because a large amount of people could go out and get Karil's as they pleased. So, back to the capes. Now, there are many players that have the Fletching and Cooking cape- as I said before, because it was easy. The easy that I am talking about is in relation to something like Slayer or Farming, I think we can all agree on that. Since we consider the easier to achieve, they are easier to get- this is a concept explained by Parkinson's law. If we rationalize something to be easier for us, it does become easier for us [Parkinson's law also states that if we give ourselves impossible goals to achieve and we really want to achieve them, it is possible, but that is a completely different story]. To end- in the beginning when only a few people had Cooking/ Fletching capes, it was a big deal. Now you can find many people who have them. Having a small number of people who have a certain item makes them part of an Elite that YOU'RE not in which gives them their respect. Quest Cape Achieved February 14, 2007. -Not Maintained-1700+ Skill Total July 15, 2009All Skills 60+ - July 26, 2009 Drops: dragon - medx8, spearx1 ;; 3rd - helmx1 ;; barrows - dhaxex1, gspearx1, dhhelmx1 Link to comment Share on other sites More sharing options...
quelmotz Posted July 4, 2009 Share Posted July 4, 2009 I feel as though they are less respected because they are a commonality amongst the players- the reason it is a commonality; because it is easy to achieve. This can be related to Guthan's armour. In the beginning- when it was released, if you saw someone with Guthan's, you would be like, "Woah! Awesome job getting that!! The spear is like.. 10m alone!!" There was a respect to it, because it wasn't something you got to have. At the same token, if someone had Karil's set (the cheapest of the time), you wouldn't give that player the same amount of "props" as you did to the Guthan's, because a large amount of people could go out and get Karil's as they pleased. So, back to the capes. Now, there are many players that have the Fletching and Cooking cape- as I said before, because it was easy. The easy that I am talking about is in relation to something like Slayer or Farming, I think we can all agree on that. Since we consider the easier to achieve, they are easier to get- this is a concept explained by Parkinson's law. If we rationalize something to be easier for us, it does become easier for us [Parkinson's law also states that if we give ourselves impossible goals to achieve and we really want to achieve them, it is possible, but that is a completely different story]. To end- in the beginning when only a few people had Cooking/ Fletching capes, it was a big deal. Now you can find many people who have them. Having a small number of people who have a certain item makes them part of an Elite that YOU'RE not in which gives them their respect. Well said, and I agree wholeheartedly. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
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