July 16, 200916 yr This is simply a suggestion for a few more prayers... Might of Purity (Purity) - 78 Prayer - Requires Zogre Flesh Eaters finished Decreases damage of Poison by 10%. Decreases effects of disease and stat damagers by 7% Gift of Plenty (Plenty) - 83 Prayer - Requires Nature Spirit finished Increases the heal value of food by 10%. Decreases effect of Ghasts by 7% Blessing of War (Diabolus) - 88 Prayer - Requires The Chosen Commander finished Decreases effect of special attacks by 40%, and increases the drain by 15% Arrow Warding (Aerial Protection) - 91 Prayer - Counts as Protect from Prayer Counts as Protect from Magic and Protect from Range - with 90% usual effects. User takes 10% additional damage from Melee Divine Warding (Blow Protection) - 94 Prayer - Counts as Protect from Prayer Counts as Protect from Range and Protect from Melee - with 90% usual effects. User takes 10% additional damage from Melee Sealed Shrouding (Enchanted Protect) - 97 Prayer - Counts as Protect from Prayer Counts as Protect from Magic and Protect from Melee - with 90% usual effects. User takes 10% additional damage from Range God my Witness (Sanctified) - 100 Prayer (skill cape required to begin) - Counts as Protect from Prayer Counts as Protect from Summoning, Protect from Magic, Protect from Range, and Protect from Melee. Each of these effects is 40% the usual protection, however you also gain a 3x3 square of protection for your allies (which is shown by a glow equivilent to your god cape/god items currently wielded) Boom! Dead Shot
July 16, 200916 yr Every suggestion is massivly underpowered, except the last one, which is hugely overpowered. So you can protect against range and melee? I think I just won at bandos. Range and mage? Goodbye, kree. Yeah. Also, 2% extra damage is a pathetic amount, you'd have to hit at least 50 for it to have any effect at all. Protection from everything? 40% less damage from everything? Man, that would practically break the damn game. Honestly, rethink the balancing here.
July 16, 200916 yr Yeah, tweak these. And I mean massively tweak these. And a prayer that protects two of melee/range/mage will basically guarantee success against many boss monsters. Its a nice idea, but you just gotta change some.
July 17, 200916 yr Every suggestion is overpowered, except the last one, which is hugely overpowered. So you can protect against range and melee? I think I just won at bandos. Range and mage? Goodbye, kree. Yeah. Also, 2% extra damage is a pathetic amount, you'd have to hit at least 50 for it to have any effect at all. Protection from everything? 40% less damage from everything? Man, that would practically break the damn game. Honestly, rethink the balancing here. you are right hands down The game haha you lose
July 17, 200916 yr Every suggestion is massivly underpowered, except the last one, which is hugely overpowered. So you can protect against range and melee? I think I just won at bandos. Range and mage? Goodbye, kree. Yeah. Also, 2% extra damage is a pathetic amount, you'd have to hit at least 50 for it to have any effect at all. Protection from everything? 40% less damage from everything? Man, that would practically break the damn game. Honestly, rethink the balancing here. you are right hands down :thumbup: +2 Click here for an awesome suggestion to revive smithing!
July 17, 200916 yr So... basically glorified, and in some cases overpowered protection prayers. A little creativity wasn't uncalled for. O.O
July 17, 200916 yr Divine Warding - should be 10% extra damage from magic God my Witness - no, just no. 3 level 99 prayer players just use that prayer for any situation for 100% protection from everything while they kill a clan, boss or anything. Even with a drain rate which empties in 1 minute its more then long enough to kill any boss with 9 maxes players (3 minutes of taking 0 damage). [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide]
July 17, 200916 yr Author Divine Warding - should be 10% extra damage from magic God my Witness - no, just no. 3 level 99 prayer players just use that prayer for any situation for 100% protection from everything while they kill a clan, boss or anything. Even with a drain rate which empties in 1 minute its more then long enough to kill any boss with 9 maxes players (3 minutes of taking 0 damage). 100% protection? I don't see where I ever said that. Plus, you realise that against players it is 50% protection? And thats with any of the Protects... Boom! Dead Shot
July 18, 200916 yr still over powered a range tank could last about 3 mins against a clan of 30 The game haha you lose
Create an account or sign in to comment