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Prayer Extension


dv_trainer

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This is simply a suggestion for a few more prayers...

 

 

 

Might of Purity (Purity) - 78 Prayer - Requires Zogre Flesh Eaters finished

 

Decreases damage of Poison by 10%. Decreases effects of disease and stat damagers by 7%

 

 

 

Gift of Plenty (Plenty) - 83 Prayer - Requires Nature Spirit finished

 

Increases the heal value of food by 10%. Decreases effect of Ghasts by 7%

 

 

 

Blessing of War (Diabolus) - 88 Prayer - Requires The Chosen Commander finished

 

Decreases effect of special attacks by 40%, and increases the drain by 15%

 

 

 

Arrow Warding (Aerial Protection) - 91 Prayer - Counts as Protect from Prayer

 

Counts as Protect from Magic and Protect from Range - with 90% usual effects. User takes 10% additional damage from Melee

 

 

 

Divine Warding (Blow Protection) - 94 Prayer - Counts as Protect from Prayer

 

Counts as Protect from Range and Protect from Melee - with 90% usual effects. User takes 10% additional damage from Melee

 

 

 

Sealed Shrouding (Enchanted Protect) - 97 Prayer - Counts as Protect from Prayer

 

Counts as Protect from Magic and Protect from Melee - with 90% usual effects. User takes 10% additional damage from Range

 

 

 

God my Witness (Sanctified) - 100 Prayer (skill cape required to begin) - Counts as Protect from Prayer

 

Counts as Protect from Summoning, Protect from Magic, Protect from Range, and Protect from Melee. Each of these effects is 40% the usual protection, however you also gain a 3x3 square of protection for your allies (which is shown by a glow equivilent to your god cape/god items currently wielded)

Boom! Dead Shot

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Every suggestion is massivly underpowered, except the last one, which is hugely overpowered.

 

So you can protect against range and melee? I think I just won at bandos. Range and mage? Goodbye, kree.

 

Yeah.

 

Also, 2% extra damage is a pathetic amount, you'd have to hit at least 50 for it to have any effect at all. Protection from everything? 40% less damage from everything? Man, that would practically break the damn game.

 

 

 

Honestly, rethink the balancing here.

2Xeo5.png
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Every suggestion is overpowered, except the last one, which is hugely overpowered.

 

So you can protect against range and melee? I think I just won at bandos. Range and mage? Goodbye, kree.

 

Yeah.

 

Also, 2% extra damage is a pathetic amount, you'd have to hit at least 50 for it to have any effect at all. Protection from everything? 40% less damage from everything? Man, that would practically break the damn game.

 

 

 

Honestly, rethink the balancing here.

 

you are right hands down

The game haha you lose

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Every suggestion is massivly underpowered, except the last one, which is hugely overpowered.

 

So you can protect against range and melee? I think I just won at bandos. Range and mage? Goodbye, kree.

 

Yeah.

 

Also, 2% extra damage is a pathetic amount, you'd have to hit at least 50 for it to have any effect at all. Protection from everything? 40% less damage from everything? Man, that would practically break the damn game.

 

 

 

Honestly, rethink the balancing here.

 

you are right hands down

 

 

 

:thumbup: +2

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Divine Warding - should be 10% extra damage from magic

 

 

 

God my Witness - no, just no. 3 level 99 prayer players just use that prayer for any situation for 100% protection from everything while they kill a clan, boss or anything. Even with a drain rate which empties in 1 minute its more then long enough to kill any boss with 9 maxes players (3 minutes of taking 0 damage).

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Divine Warding - should be 10% extra damage from magic

 

 

 

God my Witness - no, just no. 3 level 99 prayer players just use that prayer for any situation for 100% protection from everything while they kill a clan, boss or anything. Even with a drain rate which empties in 1 minute its more then long enough to kill any boss with 9 maxes players (3 minutes of taking 0 damage).

 

100% protection? I don't see where I ever said that.

 

Plus, you realise that against players it is 50% protection? And thats with any of the Protects...

Boom! Dead Shot

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