Kenshinjapan Posted August 16, 2009 Share Posted August 16, 2009 Yep, Jagex did a very stupid job making so strong stuff at such a low level... anyway, the ultimate weapon should NOT come from a tradable monster drop, it should come from a challenge like Fight Caves or from a GM quest. Or both. I want the right to have thoose weapons to come from hard-work training and beating a hard challenge that requires actual skill, so only the actual good players have it. Getting a lucky Visage drop or 76king for a week should not give someone the right to buy the most awesome weapon in RS. But yes, Slayer needs the level 99 monster ASAP. After level 90, it gets so hard and slow to train that you should unlock at least 1 new monster every level, maybe even 2 -.- Or Jagex could learn from games like WoW and make the best gear untradeable. Possibly make a lvl 95 slayer monster that can only be killed once a week per player that has a 5% chance or dropping an untradeable weapon. Also, the boss would need a team of 10+ to bring down to make it exceptionally special. YOU! ATTEND TET EVENTS! CLICK HERE! Link to comment Share on other sites More sharing options...
Zamorakshadow Posted August 16, 2009 Share Posted August 16, 2009 Yes, i want the higher leveled weapons to be untradable. Not sure if i like the idea of the level 95 slayer boss though... i hate when things come through luck ( taking ages to get defender problably suck >.<). I'd rather have the item being like the fire cape, takes long to get and you fight a boss that requires skill to kill. And i want this boss to be insanely hard, being a mix of all the hardest Runescape bosses. Imagine if he has pray like TD's so you have to switch styles, he can 1-hit you so you have to switch prayers all the time, he unequips your items and teleport you around like Chaos elemental, he has an area attack that hits through prayer like Corp, and drains your prayers like Barrows area. Not to mention having annoying mininons like healers/dark core. The day Jagex creates a boss like this, is the day i'll stop complaining about lack of challenge in the game :lol: Link to comment Share on other sites More sharing options...
HunterDexter Posted August 16, 2009 Share Posted August 16, 2009 And I'll be crying under my bed because I can't complete it. Link to comment Share on other sites More sharing options...
osiris_1993 Posted August 16, 2009 Share Posted August 16, 2009 Items, items, items.. That's all the most players think about this time. It's quite obvious that a player with 99 Attack can hit more accurate than a player with 78. And yes combat isn't perfect, I said it was almost perfect 99 Magic; achieved on 4-4-2009.85 Slayer; achieved on 6-8-2009.99 Defence; achieved on 14-8-2009.99 Constitution; achieved on 12-3-2013.99 Attack; achieved on 12-5-2013.99 Slayer; achieved on 21-6-2013. I came, I saw, I ran away. Link to comment Share on other sites More sharing options...
brando13a Posted August 17, 2009 Author Share Posted August 17, 2009 I have to say the obsession with combat is a little unnerving. I made the topic for the general lack of high level content, and endgame content, for ALL skills, of which there are many more skills that there are combats. Combat is messed up in its own special way, but that doesnt mean the individual skills themselves couldnt use content updates (NOT ITEMS) but rather the usefulness of the skill itself in the final levels. Yes 99 is more accurate than 90, but is it more accurate enough to justify 2x the experience and work to attain? this stands for all skills, and there are many where there isnt even that benefit to debate. herblore, woodcutting, slayer, crafting, and more, give no actual benefit for leveling other than more things to skill on, you dont do any of these activities faster, in some cases you take argueably longer at higher levels (slayer specifically, more possible tasks means more variance and more time spent changing/preparing/traveling etc) the real point is that from 90-99, in ALL skills, there is a lack of usefulness for the time effort and money put into getting these levels. and even if all these levels werent such a huge leap in exp to get, there still remains the void of content for actually having the levels- many skills having nothing new to use/do, and no actual added benefit to fit the work done, or no benefit at all. this is the problem, its larger than just combat, in fact combat is its own topic, the skills themsevles are the real worry however- untradeable pvm only equipment can be released and keep relative balance. Reverents can be a pain, but you can run away from them. Just curious, do they still have teleblocking ability?Fear the church, the reverents have 85 magic!!!! Link to comment Share on other sites More sharing options...
Troacctid Posted August 17, 2009 Share Posted August 17, 2009 I agree. I would hold up Summoning as the perfect example of what high-level content should be like. The level 94 iron titan has incredible combat prowess, with a high max hit and a special attack that does a triple hit, and a significant boost to your armor as well. And as if that wasn't enough, at 99 the iron titan is upgraded to the steel titan, which has an even higher max hit, an even more badass special attack that does a quadruple hit, a ranged attack, and an even heftier armor upgrade. But out of mercy, even if you don't get the last few million experience points, you can still use an iron titan without going all the way to a skillcape. And as you go down the line, there are very few large jumps in power level--every couple of level-ups has a new familiar to summon. You step down gradually from steel titan to iron titan to wolpertinger to geyser titan, etc. Furthermore, as you go up in levels, you also get cosmetic upgrades in the form of pets. It's exactly what other skills should look like, and I sincerely hope that future skills will follow a similar distribution of content across all the levels. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Maximusa Posted August 17, 2009 Share Posted August 17, 2009 I agree. I would hold up Summoning as the perfect example of what high-level content should be like. The level 94 iron titan has incredible combat prowess, with a high max hit and a special attack that does a triple hit, and a significant boost to your armor as well. And as if that wasn't enough, at 99 the iron titan is upgraded to the steel titan, which has an even higher max hit, an even more badass special attack that does a quadruple hit, a ranged attack, and an even heftier armor upgrade. But out of mercy, even if you don't get the last few million experience points, you can still use an iron titan without going all the way to a skillcape. And as you go down the line, there are very few large jumps in power level--every couple of level-ups has a new familiar to summon. You step down gradually from steel titan to iron titan to wolpertinger to geyser titan, etc. Furthermore, as you go up in levels, you also get cosmetic upgrades in the form of pets. It's exactly what other skills should look like, and I sincerely hope that future skills will follow a similar distribution of content across all the levels. Thats kinda exactly what I mean by customisation through the skill. I consider summoning one of the perfect skills as you put it and it even includes a decent addition of pets along the way like you say. I guess pets makes sense for summoning as something else for cosmetic looks. I even had to get their eggs and grow them adding an extra challenge. It gives a good lot of low and medium stuff but then even better stuff at high stuff of those lower types. It aint overpowering even in most cases you choose the lower ones still as they are better for certain situations. However you get more choice as you get higher and some of them are better for other types of activities. Training through the skill to 99 the only problems I found with the requirements themselves was probably the abyssal creatures made no sense lol. They got kinda worse.. Everything else seemed quite thought out and balance though. I honestly dont care that much if they add lower stuff like phoenix's because the higher stuff is very well laid out. Im guessing that means they will never update the higher content of summoning though with anything thats more useable. VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png Link to comment Share on other sites More sharing options...
Ravenkana Posted August 17, 2009 Share Posted August 17, 2009 I agree. I would hold up Summoning as the perfect example of what high-level content should be like. The level 94 iron titan has incredible combat prowess, with a high max hit and a special attack that does a triple hit, and a significant boost to your armor as well. And as if that wasn't enough, at 99 the iron titan is upgraded to the steel titan, which has an even higher max hit, an even more badass special attack that does a quadruple hit, a ranged attack, and an even heftier armor upgrade. But out of mercy, even if you don't get the last few million experience points, you can still use an iron titan without going all the way to a skillcape. And as you go down the line, there are very few large jumps in power level--every couple of level-ups has a new familiar to summon. You step down gradually from steel titan to iron titan to wolpertinger to geyser titan, etc. Furthermore, as you go up in levels, you also get cosmetic upgrades in the form of pets. It's exactly what other skills should look like, and I sincerely hope that future skills will follow a similar distribution of content across all the levels. Thats kinda exactly what I mean by customisation through the skill. I consider summoning one of the perfect skills as you put it and it even includes a decent addition of pets along the way like you say. I guess pets makes sense for summoning as something else for cosmetic looks. I even had to get their eggs and grow them adding an extra challenge. It gives a good lot of low and medium stuff but then even better stuff at high stuff of those lower types. It aint overpowering even in most cases you choose the lower ones still as they are better for certain situations. However you get more choice as you get higher and some of them are better for other types of activities. Training through the skill to 99 the only problems I found with the requirements themselves was probably the abyssal creatures made no sense lol. They got kinda worse.. Everything else seemed quite thought out and balance though. I honestly dont care that much if they add lower stuff like phoenix's because the higher stuff is very well laid out. Im guessing that means they will never update the higher content of summoning though with anything thats more useable.I'd like to point out that summoning has one glaring flaw- the charms. They're almost exclusively garnered through combat giving skillers the shaft. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
xSxqPowerx Posted August 17, 2009 Share Posted August 17, 2009 Well, it IS a combat skill. Link to comment Share on other sites More sharing options...
Ravenkana Posted August 17, 2009 Share Posted August 17, 2009 Well, it IS a combat skill.Sorta. But a lot of summons are exclusively for skilling, not for combat. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
brando13a Posted August 17, 2009 Author Share Posted August 17, 2009 something jagex should have done, is add charms not only to monster drops, but skilling 'drops' aswell. Such as finding green charms from things like woodcutting (at level appropriate levels, not 1 log + 1 green charm at willows, but a small chance to get charms while you cut, just like nests) and red's from mining perhaps, just like finding gems, you'd randomly get charms. this could be done for every skill, in some way, to give charms at ~ an equal rate with combat. It really doesnt seem right that summoning is solely gained through combat, but i suppose the skill itself bolsters well rounded players as opposed to singularly combat or singularly skillers. Reverents can be a pain, but you can run away from them. Just curious, do they still have teleblocking ability?Fear the church, the reverents have 85 magic!!!! Link to comment Share on other sites More sharing options...
Greedy Posted August 17, 2009 Share Posted August 17, 2009 Man, I'd be happy with ANYTHING that you could consider end-game content. There are no bosses on F2P that are even close to being end-game really except maybe the corporeal beast Elvarg... but even that can be taken on with 3 high levels or more commonly 15 low levels. once during a quest. I can solo every boss 5+ greater demon 200 times in a single trip... I wear the same gear as random level 100's 50's... Yes, a very few skills have high content on F2P. Most don't. I'd also love to see something that is made so that it can ONLY be done by someone with 138 combat, or 99 in something or whatever Like skillcapes! I want to WANT to train skills. There are a lot of skills I don't train despite because I have no reason to. When I have a reason to train a skill, I will do it. When summoning came out I needed it to can't become 138 and keep my status of maxed combat, and there were suitable rewards for training it high, so I did not. From a F2P player view... \ Just to keep membership players their feet grounded with the rest of Runescape community. Be happy with all updates you already got. Got all spirit shield yet? Link to comment Share on other sites More sharing options...
Greedy Posted August 17, 2009 Share Posted August 17, 2009 This topic is all yours now again. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted August 17, 2009 Share Posted August 17, 2009 Man, I'd be happy with ANYTHING that you could consider end-game content. There are no bosses on F2P that are even close to being end-game really except maybe the corporeal beast Elvarg... but even that can be taken on with 3 high levels or more commonly 15 low levels. once during a quest. I can solo every boss 5+ greater demon 200 times in a single trip... I wear the same gear as random level 100's 50's... Yes, a very few skills have high content on F2P. Most don't. I'd also love to see something that is made so that it can ONLY be done by someone with 138 combat, or 99 in something or whatever Like skillcapes! I want to WANT to train skills. There are a lot of skills I don't train despite because I have no reason to. When I have a reason to train a skill, I will do it. When summoning came out I needed it to can't become 138 and keep my status of maxed combat, and there were suitable rewards for training it high, so I did not. From a F2P player view... \ Just to keep membership players their feet grounded with the rest of Runescape community. Be happy with all updates you already got. Got all spirit shield yet?There's a reason f2p doesn't have as much stuff lol Link to comment Share on other sites More sharing options...
Veryhyper Posted August 17, 2009 Share Posted August 17, 2009 Well, it IS a combat skill.Sorta. But a lot of summons are exclusively for skilling, not for combat. A lot of lunar spells are for skilling but magic is very much considered a combat skill. Link to comment Share on other sites More sharing options...
Ravenkana Posted August 17, 2009 Share Posted August 17, 2009 Well, it IS a combat skill.Sorta. But a lot of summons are exclusively for skilling, not for combat. A lot of lunar spells are for skilling but magic is very much considered a combat skill.Touche. But you can train magic without ever seeing combat- in fact, most players DO train magic outside of combat. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
Troacctid Posted August 17, 2009 Share Posted August 17, 2009 something jagex should have done, is add charms not only to monster drops, but skilling 'drops' aswell. Such as finding green charms from things like woodcutting (at level appropriate levels, not 1 log + 1 green charm at willows, but a small chance to get charms while you cut, just like nests) and red's from mining perhaps, just like finding gems, you'd randomly get charms. this could be done for every skill, in some way, to give charms at ~ an equal rate with combat. It really doesnt seem right that summoning is solely gained through combat, but i suppose the skill itself bolsters well rounded players as opposed to singularly combat or singularly skillers. Well, you can thieve charms. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Ravenkana Posted August 17, 2009 Share Posted August 17, 2009 something jagex should have done, is add charms not only to monster drops, but skilling 'drops' aswell. Such as finding green charms from things like woodcutting (at level appropriate levels, not 1 log + 1 green charm at willows, but a small chance to get charms while you cut, just like nests) and red's from mining perhaps, just like finding gems, you'd randomly get charms. this could be done for every skill, in some way, to give charms at ~ an equal rate with combat. It really doesnt seem right that summoning is solely gained through combat, but i suppose the skill itself bolsters well rounded players as opposed to singularly combat or singularly skillers. Well, you can thieve charms.After going through several quests and if you're willing to put up with an abysmal charm rate. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
Zamorakshadow Posted August 17, 2009 Share Posted August 17, 2009 Summoning is not a combat skill nor a "skilling" skill, is a balanced skill, so it has content for both combat and skills, and gives advantages on both. The end. Link to comment Share on other sites More sharing options...
Troacctid Posted August 17, 2009 Share Posted August 17, 2009 Summoning is not a combat skill nor a "skilling" skill, is a balanced skill, so it has content for both combat and skills, and gives advantages on both. The end. Either way, it's an exemplary illustration of what a skill should have in terms of high-level content. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Maximusa Posted August 17, 2009 Share Posted August 17, 2009 ??? Its about fact it has high level content for the skill. Aswell as being balanced and wot not. What type of skill it is - being combat related - is irrelevant. Its very much both a combat and a skiller skill anyway. Get a yak, bird thing, tortoise, energy familer, graahk or a bunyip etc etc etc etc etc for most useful practices in skilling. Infact the combat familers kinda suck due to their difficult directing.. Although still very useful. They could do with better programming.. I mean it has the BEST skilling method for making money through summoning. Its a extremely balanced skill both for combat and skilling. Seriously its about 50/50 when it comes to -useful- content. If anything it proves the point further its one of the better skills in the game. Whatever what type of skill it is is irrelevant to the point that its very thought out and covers both low, medium and high content. I 99 mining and would still use that lava titan thing when I mine. That lobster when I fish. About the only thing they might need to improve is the woodcutting summon as that one does kinda suck. Jagex for whatever reason decided they wanted charms to be gained through combat. Do you call a dragon axe any less of a skiller item because you had to use combat to get it? Nonsense. Its a good illustration of what a good skill is and anything thats released should be. What the old skills should be updated to. Its not my favourite but its one of the bloody good ones that cover all bases. VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png Link to comment Share on other sites More sharing options...
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