Kirbytimes Posted August 14, 2009 Share Posted August 14, 2009 People needn't complain about Combat (more specifically Melee) in this thread. Combat gets half the updates per year. Be it not a weapon, there are monsters that require skills too. Critical hitting with Strength on players, what the [bleep] are you smoking? Melee does NOT need to powered up even further as things currently stands. Jagex should focus on non-combat skills. It is true that a lvl 78 Attack can equip as many weapons as a lvl 99 Attack can, but he certainly can't hit as frequently as the latter can. Same for Ranged, same for Strength (higher hits), same for HP, same for Magic (offensively). Compare this to Herblore. A level 85 Herblore can make just as many potions as a lvl 99 can. The latter doesn't make it faster nor make it higher doses nor makes it more potent... It is exactly the same. THESE are the skills that deserve HLC. Same applies for Woodcutting, Mining, Fishing, Hunter, Crafting and Farming. And to a lesser extent: Runecrafting (nothing new nor faster past 77), Slayer, Fletching, Thieving and Smithing (Yes, it can make new stuff all the way up to 99, but the stuff you can make at 88 is what a lvl 40 combat disposed of in favour of better things). Um.. 2x natures at lvl 91? Link to comment Share on other sites More sharing options...
Maximusa Posted August 14, 2009 Share Posted August 14, 2009 Trust me, what we really need is more low-mid level defence armour. Splitbark, spined, rockshell, skeletal, rune and trimmed variations, 3 colours of mystic robes, granite, it's just not enough. I never thought of it in that way. Your the rockers. Those levels really need filling out! :pray: I mean c'mon! It takes about a week to get that high! Thats forever. :thumbdown: Fully support you. I want more low level stuff and easier. Those quest requirements are crazy too! C'mon!!! 10 crafting???! I cant do that! Thats like 1000x xp omfg!!!?££ Farming level 5??? Wtf! I dont want to no life that level! I got a life and gf. This game got too many in high level noobs who just want money from updates and moan all the time because they aint rich enough. Its not fair that I have to put effort into the game when they already got the best stuff??? Those anti-social noobs who dont talk to me. Wtf wiv dat? I only said he sucks and got no life and for gp. That botting noob. I followed him for half an hour all over rs botting and he still gave me novin that no life nerd neds gf. Its time they gave us low levels more updates tbh as this game is far too hard. I cant do any of the quests! I want level 1 armour dat lik make me invinsible and gives me mony every time i gf someone. *...And the next day Jagex releases uber level 1 armour* Newbie: "OMFG I AM UBER!!! .... .... ... What the hell do I do now???" *Follows 138 combat guy wearing the exact same new level 1 uber armour!* "Fr33 gp pl0z!!" VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png Link to comment Share on other sites More sharing options...
Michaael Posted August 14, 2009 Share Posted August 14, 2009 Um.. 2x natures at lvl 91? 91 isn't even halfway to 99... 5,693rd to 99 Slayer on 10/08/2009 Link to comment Share on other sites More sharing options...
Hajutze Posted August 14, 2009 Share Posted August 14, 2009 Even though i would love to see melee nerfed, this would cause a hell lot of rants and problems >.< Instead of nerfing one just power up the other. or just make more items that absorb damage ... like the divine shields (few of them anyways). that would fix the max dmg problem ... Link to comment Share on other sites More sharing options...
un4given Posted August 14, 2009 Share Posted August 14, 2009 Even though i would love to see melee nerfed, this would cause a hell lot of rants and problems >.< Instead of nerfing one just power up the other. or just make more items that absorb damage ... like the divine shields (few of them anyways). that would fix the max dmg problem ... the prices of said items would be sky high Disregard females. Acquire currency. Link to comment Share on other sites More sharing options...
Hajutze Posted August 14, 2009 Share Posted August 14, 2009 well the elysian shield is cheapter then AGS and I supose its a good opposition against it (ESS + Whip against AGS user ... kill me I dont know who will win .. srsly .. I am not so good at pking thats why I am assuming things). forget my ignorance ... wikia is not with the curent prices :lol: Link to comment Share on other sites More sharing options...
Zamorakshadow Posted August 14, 2009 Share Posted August 14, 2009 Divine and Elysian spirit shield are pretty good, more useful than godswords anyway. But, it's not like it's easy to get one of thoose, i remember divine used to be 1bilhon on the streets a log time ago O_O When the weapons that can 2-hit people are pretty commom ( it's not like AGS is a uber rare item you can't find it anywhere...), if Jagex make end game weapons that are very strong they will need to make more damage reducing stuff/hp boosting stuff that aren't very hard to get... Link to comment Share on other sites More sharing options...
Hajutze Posted August 14, 2009 Share Posted August 14, 2009 Well may be the current price is kind of ... big because there is not another similiar alternative. If there were lets say a helm, shield, armor, boots and gloves with similiar effect the price would drop a bit because if you can't buy the shield you will buy the armor and etc. (of course lets say there is a cap - 1 reduction item because 3-4 items that can reduce 25-30% would be a bit too much) Link to comment Share on other sites More sharing options...
Zamorakshadow Posted August 14, 2009 Share Posted August 14, 2009 The only reason why the price is so insanely high is because of how hard the Corporeal Beast is and because they are an insanely rare drop -.- And ugh, if there was a full set of that, it could make an attack that would hit 80 hit 1 :shock: Link to comment Share on other sites More sharing options...
nerdboyxxx Posted August 14, 2009 Share Posted August 14, 2009 I think skillcapes were there only idea of end-game content :? And that wasn't even their own idea. :lol: there so cheap. Link to comment Share on other sites More sharing options...
Lielac Posted August 15, 2009 Share Posted August 15, 2009 On strength/attack being what you need for a critical hit... YOU NEED BOTH MKAY. If you've only got strength, you'll miss. If you've only got accuracy, you'll go 'tnk' and get pwned. At least... this is in real life, which is SANE. Also, two-handers and spears should have a strength req. just like halberds. Balance may be power, but chaos is still pretty damn fun.Canada can't be second rate, polar bears are their main mode of transportation. Link to comment Share on other sites More sharing options...
Ed_Warrior Posted August 15, 2009 Share Posted August 15, 2009 Its a well known fact that Jagex needs to fix a lot of the end game content. Luckily it seems they have realized that new skills added need to have the time taken to be very well developed instead of just pumping them out every year which is my best guess to the mystery and length of the current new skill being worked on. With that said many of the area of the game I've felt for a long time need to be completely reworked. To please both sides Jagex needs to stop releasing small updates to skills and string together much larger fixes with both end game content and mid level content so both sides are happy with the update. Further they need to get away from all these skills making items that are sellable and make skills benefit the player with the level only (summoning being a good example with only being able to summon scrolls with correct level). An example being for smithing adding something to the game like adding [bleep]es to armor and making those items non-tradable, with the option of removing the [bleep]es if player decides to sell item. Low levels could do the bronze and iron [bleep]es and they would be happy. High levels could add rune [bleep]es which could be equiped to all armors and they would also be happy. Last it would give players a reason to train smithing since only players with the proper level could add them. Adding both lower level and high level content is the only way I see Jagex releasing new end game material without upsetting the masses. Now there have been countless forums on ideas for adding new content I won't even bother suggesting anything non-combat related. Now for combat it is and has been broken for a long time. They just screwed up with this all around. It has been said over and over in the forum items with that low of requirments should be able to do what they do. With that said they need to scrap the current way of how damage and life is generated and start anew. My suggestion is to make your hp based on hp*hp (lvl 10 hp would have 100 hp while 99 would have 9801). With this we have now opened a huge increase in the difference of hp between players and made the higher levels of hp worth the training. Now that the the low hit points in the game have been fixed they can fix the way that weapons do damage. Not going to come up with how much damage each weapon will do but a two hit should no longer exist with the items we currently have unless it is a 120+ hitting a 60-80 combat. There are plenty of smart people out there that can come up with a much more balanced system for damage if hp was changed this way. Next defence needs to do just that. Instead of making it less likely for a strike to hit you make defence reduce the damage done to a player and the same can apply to armors defence (though the two should vary with defence levels reducing more than armor points). This would also allow for a fix in the huge damage being done and also allow way for another new combat skill like dodge which would provide the chance that damage be avoided all together. I truly feel that as far as combat goes Jagex really needs to alter the way they are run to make the game more exciting and get away from all these one hits. Now on to the weapons fixes if Jagex were to do the above mentioned change to hp the amount of damage a weapon does could be altered drastically. This being said jagex could start to work more on specializing weapons. The introduction of attack styles is so wasted in this game. There are few weapons in this game that are the end all weapons. Make it so choosing the right type of attack is really worth it. If they were to say that using the right style did 150% damage while adding in a bad style that did reduced (75% damage) people would be more inclined to purchase more weapons to use. Further make weapons designed for killing specific monsters. Godswords should do bonus damage in the GWD. Make a dragon slaying weapon that does better against dragons. Make more monsters that ranging/maging is the best method for killing. All groups of monsters should have weapons that do better on them that are worth using instead of the whip being the end all for weapons. That is just my ideas for ways to fix the game I'm sure many of these things could be further expanded on and improved with more thought from others. But honestly Jagex needs to do something. All skills 80+ Link to comment Share on other sites More sharing options...
Da_Latios Posted August 15, 2009 Share Posted August 15, 2009 What is a high-level player anyway? 120+ combat? 130+ combat? 1800+ total? 2000+ total? IRC Nick: Hiroki | 99 Agility | Max Quest Points | 138 CombatBandos drops: 20 Hilt | 22 Chestplate | 21 Tassets | 14 Boots Link to comment Share on other sites More sharing options...
brando13a Posted August 15, 2009 Author Share Posted August 15, 2009 @ Da Latios- It isnt about high level characters, its just about high levels in general. Any skill, in which any person has ~90, is resonable to consider high. The discussion seems to be focusing around combat, but really the main point is that skills in general lack anything in the end levels, of which are the hardest and longest levels to attain. I find this to be very poor planning on Jagex's behalf, and combat royally screwed the pooch already, and its gonna take alot of work to fix everything. Combat is near broken, we're at a total standstill, where nothing can really be released without totally destroying what little balance is left. Everything else excluding a few skills, has almost nothing past level 70. This is poor design, as people will obviously surpass this, and it is reasonable that an average person will reach level 90 in at least one skill if they play regularly. Personally I dont have 90 in any skills, but its an obvious hole in content that ensures that I really wont get above 91 in a skill. there's really no point if those last 8-9 levels dont give any added benefit for their greater effort and time. There's nothing truely gained by getting 99 in most skills, and even then, the bonus isnt actually worth the time, money and resources. Reverents can be a pain, but you can run away from them. Just curious, do they still have teleblocking ability?Fear the church, the reverents have 85 magic!!!! Link to comment Share on other sites More sharing options...
stonewall337 Posted August 15, 2009 Share Posted August 15, 2009 People needn't complain about Combat (more specifically Melee) in this thread. Combat gets half the updates per year. Be it not a weapon, there are monsters that require skills too. Critical hitting with Strength on players, what the [bleep] are you smoking? Melee does NOT need to powered up even further as things currently stands. Jagex should focus on non-combat skills. It is true that a lvl 78 Attack can equip as many weapons as a lvl 99 Attack can, but he certainly can't hit as frequently as the latter can. Same for Ranged, same for Strength (higher hits), same for HP, same for Magic (offensively). Compare this to Herblore. A level 85 Herblore can make just as many potions as a lvl 99 can. The latter doesn't make it faster nor make it higher doses nor makes it more potent... It is exactly the same. THESE are the skills that deserve HLC. Same applies for Woodcutting, Mining, Fishing, Hunter, Crafting and Farming. And to a lesser extent: Runecrafting (nothing new nor faster past 77), Slayer, Fletching, Thieving and Smithing (Yes, it can make new stuff all the way up to 99, but the stuff you can make at 88 is what a lvl 40 combat disposed of in favour of better things). Coming from someone who has very low strength and attack, and high defense, I claim BS to your claims that str/attack don't need an update. Also, according to your logic, neither fishing, hunting, or woodcutting should get an update. After all, a higher level in any of these skills will increase your speed at which you gather these resources. If there is any skill which needs HLC, it is slayer. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Michaael Posted August 15, 2009 Share Posted August 15, 2009 If there is any skill which needs HLC, it is slayer. YES :thumbsup: 5,693rd to 99 Slayer on 10/08/2009 Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted August 15, 2009 Share Posted August 15, 2009 People needn't complain about Combat (more specifically Melee) in this thread. Combat gets half the updates per year. Be it not a weapon, there are monsters that require skills too. Critical hitting with Strength on players, what the [bleep] are you smoking? Melee does NOT need to powered up even further as things currently stands. Jagex should focus on non-combat skills. It is true that a lvl 78 Attack can equip as many weapons as a lvl 99 Attack can, but he certainly can't hit as frequently as the latter can. Same for Ranged, same for Strength (higher hits), same for HP, same for Magic (offensively). Compare this to Herblore. A level 85 Herblore can make just as many potions as a lvl 99 can. The latter doesn't make it faster nor make it higher doses nor makes it more potent... It is exactly the same. THESE are the skills that deserve HLC. Same applies for Woodcutting, Mining, Fishing, Hunter, Crafting and Farming. And to a lesser extent: Runecrafting (nothing new nor faster past 77), Slayer, Fletching, Thieving and Smithing (Yes, it can make new stuff all the way up to 99, but the stuff you can make at 88 is what a lvl 40 combat disposed of in favour of better things). Coming from someone who has very low strength and attack, and high defense, I claim BS to your claims that str/attack don't need an update. Also, according to your logic, neither fishing, hunting, or woodcutting should get an update. After all, a higher level in any of these skills will increase your speed at which you gather these resources. If there is any skill which needs HLC, it is slayer. And, coming from someone who has high combat and Slayer, it shows you're biased as well. But tell me, why do Attack and Strength deserve an upgrade? Hitting 100+ with Dharok/Keris is too little for you? Hitting up to 78 with half an AGS spec is just too damn plain weak? Please. And comparing Mining/Woodcutting to combat is foolish. A lvl 75 Woodcutting can, indeed, not chop Magics as fast as a lvl 99 Woodcutting can, but he receives them just the same at the end of the day. That 24 level difference makes a huge difference at bosses in combat, however. Effectively allowing you to double/triple/quadriple/etc the kills you get. If anything; Jagex must first figure out how to balance combat before tossing any more high-level weapons at it (especially Melee, which has been imba for quite some time). And what is it with you guys and your precious Slayer? Why do you somehow feel Slayer is the special flower in the field that deserves an update moreso than anything else? All the skills I listed, especially Farming and Herblore have nothing going for them in the 90s level. Farming and Herblore are capped at 85. Woodcutting, fishing, hunter and mining, though they get faster, are also capped at 85, 81, 83 and 85 respectively. Slayer has got lvl 90 monsters. Yes, that's still over half the xp not filled, but that's better than the aforementioned skills who effectively stop at 1/3 of the total xp. Am I saying it doesn't deserve an upgrade? No, it very much does. It's just that others deserve it more. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
zotto Posted August 15, 2009 Share Posted August 15, 2009 to be honest I think slayer is quite ok at the moment. We recently had a major update. I'm currently at 97 slayer and don't really miss a 'high' level slayer monster. Ironically I never even did a dark beast because I never did the quest. So I had nothing new since Abyssal demons. Well, not entirely true, we recently had the addition of mudkips/aquanites. Link to comment Share on other sites More sharing options...
Bauke Posted August 15, 2009 Share Posted August 15, 2009 to be honest I think slayer is quite ok at the moment. We recently had a major update. That was just a "low" level update. It doesn't add anything to the end game content. Don't bicker whether it's low or not. Fact is, it's not quite the highest level slayer monster available. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
zotto Posted August 15, 2009 Share Posted August 15, 2009 to be honest I think slayer is quite ok at the moment. We recently had a major update. That was just a "low" level update. It doesn't add anything to the end game content. Don't bicker whether it's low or not. Fact is, it's not quite the highest level slayer monster available. Aquanites. I would like to see a low level player do them with ease. Slayer helmet. Helped me a lot as a high level slayer/player Slayer rings. Helped me a lot as a high level slayer/player. Slayer points: I see them as a decent medium source of income for me as a high level player/slayer. As I said before as a high level slayer. I can't even do the level 90 slayer monster. Yet, I see the recent updates as a good update for low and HIGH level slayers alike. If an update benefits both high and low, the criteria is met for 'content' for higher players. I am not seeking for exclusivity. To put that as a requirement is just plain silly. Link to comment Share on other sites More sharing options...
All_Is_Great Posted August 15, 2009 Share Posted August 15, 2009 For people asking for MORE combat related updates, wtf?? Another slayer monster = another rare drop = more unbalance in terms of skill/combat moneymaking. The ONLY skill that has a chance at making money as fast as combat is 91 RC, but compare that to the amount of people who can do GWD, and you say we need ANOTHER update to make it easier to make money based on luck? More combat related updates is going to tip the scale even more. And I very much agree on the fact that slayer has more stuff to do than other skills. Link to comment Share on other sites More sharing options...
Bauke Posted August 15, 2009 Share Posted August 15, 2009 We're talking about endgame content here. Aquanites don't qualify. Lvl 78 slayer is about 10% of 99. Slayer helmets and rings are great, but can also easily be obtained by low level players. Once again, it doesn't qualify for end game content. Like I said before, it is not relevant whether it's regarded as high or low level. It's simply not endgame content. Just like adding a lvl 78 potion is not endgame content, since there are higher levelled potions available. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
All_Is_Great Posted August 15, 2009 Share Posted August 15, 2009 Then there's not going to endgame content for a long time. But I still hope they update some left out skills before updating combat (slayer) again. Link to comment Share on other sites More sharing options...
Zamorakshadow Posted August 15, 2009 Share Posted August 15, 2009 Combat needs update, because there is nothing new past level 78 attack. I believe skills > combat in high level updates, and i believe weapons already hit way too high, but quite frankly a level 138 wearing the same gear of a level 100 is quite sad, the level 138 should have a waaay bigger adantage in items than the level 100, simply because the level 100 problably don't have 1/3 the cbt xp the level 138 has. Now, for skills... I think we need a untradable ores,trees and fishes that you can get at level 99, but once you fletch/smith/cook at level 99 the finished product is tradable. As i stated earlier, the only way a transformation skill would become useful is if either the raw material is untradable or the finished product is. Well, removing the GE, skillcapes, finished products from monster drops and xp-fabric minigames like pc and soul wars would help fixing transformation skills too, but that would be a bad solution... :| We need an untradable potion every ten levels ( and at 99 operating the cape), and they gotta be good. We also need some new farming herbs that are untradable, but the potion you make with them is tradable. Profit with herblore winz. Similar things to all other transformation skills. Done, skills are fixed. Yay. Link to comment Share on other sites More sharing options...
Huzzah Posted August 15, 2009 Share Posted August 15, 2009 What I believe they should do for end-game combat contant is re-vamp the level reqs. I know this could upset some people but think about it. GOD swords with level 78 req? We have many players now more powerful then our gods. I would say bring that to 95 attack. I mean come on, with our current hp system (and I cant see it changing) people can get two hit. Sounds a little too powerful for something with a req of 78. Maybe up runite to 60 defence, burrows to 80, 3rd age to 96 or something like that? This could balance out the system a bit more and then allow Jagex more time to work on fixing the capped skills without 'omg new sword plz'. Link to comment Share on other sites More sharing options...
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