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Ed_Warrior

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Everything posted by Ed_Warrior

  1. Hugely disappointed with the sound of the smithing update. Do we really need faster ways or more economical ways to train smithing it already has both. Rune/addy bars give huge exp/hr while gold ore once the bars are sold is only about 2.5-3gp/exp (cheaper if you buy ores on a low). Honestly the training methods while not that elaborate for smithing are the last thing that needs work.
  2. Wow this is really disappointing news from Jagex. Lets make a game and try to build a strong community by hosting an event that gives players with more money and live in the right place a special item. Yes that is the best way to build a strong community this of course won't cause any resentment or hostility in the community. This item just promotes RWT even if it is account bond because I'm sure there will be people willing to buy the account just for the item regardless of how useless it is. That's just how people are there is always someone that just wants everything regardless of if it is meaningful to them. To anyone that supports this how would you feel if Jagex started to charge to pick up other holiday items? Because honestly this is just a step away from that. I can see it now buy a 20 dollar useless icicle exclusively for Christmas 2010. Last to anyone that feels they are inclined to the item because you bought the ticket you are just as selfish as everyone that is upset by this item requiring that you pay extra for it.
  3. Honestly it boils down more to a person's personality (addictive or not). People want to find blame for things that they perceive ruin their life, the game is not to blame for your addiction. I started playing runescape almost upon release yet I still managed to graduate from high school with a high GPA while participating in sports during all seasons and possessing an active social life. I went to college and got an engineering degree graduating towards the top of my class while finding time to exercise and hang out with my friends all while still playing runescape. After graduation I have since gotten a job and continue find time to exercise, visit with friends and play runescape all at the same time. I even managed to fit in other various hobbies while doing this. Really all it takes is a slight ability to manage your time and allowing runescape to be something you do in your free time not the other way around. I hate to break it to you but if you think runescape was really taking over your life odds are you just have an addictive personality and will find something else to consume all your time and blame for ruining your life. Instead of just swearing off something try to teach yourself good time management skills otherwise you will spend the rest of your life getting addicted to something and swearing off it to find something new.
  4. Surprised no one has said survivor when you beat it without dying.
  5. Man just had my first real big disappointment with Jagex and a HUGE flaw in their design. I was going through and then had to fight the geomancer for boss. Well not to bad except that through the whole dungeon I got NO range gear. They didnt have one tree or creature to trap to gain this gear. Meanwhile all I've gotten in the dungeon was 3 ores and about 100k . Needless to say I bought what I could in gear and died three times on the boss. This to me is a very big disappointment in design. If they are going to give you a boss that is designed to be fought with range then make it accessible to get gear to fight him. Seems like poor game designing IMO
  6. Again you're assuming that they haven't put in anything for bonuses for completing the dungeon. As far as levels go you get 10:1 but as I said I don't see it staying that way or they have already added something in to allow for more tokens to be given. Again as I said it just doesn't make sense to make a skill that even at 99 you aren't close to buying all the items I know it is crazy but I really think that at least one person at Jagex would of looked at that and said hmmm maybe we need to do something about that.
  7. Along the whole discussion of is this a minigame or skill I would have to say if they keep it as it currently is it definitely is more minigame designed but still quite fun and creative. If however they do what I am fairly sure they will (due to the fact that we unlock all levels of the dungeon quite early on in the skill) and add more dungeons that you can accessed and train in I can see this having more of a skill feel. It would also be nice to see future dungeons actually require a certain dungeoneering skill in order to access certain bosses within and follow a similar system but allow for players to bring in their own supplies and actually keep boss drops (think of a place like GWD but you need certain dungeoneering level to access). It would also be nice if they added more dungeons in and then had something similar to a slayer master that gave you tasks to complete in the dungeons like go to this dungeon and complete level 15 or allow for specialty items that are dropped so the task could be like collect the horn of To' kash something to make it more assigned tasks and allow for some sort of reward for following that. That to me would make it have a more skill feel.
  8. You are making assumptions on only what is known after two days of the skill. For all we know when you complete the final levels you may get 100k tokens. As of now we know so little about this skill and how all things work. I am sure that there is going to be some change or already something in there to allows for more tokens to be given than the 10:1. It just doesn't add up that you would need 99 in the skill and still not even be close to buying all the items for the skill. Yes I get the concept that time is money and 400k tokens is equal one of the shields or 400k exp that you must make a trade off somewhere. But you are ASSUMING WAY to much and about the time investment of this skill. We really don't know how this skill will play out with collecting tokens. It may be at higher levels you can get all the tokens need to purchase one of those items in two hours or it may really end up being 100 hours to get them. Until more information is determined it is not really worth it to say this isn't worth the effort it would be better spent giving approximations on how fast tokens would have to be generated to be considered worth the effort and then when more is know about the skill we will see if it is worthwhile.
  9. Man after looking over how much other people are getting and how fast people have leveled I think I'm doing something wrong here. After about 6-8 hours of playing this skill I'm only level 17 and I can't figure out what I'm doing to make me level so slowly. Should I be resetting my prestige by now or what should i be doing to help speed this process up.
  10. A quick question regarding leveling this skill quicker. Do you get more exp if you kill all the monsters in the rooms or if you just skip over them will you get the same experience?
  11. troacctid while you analyze a real world situation correctly you neglect something about runescape that may far outweigh all those things. The fact that people will be leveling this skill and thus have lots of tokens likely laying around. They may choose to use them to level up the skill quicker or they may choose to save them up to use for these items. I am sure no one will argue the fact that this skill is far to new to make claims about how quickly tokens can and will be gathered but if the skill lvl of 120 is an indication of something that is achievable in a reasonable time limit I imagine there will be plenty of tokens to use. While I don't see these being viable pvp items since they have no special attacks their ability for the rest of the game seems like it is quite worth the possible time it takes. Comparing runescape straight to real life is something you can't do because of the influences that don't exist in life like being told that your experience/money (tokens) earned are so limited in purchasing ability.
  12. When I read the news about dungeoneering I was quite excited. After playing it a little I still like the idea but feel they may have over done it by far to much far to early. I mean hell I am only on level three and I just feel massively overwhelmed with everything. It took me almost two hours to get through the place (yielding a little over 100 exp) and the partner I had while a fairly decent player skill wise was for lack of better words [developmentally delayed]ed. He choose to run through the dungeon as quickly as possible ignoring the fact that we should collect items to make better armor and weapons and then complained continuously that I wasn't helping since I was gathering items to make it easier. About halfway through he just quit which actually made it easier since I no longer had to share items and could go at a reasonable pace. Either way adding in all the skills with all the selections and all the new items is so confusing and it is hard to adjust. I think the lower levels of the place should only drop lower items and higher levels should only give higher items so it is easier to keep everything straight. I know people would hate using crappy items but I just feel that the learning curve is so steep for this skill. Finally I don't even want to think about the bosses on further levels. I just fought the Luminescent Icefiend and he gave me a royal smack down. I died three times on him using all tier 9 equipment with a high level summoning creature. I mean this skill will be near impossible to explore on your own it appears. So all in all seems like a fun skill I just feel they add to much to soon (maybe I should just keep to lower complexity but then I feel my wide range of skills is just wasted) and made it far to difficult to early, I could understand bosses like that around dungeon level ten but level 3. Guess time will tell. Also does anyone have any advice to leveling I'm really curious to see how the people got as far as they did so quickly because I am leveling very slowly.
  13. Reading MMH's suggestion only makes me think of one single thing: The Fremmy guarded island with a RUINED KEEP on it in East Wilderness and North of Slayer Tower. Does that sound like the Deepstone Keep described by MMH?? I think there's a lot of evidence pointing to that Jagex actually decided to work MMH's suggestion into the game. (I mean...he is a Jagex employee afterall!) I can't find the Wilderness Castle thread but I'm sure upon further comparison between those screenshots and MMH's descriptions, we'll find many parallels. Perhaps Jagex is working instanced boss fights into the game and MMH's suggestion is how they're doing it? but his suggestion was never finished. Yeah unfortunately after the release of the mysterious castle he confirmed that the castle was not Deepstone Keep and that was about it.
  14. Hmmm guess it doesn't like the link due to the commas well if you don't mind finding it yourself it is in the Suggestions - Area and Achievement Diary part of the forums and called MMH Suggests - Deepstone Keep. It is on page 22.
  15. There was some discussion of something like that from MMG but you know how Jagex is about revealing there plans and progress. For all we know it may just stay an idea but at least we know they are thinking about here. Here is the link to the runescape forums if you want to read about MMG's Deepstone Keep idea it actually sounds pretty cool. http://[Use Quick Find Code]/a=231/[Please Use QuickFind Code]?78,79,791,58479614
  16. I think the weekend went off fairly well. The mistake they made with the calculation actually seems like a better amount of time to allow for the high exp though it was kind of disappointing to discover that I wasn't going to get as much bonus exp as I planned. Only issue I see has been mentioned by pretty much everyone with summoning being highly unbalanced (possibly a cap on this next time). I think this kind of bonus weekend is perfectly fine occasionally since all other skills this really just saved a little time and money.
  17. Woot checking everyday finally paid off. The name (Lempo) I have wanted for 5 years finally became available.
  18. A nice little update for slayers (though I still feel there are many skills on the list before slayer that needed some love *cou crafting, farming and smithing gh*). Either way it was a good update to make slaying more than just a melee skill. Though I must say I think people are way underestimating the price of the new staff. Come on a staff that can only be dropped when assigned the slayer task, req level to get is 93 and that good of stats and special. This thing is going to be VERY expensive. I mean come on the dragon pickaxe is still over 10 million and look at all the GWD items that are still as expensive as they are. And all these items can be achieved at your own leisure. I have a feeling (unless these things drop left and right) we are going to see this thing rise and rise for quite awhile.
  19. Not really to due with the what the update is for but in regards to the event I kind of like the way Jagex has been dealing with updates lately. Changing little things before the update to get ideas going is much more fun then reporting "hey here is what next week will have." OT: El_Snubbe beat me to it but yeah earthquakes are measured on a logarithm scale so 10x only applies in multiples of 1. But this also doesn't address the issue of energy released (I'm assuming what you really are referring too when you talk about being stronger) in the quake itself. That is determined by (10^(difference in magnitude))^(3/2). Thus the 9.4 has about 4000x more energy released than the 7.0.
  20. While the quest looks challenging and has promise to be quite enjoyable I must say I am once again disappointed with how it was executed. As many have stated this quest is just a high req. quest that should not be classified as a GM. GM should continue on present content of a quest series and be either the final or one of the last quests in that series. I would much rather have seen them spend time making a GM quest for the elf storyline, fairy storyline, vampire storyline or how about ANY STORYLINE that already exists! Further Jagex once again made a quest that pretty much had meaningless rewards. This quest has rewards basically equal to Blood Runs Deep (which was only a Master Quest) and on both they of course picked the worst area to give exp. Seriously combat skills are the skills in the game that have the highest amount of 99 players so why do they keep giving huge sums of experience here. Then of course mix that with the fact that once again they screw you in summoning experience the one combat skill many would love to see this much exp rewarded in. This is two quest very close together that they have done this. Someone as Jagex needs to realize people want some more choices in experience. I guess if you weren't maxed in prayer then these last two quest wouldn't be so bad since that is a pretty hot skill to get up with the curses but unfortunately for me that is one of the skills I have maxed so this is just another quest that I'm sure I'll get around to someday but am in no hurry because I see little benefit.
  21. As I had mentioned earlier I have no problem with the high level content it is rather the content choice. Why would they pick one of the hardest and newest skills to make the highest requirement. They should not have picked summoning at level 93 but either lower or rather another more common skill at a higher level. That was my only real issue with this update. Only other issue I've seen with them lately is not releasing content in a manner that can be handled. Such as their recent release of the high level herblore content. It is impossible to train because supply is way under demand.
  22. You could only buy one of a skill cape I believe. Like I could only have one of my prayer capes but now I can buy 10 if I wanted. Think that is what they were talking about.
  23. Love that Jagex is continuing to add the high level content and this is a manner I see more fitting with some lower level stuff too. Only problem I have with the elite task is the summoning level. Summoning is the newest skill we have, one of the slowest to train, and cannot be potted up to the level. All these reasons are why it shouldn't be the absolute highest level for the elite. I feel something like kill a dark beast would of been a more fitting option (Still little difficult by my opinion but better than the summoning) or perhaps a summoning creature that more people have access too like summon a swamp titan while in a game of CW. Not even 7000 people can complete that elite task with that level. And the reward for the elite while good doesn't seem like it was worth something of that difficulty. However I still do like that they are trying with the high level content.
  24. I've felt for a long time that the easiest way for Jagex to fix this issue is to make monster classes weak to certain weapons rather than attack styles and make the benefit good enough that people will use them rather then having an end all weapon. They have done this barely in the game in cases where using Z-spear or other weapons is useful but they need to do it much larger scale. Also feel the same way about armor think the higher level armors should have certain special attributes that make using them in certain areas of the game worth it. Will this ever happen maybe but I doubt it will be anytime soon.
  25. Man you people are all way to literal. I can figure out a whip couldn't cut a head off hence the statement of homemade abyssal whip. From the game it looks like there are some nasty blades attached to it which considering its game damage I would surely hope it could do enough damage to sever a head otherwise they might want to change it around. Also I know MMG was not the CEO back a year ago but rather then saying February of 2009 I just stated a year ago kind of the reason why I didn't say CEO MMG but rather just MMG. Man you people are no fun at all.
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