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Alching/Superheating and hitpoints.

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My concern is that if I get a lot of magic levels alching/superheating, my hitpoints level will be really low for my combat level.

 

 

 

My stats are only 72 attack, 70 strength, 70 defense, 70 range, 60 magic, and 73 hitpoints.

 

 

 

Is this a legitimate concern? Or does it not really matter? It's a silly question that I've been wondering about for weeks now.

Nemo vir est qui mundum non reddat meliorem..

I don't think it ought to matter too much, you'll get plenty of hit points exp while training melee and range. And while superheating you're training two skills at once, which is a bonus.

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well, assuming that you dont use pest control or soul wars for melee xp, i think that using non combat spells wont hinder your account too much.

 

 

 

and if you ever get your melee stats and ranging to 99 im sure that you could never use combat spells again and still get 99 hp.

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Owner of a Quest cape since 9/11/08

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It's not about the other people, its about shooting cute furry things that explode.
  • Author
well, assuming that you dont use pest control or soul wars for melee xp, i think that using non combat spells wont hinder your account too much.

 

 

 

and if you ever get your melee stats and ranging to 99 im sure that you could never use combat spells again and still get 99 hp.

 

 

 

What about Pest Control and Soul Wars?

Nemo vir est qui mundum non reddat meliorem..

well, assuming that you dont use pest control or soul wars for melee xp, i think that using non combat spells wont hinder your account too much.

 

 

 

and if you ever get your melee stats and ranging to 99 im sure that you could never use combat spells again and still get 99 hp.

 

 

 

What about Pest Control and Soul Wars?

 

Using those to get faster levels in combat skill will mean you miss out on HP Exp. But if you do just normal combat you should get 99 hp. Also ranging will get you some HP exp.

 

 

 

I'm going to be getting 99 hp after 99 def. But ill be training str then so it won't matter to much.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

  • Author
well, assuming that you dont use pest control or soul wars for melee xp, i think that using non combat spells wont hinder your account too much.

 

 

 

and if you ever get your melee stats and ranging to 99 im sure that you could never use combat spells again and still get 99 hp.

 

 

 

What about Pest Control and Soul Wars?

 

Using those to get faster levels in combat skill will mean you miss out on HP Exp. But if you do just normal combat you should get 99 hp. Also ranging will get you some HP exp.

 

 

 

I'm going to be getting 99 hp after 99 def. But ill be training str then so it won't matter to much.

 

 

 

Ohh. I understand. Thanks to all of you! xx

Nemo vir est qui mundum non reddat meliorem..

You won't start gaining combat levels until your 95 mage if you dont train melee.

 

 

 

If magic > (Atk + Str) *1.5, then you will be magic based, and your combat will rise with magic levels.

 

 

 

(72+70)/1.5 = 94 and 2/3. So you have nothing to worry about ;)

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You don't really have to worry about hitpoints experience when it comes to magic. It's among the slowest hitpoint training method around (unless you spend a ton). Simply train one of your other combat stats past the experience for 99 in order to gain any lost hitpoints experience.

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Killed my maxed Zerker pure April 2010

 

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