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Magic Training Method


aspeeder

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So of my main combat stats my magic seems quite pathetic, and I think it's in need of a bit of training. Unfortunately it seems to me that it's in a "limbo" level, or a place between all of the most used levelling spells (Besides alching, I'll get to that). So I've thought up of several methods and I was hoping some people with a bit more experience than me could help quide me as to the best one. I am thinking of set my goal at level 80, so that's 5 levels.

 

 

 

1. Barraging/Bursting Rock Lobbies. Well, as Zaaps1 as said quite a lot recently, Barraging (Or in my case bursting, maybe not as worth it?) rock lobsters is the best method for training magic because you are gathering summoning, hp, and mage exp all in once go. I have a few problems with this method: a) I have about 2k crimson, 1.5k gold, 250 blue, and 500 green charms in my bank and want to use most of them before I get more, B) I have problems with the Waterbirth dungeon :oops: , and c) while I have a bit of spare cash I have been saving up recently for some ranger boots and really don't want to spend TOO much leveling.

 

 

 

2. Alching. Well, I know about this method, and have done it a little. But a little change of pace would be appreciated, casting this spell to train is mostly the reason I hate training mage. And yes, I have that website with all the prices of items and costs of alching, not to worry :P .

 

 

 

3. Lunar time. This is the one I am considering most: Humidifying till 77, and then Superglass Make until 80. I know that neither of these are particularily fast exp, but the graphics are a change of pace and most importantly THEY PROFIT :o ! Plus a bit of crafting exp at the end is always appreciated.

 

 

 

Any other methods would be appreciated and comments are welcome, thank you all ::' .

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99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Enchanting diamond bolts curretly makes 244 gp per spell. This is unusually high, but you will profit most if the time. It gives 67xp per cast, making it faster then alching. Once you can cast it (level 87 I think?) plankmaking mahogany has a loss of 2.03333... g/xp but with 125k+ xp/h it's quite fast without much loss. Firestriking things overnight is a nice bit of xp and the xp/h of actual playing time is over 150k/h if you can make 500k gp/h.

quit

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Enchanting diamond bolts curretly makes 244 gp per spell. This is unusually high, but you will profit most if the time. It gives 67xp per cast, making it faster then alching. Once you can cast it (level 87 I think?) plankmaking mahogany has a loss of 2.03333... g/xp but with 125k+ xp/h it's quite fast without much loss. Firestriking things overnight is a nice bit of xp and the xp/h of actual playing time is over 150k/h if you can make 500k gp/h.

 

Diamond Bolt Enchanting!! :wall: #-o

 

On that though, last time i tried that I couldn't buy many bolts at once due to low funding, and enchanted them all pretty fast. How many should I buy at once, so that if they do drop I won't lose too much gp?

 

 

 

Also, I'd prefer not to get banned on my main I've worked years on, but thanks for posting anyways :thumbsup: .

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Enchanting diamond bolts curretly makes 244 gp per spell. This is unusually high, but you will profit most if the time. It gives 67xp per cast, making it faster then alching. Once you can cast it (level 87 I think?) plankmaking mahogany has a loss of 2.03333... g/xp but with 125k+ xp/h it's quite fast without much loss. Firestriking things overnight is a nice bit of xp and the xp/h of actual playing time is over 150k/h if you can make 500k gp/h.

 

 

 

You dont profit most of the time

 

You profit least of the time.

 

1 day out of like 20.

I dont need a siggy no moar.

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Enchanting diamond bolts curretly makes 244 gp per spell. This is unusually high, but you will profit most if the time. It gives 67xp per cast, making it faster then alching. Once you can cast it (level 87 I think?) plankmaking mahogany has a loss of 2.03333... g/xp but with 125k+ xp/h it's quite fast without much loss. Firestriking things overnight is a nice bit of xp and the xp/h of actual playing time is over 150k/h if you can make 500k gp/h.

 

 

 

Plankmake is over 140k per hour, I've gotten that rate personally. I've heard it can be 160k per hour, but no personal confirmation on that.

 

 

 

Wouldn't firestriking overnight be considered afk training and therefore be reportable?

 

 

 

I would like I maintain that rock lobs are the best method in the long run. It's very cheap given the benefits of it. Of course, money is an issue. But if it's an issue now, it'll be an issue later when you get up summoning. Better wipe the entire floor in one go, and you'll most likely save time/money.

 

 

 

Still, if you are stuck for cash you can follow what was mentioned above.

 

 

 

I'd like to add that casting Onyx enchanting in MTA is 80k+ per hour. I find it enjoyable, but that's just my opinion. You lose 1 cosmic rune per cast, but each invent you deposit gives you 1 death, blood, or cosmic as bonus. You can also buy cosmics with your points from the Reward shop, but that process is too tedious since there's no Buy-X, it's only a Buy-1.

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Well, considering that I cannot cast either onyx enchant or plank make until 87/86 respectivly those two are out (For now). Basically what I want most is the "best" training method until plank make (Or at least 80), and it seems my best options are Diamond Bolt Enchanting and Bursting, correct?

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Well, considering that I cannot cast either onyx enchant or plank make until 87/86 respectivly those two are out (For now). Basically what I want most is the "best" training method until plank make (Or at least 80), and it seems my best options are Diamond Bolt Enchanting and Bursting, correct?

 

 

 

Well keep an eye on prices, because sometimes ruby bolts are better than diamond bolts.

 

 

 

Also consider glassmake.

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3. Lunar time. This is the one I am considering most: Humidifying till 77, and then Superglass Make until 80. I know that neither of these are particularily fast exp, but the graphics are a change of pace and most importantly THEY PROFIT :o ! Plus a bit of crafting exp at the end is always appreciated.

 

So is this a viable method then, except maybe diamond/ruby bolt till 77?

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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3. Lunar time. This is the one I am considering most: Humidifying till 77, and then Superglass Make until 80. I know that neither of these are particularily fast exp, but the graphics are a change of pace and most importantly THEY PROFIT :o ! Plus a bit of crafting exp at the end is always appreciated.

 

So is this a viable method then, except maybe diamond/ruby bolt till 77?

 

 

 

Yes, although it is very difficult to superglass make efficiently.

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3. Lunar time. This is the one I am considering most: Humidifying till 77, and then Superglass Make until 80. I know that neither of these are particularily fast exp, but the graphics are a change of pace and most importantly THEY PROFIT :o ! Plus a bit of crafting exp at the end is always appreciated.

 

So is this a viable method then, except maybe diamond/ruby bolt till 77?

 

 

 

Yes, although it is very difficult to superglass make efficiently.

 

 

 

It's not too hard if you watch the video guide and get you mousekeys working and your bank full, which I guess can be qualified as "difficult".

 

 

 

I will say, however, that after 4k superglass makes I was ready to blow my brains out. And I am a pretty persistent person. I wouldn't count on being able to do anything long term with that spell.

 

 

 

As for humidify its not AS bad as superglass but if you are doing it mainly because you profit I think you would be better off making your money doing something else where the profit is better and paying for the mage exp.

Apparently, my signature was to big.

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[hide=Lotsa quotes]
3. Lunar time. This is the one I am considering most: Humidifying till 77, and then Superglass Make until 80. I know that neither of these are particularily fast exp, but the graphics are a change of pace and most importantly THEY PROFIT :o ! Plus a bit of crafting exp at the end is always appreciated.

 

So is this a viable method then, except maybe diamond/ruby bolt till 77?

 

 

 

Yes, although it is very difficult to superglass make efficiently.

[/hide]

 

It's not too hard if you watch the video guide and get you mousekeys working and your bank full, which I guess can be qualified as "difficult".

 

 

 

I will say, however, that after 4k superglass makes I was ready to blow my brains out. And I am a pretty persistent person. I wouldn't count on being able to do anything long term with that spell.

 

 

 

As for humidify its not AS bad as superglass but if you are doing it mainly because you profit I think you would be better off making your money doing something else where the profit is better and paying for the mage exp.

 

Problem is I'm not even close to a point where I can "pay" for fast mage exp, minus bursting of course and alching to a lesser extent. Is there another option/spell I should be considering?

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Well you can make ring of lifes for profit too. Just get 1 slot of ge to diamond rings and other for diamond bolts or what ever you want. It's nice profit but very slow to get those rings :wall:

 

Thanks, that is a good idea :) .

 

Any yeah, whenever I need a diamond ring for a TT I just make it myself :P .

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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I wouldn't humidify, waste of time imo. Just lose the money on alching if you have to, and then Glassmake to whatever level you want to stop. Btw, Glassmake is more efficient (During most times) than Green D'Hide bodies if you make less than about 1.5mil an hour.

 

[hide=If ya need it, cause I love linking to it]http://forum.tip.it/viewtopic.php?f=180&t=806548[/hide]

 

Glassmake can be hard to maintain, and it can be boring, but it's nice seeing the profits and exp come in :thumbsup:

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Well, my lack of zeal for my Warped Terrorbirds task should propel me to do my mage training. I think I'll Diamond Bolt/Ring Enchant until 77, then superglass make till 80, and then we'll go from there. Thanks so much everyone!

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Well, my lack of zeal for my Warped Terrorbirds task should propel me to do my mage training. I think I'll Diamond Bolt/Ring Enchant until 77, then superglass make till 80, and then we'll go from there. Thanks so much everyone!

 

 

 

Ring's of life don't sell on the GE last I checked, and can you please explain how enchanting diamond bolts profit?

 

 

 

900 or so for the diamond bolt, 1050 or so for the diamond bolt (e), couple hundred gp for the actual spell.

Sumondskull6.png
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Well, my lack of zeal for my Warped Terrorbirds task should propel me to do my mage training. I think I'll Diamond Bolt/Ring Enchant until 77, then superglass make till 80, and then we'll go from there. Thanks so much everyone!

 

 

 

Ring's of life don't sell on the GE last I checked, and can you please explain how enchanting diamond bolts profit?

 

 

 

900 or so for the diamond bolt, 1050 or so for the diamond bolt (e), couple hundred gp for the actual spell.

 

 

 

Each cast enchants 10.

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Well, my lack of zeal for my Warped Terrorbirds task should propel me to do my mage training. I think I'll Diamond Bolt/Ring Enchant until 77, then superglass make till 80, and then we'll go from there. Thanks so much everyone!

 

 

 

Ring's of life don't sell on the GE last I checked, and can you please explain how enchanting diamond bolts profit?

 

 

 

900 or so for the diamond bolt, 1050 or so for the diamond bolt (e), couple hundred gp for the actual spell.

 

 

 

Each cast enchants 10.

 

 

 

/facedesk

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Well, my lack of zeal for my Warped Terrorbirds task should propel me to do my mage training. I think I'll Diamond Bolt/Ring Enchant until 77, then superglass make till 80, and then we'll go from there. Thanks so much everyone!

 

 

 

Ring's of life don't sell on the GE last I checked, and can you please explain how enchanting diamond bolts profit?

 

 

 

900 or so for the diamond bolt, 1050 or so for the diamond bolt (e), couple hundred gp for the actual spell.

 

 

 

Each cast enchants 10.

 

 

 

/facedesk

 

 

 

[hide=Indeed]..........................................________

 

....................................,.-...................``~.,

 

.............................,.-...................................-.,

 

.........................,/...............................................:,

 

.....................,?......................................................,

 

.................../...........................................................,}

 

................./......................................................,:`^`..}

 

.............../...................................................,:........./

 

..............?.....__.........................................:`.........../

 

............./__.(.....~-,_..............................,:`........../

 

.........../(_....~,_........~,_....................,:`........_/

 

..........{.._$;_......=,_.......-,_.......,.-~-,},.~;/....}

 

...........((.....*~_.......=-._......;,,./`..../............../

 

...,,,___.`~,......~.,....................`.....}............../

 

............(....`=-,,.......`........................(......;_,,-

 

............/.`~,......`-...................................../

 

.............`~.*-,.....................................|,./.....,__

 

,,_..........}.>-._...................................|..............`=~-,

 

.....`=~-,__......`,.................................

 

...................`=~-,,.,...............................

 

................................`:,,...........................`..............__

 

 

 

Haha, just couldn't resist sorry, now that you reminded me. :P[/hide]

 

 

 

So pretty much multiply the bolt buy and sell price by 10 and perform as normal. Makes a lot more sense doesn't it?

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Well, my lack of zeal for my Warped Terrorbirds task should propel me to do my mage training. I think I'll Diamond Bolt/Ring Enchant until 77, then superglass make till 80, and then we'll go from there. Thanks so much everyone!

 

 

 

Ring's of life don't sell on the GE last I checked, and can you please explain how enchanting diamond bolts profit?

 

 

 

900 or so for the diamond bolt, 1050 or so for the diamond bolt (e), couple hundred gp for the actual spell.

 

 

 

Each cast enchants 10.

 

 

 

/facedesk

 

 

 

[hide=Indeed]..........................................________

 

....................................,.-...................``~.,

 

.............................,.-...................................-.,

 

.........................,/...............................................:,

 

.....................,?......................................................,

 

.................../...........................................................,}

 

................./......................................................,:`^`..}

 

.............../...................................................,:........./

 

..............?.....__.........................................:`.........../

 

............./__.(.....~-,_..............................,:`........../

 

.........../(_....~,_........~,_....................,:`........_/

 

..........{.._$;_......=,_.......-,_.......,.-~-,},.~;/....}

 

...........((.....*~_.......=-._......;,,./`..../............../

 

...,,,___.`~,......~.,....................`.....}............../

 

............(....`=-,,.......`........................(......;_,,-

 

............/.`~,......`-...................................../

 

.............`~.*-,.....................................|,./.....,__

 

,,_..........}.>-._...................................|..............`=~-,

 

.....`=~-,__......`,.................................

 

...................`=~-,,.,...............................

 

................................`:,,...........................`..............__

 

 

 

Haha, just couldn't resist sorry, now that you reminded me. :P[/hide]

 

 

 

So pretty much multiply the bolt buy and sell price by 10 and perform as normal. Makes a lot more sense doesn't it?

 

 

 

Yes it does, I can't believe I didn't remember that. I even looked over the spell (and saw the 10 bolts per spell notice) and didn't think about it. I deserved that :P

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I humidified to like 79, alched to like 85 and planked to 90

 

Humidifies are superrrrrrrr boring dude, i literally was gonna quit rs after doing so many.

 

If i were you i'd go alch in f2p bh and you can raise ep there and make some money back that you lose from alching, its fun watching fights too.

OmidSan.gif

OmidSan.png

OmidSan.png

OmidSan.png

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I humidified to like 79, alched to like 85 and planked to 90

 

Humidifies are superrrrrrrr boring dude, i literally was gonna quit rs after doing so many.

 

If i were you i'd go alch in f2p bh and you can raise ep there and make some money back that you lose from alching, its fun watching fights too.

 

Thanks for some alternative advice, but I fail massivly at Bosses and pvping in all shapes and sizes :oops: .

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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How does the Diamond Bolt enchanting work?

 

 

 

Buy Diamond Bolts, enchant them, and sell?

 

Basically :lol:

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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