yuriqiu Posted August 27, 2009 Share Posted August 27, 2009 Recently I've been looking over a few sets for agw. I am not considering any welfare equipment here and is considering all pro sets. Here are the 3 sets I have come up with. Classic pre-SS arma set with onyx ring (Full arma + Dfs + ranger boot + barrow glove + onyx ring (i) + fury + ava accumulator) Stats: Classic Arma Pro set with Spectral shield instead of dfs Stats: Void set with Spectral shield (Void + ranger boot + spectral + onyx ring (i) + fury + ava accumulator) Stats: The main difference between the 3 sets that I wanted to compare are the last 2. The 2nd set being the most popular at agw along with those who uses divine/elysian shield. However, with the last set with void, the defensive stat did not differ that much with the arma + dfs set. It is also known that in safe spot situations that void tend to outperform armadyl set. Would the 3rd set using void armour be superior to the previous 2? Link to comment Share on other sites More sharing options...
Cantristenon Posted August 27, 2009 Share Posted August 27, 2009 I would be glad to help but unfortunately I don't have experience of using void set there.. I personally use 2nd set with spectral shield. Only differences being that I switch onyx (i) for archer (i) and fury for ranging ammy. Well, when doing with 4 person at least. For trioing usually keeping at least another of them as initial and duoing exactly that setup. If extra defence is not needed for surviving and (and if prayer bonus is not needed, it depends a bit on how populated world) it can be replaced by better attack.. I assume we are talking about 3-5 player teams now? I just doubt a bit that unicorn alone wouldn't be enough for healing if you are wearing void (assuming brews should be only for emergencies if you got good team). Maybe with divine but not with spectral. Again, no personal experience of it, I just have that feeling. 21 difference in magic defence between 1st and 3rd options is quite significant in my opinion. This is just my opinion too but better accuracy beats higher hits at bosses. Even at KBD I have found that using full arma is better than void. Since Kree'arra has a lot higher defence than KBD I wouldn't think it being great there. Trying it out is probably best thing you can do. Link to comment Share on other sites More sharing options...
mister_moocky Posted August 27, 2009 Share Posted August 27, 2009 36 stab and 21 magic defece would definitely be missed. But I think void would hit better, since most of the damage is going to be coming from ruby specials where range levels and stats are irrelivent, and diamond specials wich negate range defence so you want power rather than accuracy. I would only consider using void in a 6+ team, but I don't go in large teams, trios are better. I'm more interested in if elysian is better then spectral, since I plan to buy an elysian. quit Link to comment Share on other sites More sharing options...
1dhunter Posted August 28, 2009 Share Posted August 28, 2009 36 stab and 21 magic defece would definitely be missed. But I think void would hit better, since most of the damage is going to be coming from ruby specials where range levels and stats are irrelivent, and diamond specials wich negate range defence so you want power rather than accuracy. I would only consider using void in a 6+ team, but I don't go in large teams, trios are better. I'm more interested in if elysian is better then spectral, since I plan to buy an elysian. elysian is obviously a LOT better(divine>elysian>.................>spectral \ ), 70% chance for 25% damage reduction beats the 30 mage bonus from spectral. Link to comment Share on other sites More sharing options...
Lord Diddy Posted August 28, 2009 Share Posted August 28, 2009 Void definitely out performs any other set. Its just the fact that you take much more damage so unless your in a rather large team you should go with the armadyl setups. elysian is obviously a LOT better(divine>elysian>.................>spectral \ ), 70% chance for 25% damage reduction beats the 30 mage bonus from spectral. Just because the other two are worth over 3 times more then spectral doesn't instantly mean its useless. On a trio my spectral = an elysian since we lasted the same length. The difference was insignificant. Link to comment Share on other sites More sharing options...
1dhunter Posted August 28, 2009 Share Posted August 28, 2009 elysian is obviously a LOT better(divine>elysian>.................>spectral \ ), 70% chance for 25% damage reduction beats the 30 mage bonus from spectral. Just because the other two are worth over 3 times more then spectral doesn't instantly mean its useless. On a trio my spectral = an elysian since we lasted the same length. The difference was insignificant. I'm pretty sure elysian will beat spectral when you seriously test it. 28 higher mage def isnt as good as the 70% chance for 25% damage reduction.... I didnt say spectral is useless. In fact its the best shield to use for arma when you cant divine/elysian. Link to comment Share on other sites More sharing options...
Cantristenon Posted August 28, 2009 Share Posted August 28, 2009 This shouldn't really be arguing between ely and spectral but.. Difference between those 2 is not really big. Remember that almost all damage you are taking there with team is maggic damage. And extra magic defence also reduces damage you take from successful attacks, exactly like elysian does. Add there that you won't get hit as many times and we have about equal shields. Link to comment Share on other sites More sharing options...
sumondskull6 Posted August 28, 2009 Share Posted August 28, 2009 And extra magic defence also reduces damage you take from successful attacks, No it doesn't. Link to comment Share on other sites More sharing options...
wioneo Posted August 28, 2009 Share Posted August 28, 2009 And extra magic defence also reduces damage you take from successful attacks, No it doesn't. Just seconding this. You might want to swap in a stole for the fury. I forgot to check your summoning level, but running out of prayer is usually the biggest issue there, enhanced excali for specs also makes a huge difference. If you're not brewing much, you won't be restoring much, and stoles will help you make it through those10 minutes. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Cantristenon Posted August 28, 2009 Share Posted August 28, 2009 Taken from knowledge base: What affects my Magic Defence? Magic Defence depends on your Magic skill level, Defence level and equipment you are wearing. The higher your skill levels and Magic bonus, the less likely you are to get hit. You will also receive less damage from a spell. Something you want to add? With my usual teams I have been usually drinking just 1 dose super restore between prayer recharges (ie 10 minutes) when wearing ranging amulet instead of fury. Although I usually go with them on that time when every world has about 400-900 players. In case the world is more populated going with fury is better. Oh well, if I'm wearing fury, then I don't need that 1 dose but.. why I'm taking my supplies there in that case if I'm never using them? Link to comment Share on other sites More sharing options...
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