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More High Score categories


GulfKid

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-Most PKs.

 

 

 

A "point system" could be implemented to keep track of how many PKs you've gotten over a certain period of time. Say, a month. (to give new PKers an equal shot at getting onto the boards) Could be divided into wilderness PKs and arena PKs.

 

 

 

 

 

 

 

-Richest players

 

 

 

 

 

 

 

 

 

 

 

These could be put into the current hiscores to add a little change of pace in the competitiveness of the game.

 

 

 

 

 

 

 

You can think of more, these are all I could think of.

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PKs, fine. However, I think having a "richest" category on the high scores would make even more players care too much about accumulating gp. I don't think JAGeX wants that. I think they'd prefer that the playing community has more balanced interests as a whole.

 

 

 

 

 

 

 

lpinkus

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No and no.

 

 

 

 

 

 

 

The PK system could be badly abused by several people killing each other.

 

 

 

I don't really like the richest players table either. There would be many practical difficulties in setting it up. What's the value of phats, for example? Prices keep changing all the time.

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I disagree with both idea's.

 

 

 

 

 

 

 

The Pking system would be much to easy to cheat at just have 10 of youre friends keep walking from lumbridge to a certain place in the wildy on lvl 3 accounts and wait for them there with a steel twohander.

 

 

 

 

 

 

 

And I think the wealth highscore would increase the amount of scamming and false accusations.

f2p skilltotal 1050+

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Lol, this have been up so many times..

 

 

 

 

 

 

 

Pk: No.. Then you'll just kill your friends... :roll:

 

 

 

 

 

 

 

Wealth: Scamming and hacking... :roll:

99 ranged | 99 magic | 99 defence | 99 hitpoints

Remember, it's just a game

Feel free to add me on RS. :) Always ready for a chat.

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No and no.

 

 

 

 

 

 

 

The PK system could be badly abused by several people killing each other.

 

 

 

I don't really like the richest players table either. There would be many practical difficulties in setting it up. What's the value of phats, for example? Prices keep changing all the time.

 

 

 

 

 

 

 

um maybe if the pk ranking was for the amound of different people killed, compared to the amount of different people youve been killed by. there could be a way to figure it out, dont just disregard it because u cant think of anything

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currently smithing

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I would prefer a death counter rather than a kill counter, or even better, have both. Would save people from 1 iteming or 3 iteming as they would get a death on their record if they died. You could even add time penalties depending on how many deaths you've had but I think having a death on their record would be enough.

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99 Magic, 99 Defence, 99 Strength, 99 Attack, 99 Hitpoints, 99 Fletching, 99 Woodcutting, 99 Firemaking, 99 Thieving, 99 Ranged, 99 Prayer, 99 Cooking, 99 Fishing

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  • 4 weeks later...

QPs would be good, but it would have to work the same way as all other hiscores, otherwise it would be pointless. The only usefull difference would be if there was a way of seeing exactly which quests were completed, and maybe have a separate score for f2p, since there is a BIG difference between f2p and p2p questing.

Suzanne Vega

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tokin rite wurx gud!

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QPs would be good, but it would have to work the same way as all other hiscores, otherwise it would be pointless. The only usefull difference would be if there was a way of seeing exactly which quests were completed, and maybe have a separate score for f2p, since there is a BIG difference between f2p and p2p questing.

 

 

 

 

 

 

 

Well, since MANY (thousands of people) have the same amounts of qp, wouldn't it be best if they just showed them when you looked somebody up?

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