Lore Posted October 25, 2009 Share Posted October 25, 2009 So I just finished crafting 90k essence on an f2p world, and it occurred to me that I should probably have worked out whether it was more effective to stop and rest, instead of just walking and running.A bit late perhaps, but why not |^_^| After a little work, i realised that there was alot more potential in this, and that the ultimate goal of this should be to develop a formula, relating Agility Level and Weight to Run Energy times. With this we can do:* Calculation of a breakeven weight on F2P* Calculation of a breakeven weight given an agility level* Run Restore times given an agility level* Running Time given an agility level and weight I've put everything in here, but just skip to the bottom if you're not interested in helping/understanding this. Hypotheses For resting to be effective, you have to cover more extra distance running with the energy you gain(as opposed to walking) than you lose during the time spent resting.The two factors that affect your energy are weight and your agility levelThe two important concepts for determining efficiency are your Energy Restore Rate and your Energy Depletion RateThere are three types of energy restore: Natural Restore, Resting Restore, and Musician Resting Restore Running speed is exactly double that of walking speedWeight has no effect on your energy restore rate Weight affects your energy depletion rate, and is not a linear function.Agility affects your energy restore rate, and should be a linear function. DataIn my measurements, I can only be accurate to the nearest second, so the shorter times are going to be noticeably less accurate. Energy Depletion Time to use 100% energy (1 agility) 1kg 64.5 seconds 2 e/s 15kg 49 seconds 2.49 e/s 25kg 44 seconds 2.72 e/s 51kg 33.5 Seconds 3.43 e/s 140kg 31.5 Seconds 3.61 e/s 280kg 30 seconds 3.78 e/s Base Restore Time to restore 100% Energy Sixthplumber (1 agility) Natural Restore: 225 seconds 4/9 e/s 0.45 Rest With Musician: 26 seconds +177/52 e/s 3.4 Rest Without Musician: 34 Seconds +382/153 e/s 2.5 Lorexvath (80 agility) Natural Restore: 109 seconds 100/109 e/s 0.92 Rest With Musician: 18 seconds +167/36 e/s 4.64 Rest Without Musician: 28 Seconds +2025/763 e/s 2.6 Fraggl3s (20 agility) Natural Restore: 191 seconds 100/191 e/s 0.52 Rest With Musician: 26 seconds Rest Without Musician: 34 Seconds Pieman371 (56 Agility) Natural Restore: 136 seconds 25/34 e/s 0.74 Rest With Musician: 21 seconds Rest Without Musician: 31 Seconds Calculations Formula: Average Walking Speed = (Time Running * 2 + Time Walking)/(Time Running + Time Walking) Average Resting Speed = (Time Running * 2)/(Time Running + Time Resting) Time Running = 100 / (Energy Depletion - Base Restore) Time Walking = 100 / (Natural Restore) Time Resting = 100 / (Base Restore + {Rest Restore | mRest Restore}) Energy / Second = (100 +- (Time * Natural Restore))/ Time F2P Average SpeedsNatural: 225 seconds walking for every 64.5 seconds running Sa = (225 + 64.5*2)/289.5 Sa = 354/289.5 Sa = 1.22798 Resting (normal): 35 seconds resting for every 64.5 seconds running Sa = (35*0 + 64.5*2)/(35+64.5) Sa = 129/99.5 Sa = 1.296482 Resting (musician): 26 seconds resting for every 64.5 seconds runnning Sa = (26*0 + 64.5*2)/(26+64.5) Sa = 129/90.5 Sa = 1.425414 F2P Breakeven WeightGiven:Natural Restore = Time Walking = 225 seconds = 0.45 e/s Rest Restore = 34 Seconds = 2.5 e/s Time Running = xUsing:Average Walking Speed = Average Resting Speed (Time Running * 2 + Time Walking) / (Time Running + Time Walking) = (Time Running * 2) / (Time Running + Time Resting) (2x+225)/(x+225) = (2x)/(x+34) X = 48.726 Time Running = 100 / (Energy Depletion - Base Restore) 48.73 = 100 / (Energy Depletion - 0.45) Energy Depletion = 100/48.73 + 0.45 = 2.49 By the data I collected with sixth, 2.49 e/s equates 15kg P2P Equations None Yet. Results F2P If you are carrying more than 15kg, it is faster to keep walking, and run when it recharges naturally.If you are carrying less than 15kg, it is faster to stop and rest, when you run out of energy. Carrying 1kg, average speeds are:(1 is walking speed)Walking - 1.23Resting - 1.29Resting at a Musician - 1.42 P2PNone Yet.:'( How You Can Help To take this any further, we need two equations. One for the Energy Depletion Rate, and one for the Restore Rates.I'm not sure if I have enough data at the moment to work either out, let alone do it reliably. Once we have them, simply substituting these into the equations for Walking and Running speed will make them work for P2P :) I need more data sets to work with. If you have some spare time, time how long it takes your energy to recharge from 0:While standing stillWhile restingWhile Resting at a musician. I would very much appreciate it if you could help me out and submit your results in this format. You will be credited for helping. Username: Agility Level: Standing: Resting: Musician Resting:Also, if anyone is aware of any F2P items heavier than a Rune Platebody, I would like to know (to help with energy depletion). Xkcd | Misfile | Least I Could Do | Explosm | Schlock | Blog Link to comment Share on other sites More sharing options...
Cptbaker08 Posted October 25, 2009 Share Posted October 25, 2009 I'm sure that Agility doesn't, or shouldn't, affect you restoration as they changed that when they updated agility a few months ago. But that's only in F2P, it still affects P2P. I can't tell if you used agility for doing F2P or not. And if you're a P2P member on a F2P world idk if agility affects that either. Just something i was thinking about when reading it. [hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10GWD:CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1DKs: Dragon Hatchet x3 Beserker Ring x1[/hide][hide=Completed Goals]Achieved April 26, 2009Achieved Sept. 15, 2009Achieved Nov. 21, 2009 Jan. 10, 2010 Achieved Mar. 5, 2010[/hide][hide=Goals][/hide] Link to comment Share on other sites More sharing options...
Lore Posted October 25, 2009 Author Share Posted October 25, 2009 Agility no longer has any effect on F2P servers, they updated that a little while ago. I'm not sure what you mean by 'restoration weight' Xkcd | Misfile | Least I Could Do | Explosm | Schlock | Blog Link to comment Share on other sites More sharing options...
Cptbaker08 Posted October 25, 2009 Share Posted October 25, 2009 Fixed it. And i know they updated it. Since you said in the beginning that it was in F2P, i thought you were meaning all test were F2P. Didn't notice when u changed from F2P to P2P. [hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10GWD:CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1DKs: Dragon Hatchet x3 Beserker Ring x1[/hide][hide=Completed Goals]Achieved April 26, 2009Achieved Sept. 15, 2009Achieved Nov. 21, 2009 Jan. 10, 2010 Achieved Mar. 5, 2010[/hide][hide=Goals][/hide] Link to comment Share on other sites More sharing options...
Gandalf14141 Posted October 25, 2009 Share Posted October 25, 2009 Once you get the P2P selection finished, can you please PM me? As I am intrigued about this now lol. Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide] Link to comment Share on other sites More sharing options...
Hogi Posted October 25, 2009 Share Posted October 25, 2009 Username: The_Hogi Agility Level: 73 Standing: 1 min, 52.4 sec Resting: 29.8 sec Musician Resting: 18.1 sec Link to comment Share on other sites More sharing options...
CowLayEgg Posted October 25, 2009 Share Posted October 25, 2009 Wow that's a lot of data.All I know is that if you have a musician on your route to the altar, use it. Link to comment Share on other sites More sharing options...
Sinkhan Posted October 25, 2009 Share Posted October 25, 2009 This has been stuck in the back of my head for a really long time, but realized it would be a huge undertaking. Glad to see someone with enough initiative to actually do this :thumbup: I'll post some data at some point. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Lets_3ekout Posted October 25, 2009 Share Posted October 25, 2009 That's some nice maths there. I don't have any statistics myself yet, but was interested to see the relation between weight and run time. I can't find if you got the formula but my studies involve this very same type of data analysis, so I decided to count it :razz: Anyway, this is all based on your 5 data samples (3 is a bare minimum, so 5 is actually more than enough). Time ran - Independant variable (X) Weight - Dependant variable (Y). As you said, these do not share a linear relationship. Possible transformations are log(x), log(y), 1/x and 1/y. The only transformation that really works for this data is log(y) =x, the rest leave too big of a pattern.With a correlation coefficient of ~0.95597 (meaning it's roughly 96% accurate based on the actual data), the formula is "log(weight) = 4.1459 - (0.0634 * time running)". Since most people would use this formula to find time running, I think it might be more handy to put it this way "time running = (log(weight) - 4.1459) / -0.0634". Using this formula for values above 280 or below 1 is extrapolation and accuracy can't be guaranteed (infact, it simply doesn't work with a value of 0 or lower. ). This probably won't help you since you've already covered the maths, but I just find it interesting to see the formulas that jagex devises. Maybe someone else will have a use for the formula some day :-D A Draconic Guide V1.4, Fimer - Multi-Timer Farming Timer V3.Dragon Boots: 39|Abyssal Whips: 16|Dark Bows: 1| Link to comment Share on other sites More sharing options...
Lore Posted October 25, 2009 Author Share Posted October 25, 2009 I've got my hands on a timer now, so I'm going to redo the times for my accounts. Hopefully it'll be a bit more accurate.. (I had been using the windows clock before) Still looking for more datasets, if anyone has a spare minute or two Thanks for the input Phillip =)I hadn't gotten around to looking at that yet, my sister has my graphics calculator now that I finished VCE, so I've been looking for a decent online graph plotting tool. As for the general formula, it looks as it's going to be either a log(x) function [ as log(y) is really just an exponential and doesn't really fit], or an inverted inverse function (1/x, I just wanted to say 'inverted inverse' ^.^). Either graph will have to be shifted left, to accomodate times (when I get some) for negative weight. Xkcd | Misfile | Least I Could Do | Explosm | Schlock | Blog Link to comment Share on other sites More sharing options...
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