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Should the abyss be moved deeper

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Runecraft update - 13th June 05

 

 

 

 

 

 

 

Finally, we have added a Zamorakian mage to the members worlds who will assist RuneCrafters who have done the Rune Mysteries Quest with a potentially dangerous, yet also potentially faster method of RuneCrafting, but you might first have to do a little favour for him...

 

 

 

 

 

 

 

 

 

 

They said it was dangerous...lvl 5 wilderness..pfft..

 

 

 

 

 

 

 

it should be moved deeper, what are your views?

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De_Pk - Level 117 - Banned September 30th '06.

5 is actually alot more dangerous than you think, pkers know that this is a good source to craft runes and alot of the times you will see pkers out at the mage who will bind someone and try to kill them, and quite often, it works. Ive seen people pk things from full black dragonhide up to whips between that 0 and 5, so you should go and try making some runes yourself with the abyss and you will see what I mean.

Definately not. It is dangerous enough in level 5 wild, with many worlds having AT LEAST one pker, usually more. Also, the fact it skulls you, and drains your prayer, makes it even more dangerous. It is not just a leisurely stroll through the wilderness, to be instantly taken to your alter.

 

 

 

 

 

 

 

:evil:

Plus, if they put it too much deeper it would become ineffective.

Plus, if they put it too much deeper it would become ineffective.

 

 

 

 

 

 

 

 

 

 

 

(y) correct, and plus dangerous i think theyre reffering to monsters inside it

Lol, well it's definetly not obvious that this idea has been thought up by a pathetic Abyssal pking noob who obviously can't pk the real way in high wilderness when the other person is FULLY armored. Oh no...what would give anyone this accusation? :lol:

 

 

 

 

 

 

 

Sorry, but level 5 wilderness is fine, because you forgot one small detail: The crafter usually isn't wearing much to protect themselves with, is always skulled, and always has 0 prayer. (Unless they drink a pot before they go, which is a waste) That to me is such a clear advantage over the crafter, that moving it anywhere more north would not only show poor judgement on your part, but lack of sensibility on Jagex's part.

 

 

 

 

 

 

 

...Not that they'd be so naive to do this anyway.

 

 

 

 

 

 

 

(Plus, moving it anywhere more north would result in it being further away than most altars from banks, making it pointless anyways.)

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|2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer|blogbutton.png

if ur going for more than once ur skulled and u loose all ur armour and theres like lvl 70+ in there. also alot of people have pures which are low lvl so u can easily get pked in lvl5

another proposition from a noob pker, in search for easy ownage and taking profit of the skull and prayer drain.

 

 

 

 

 

 

 

I would only agree if people were not skulled going in the Abyss( what r the reason for this skulling,,)and pryer not drained down (at least back to normal when you go ut of abyss o)

 

 

 

 

 

 

 

You want those easy kills? Train your magic to bind and teleblock instead of peewing

No.

For the circumstances level 5 wilderness is very dangerous considering the pkers know where rcers will be and the fact if they do find someone around their level they are almost certainly dead because they have no prayer or food. On top of that they won't have very good armour if any armour at all because they are trying to get the minimum weight.

 

 

 

 

 

 

 

I've been Pked several times by people in the level 120+ range whilst rcing all you have to do is pot up, entangle them, pray and unleash all your dagger specs on them, they can't heal, they can't move, they can't pray, I would say it's already dangerous.

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99 Magic, 99 Defence, 99 Strength, 99 Attack, 99 Hitpoints, 99 Fletching, 99 Woodcutting, 99 Firemaking, 99 Thieving, 99 Ranged, 99 Prayer, 99 Cooking, 99 Fishing

No it shouldnt be moved further up, why because then we would have even more mages in cheap robes with saphire/ruby ammys out trying to get something for nothing(who natuarally teleport when confronted with an equiped irate rc'er).

 

 

 

 

 

 

 

Personally when I rc'ed with the abyss before I quit, out of 13 people who attacked me(none killed me) only 3 had glorys, pretty sad really.

there are no stupid questions

just way too many inquisitive idiots

balance is scary to people who like things easy for them

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No way. We dont need lvl 120 somthings camping that place.

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take your best gear and pk the runcrafterpk'ers!

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R.I.P. Shiva and Steve

take your best gear and pk the runcrafterpk'ers!

 

 

 

 

 

 

 

I did that once. Some pathetic level 103 pk'd me when I was doing deaths. I went back with all my best mage armor and dragon dagger (s) and pk'd the crap out of him. He was skulled because he had attacked me prior to that, and I got a nice set of lovely blue mystic robes, my glory and the one he had on, an ancient staff, and a pair of wizard boots. :lol:

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|2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer|blogbutton.png

 

take your best gear and pk the runcrafterpk'ers!

 

 

 

 

 

 

 

I did that once. Some pathetic level 103 pk'd me when I was doing deaths. I went back with all my best mage armor and dragon dagger (s) and pk'd the crap out of him. He was skulled because he had attacked me prior to that, and I got a nice set of lovely blue mystic robes, my glory and the one he had on, an ancient staff, and a pair of wizard boots. :lol:

 

 

 

 

 

 

 

Similar thing happened when a level 126 killed me there, came back with ranged and redbarred him when he was in full ahrims, wasn't expecting to kill him just to scare him, anyhow he teled.

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99 Magic, 99 Defence, 99 Strength, 99 Attack, 99 Hitpoints, 99 Fletching, 99 Woodcutting, 99 Firemaking, 99 Thieving, 99 Ranged, 99 Prayer, 99 Cooking, 99 Fishing

take your best gear and pk the runcrafterpk'ers!

 

 

 

I always try, but they just log/tele as soon as they see you. :cry:

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