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The Promised Land


Nero

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Then whats the point of using battle tactics if its just going to be run trough a simulator?

 

and I never had more than one army on a territory, I just swapped 25k troops with another 25k troops

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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Then whats the point of using battle tactics if its just going to be run trough a simulator?

That's why I'm asking what you guys think. I might be able to take control of them and modify the tactics to what I've been told they should use, but I'm not 100% sure on that right now.

It's just a rough idea.

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Maybe. It did seem like a fun idea though :P

 

Ah, we'll go the way the game is set up for now, then.

 

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I need the numbers for the two armies that are going against each other this round (troop types, how many of each), and battle plans (Rocco has sent me his battleplan already).

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A great battle was fought in the marshes of Zarmaa this year. The Tribe of Rocco held strong against the Py(fffuu forget the name) tribe. The Py advanced in layered formation, but met a strong line of spearmen. Their archers and swordsmen caused heavy casaulties to the tribe of Rocco, but suddenly the Roccoian cavalry bursted out from the flanks, scattered the archer force, and then smashed into the rear of the Py's battleline. The Py army was completely routed and then chased down by the Roccoian cavalry.

 

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Pie I think you have another army you can place now, though, so you're not completely gimped.

 

[hide=Regional Map T5]gE8hL.png[/hide]

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Same army setup as before, advancing east, using the same strategy as the army that was defeated.

Well that's sure a recipe for success.

East of where they are is currently untaken land. What's your point?

Oh sorry, thought you were attacking Rocco again, I was thinking "Why the hell is he using the same strategy that just failed?"

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Replenishing numbers this turn. All swordsman have garisoned at base camp and bunkered down behind any defensive terain they can find. Archers have taken the overlooking high ground to keep look out, and shoot at anything unfriendly. There will be a round the clock watch and alert system incase of intruders.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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2 years until army is finished

4 years until port is finished

The horde is moving back to its costal province, and awaiting to ambush any hostiles.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Harbor construction begins now. Same defensive strategy as before.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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2nd army to attack white nation underneath it. The westward persuasion first of course. Same usual tactic (if it ain't broke don't fix it)

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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zzzzzmap.png

 

lol img#1324. So close to numeric order...

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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2nd army takes last white territory in my region. Must I repeat the fact that I'm redundant in my strategy? I think I get my harbour tommorow.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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