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FOG Changes?


upthebanner

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Hi all,

Ihave recently been playing alot of FOG in f2p (not a member) and have noticed that there are now very few runners and house huggers. Why is this? I assume that the time allowed before going back into houses has increased and that the minimap allows the player to see more but I do not know whether this is true or not. I am of course delighted and in about 50 games only had three runners (including a level 118 who after approx 7 mins only got 920 charges and then killed me in about 30 seconds - You know who you are just stop it!!!!). Any way can someone point me to a place I might find the up dates if they exist? Thanks in advance.

Regards Tomb490

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Most runners/hiders/campers are normally just new the game. In some cases they're not and i admit that is annoying. However its not a problem for me as i have special ways of tracking down these people and tearing them to shreds.

 

The most annoying thing about the game is the people that mage train, i don't have much of a problem with runners anymore because they are there just to play the game, whereas mage trainers are just there to ruin it for people who actually want to play.

 

Nothing has changed apart from the fact that more and more people have realised that it's more beneficial to not run and hide since you get very few/no charges.

 

Get p2p - i'm in world 92 all the time :)

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I find that I do get more charges by running, hiding, house hugging, etc; but it isn't really worth the trouble/time.

But nothing has changed gameplay wise, except the timer on house portals.

 

If you're facing an opponent who is clearly stronger than you, then running is your only option if you want to win. You have no chance of being more successful at tanking than they will be. Thus running, hiding, and camping is the only way to win. And to me, that is keeping in the very spirit of the game.

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I beg to differ to the above post. Running is not the only option and is not in the spirit of the game. (I understand the game was designed to be played this way but things have changed, it's almost an 'unwritten law') As i said above i don't have a problem with them but only because there are predictable.

 

I'm good friends with subzero who is in the top 10, he's not even level 90.

At rank 400 and something he can still down me easily and i'm a level 118.

 

Any player within 40 - 50 levels of another player is quite capable of winning.

 

It's nothing to do with how strong you are, it's just technique - prayer switching and armour switching when defending and then how you mix melee, range and magic and then how you use your special attack. There is some complexity to it all.

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I beg to differ to the above post. Running is not the only option and is not in the spirit of the game. (I understand the game was designed to be played this way but things have changed, it's almost an 'unwritten law') As i said above i don't have a problem with them but only because there are predictable.

 

I'm good friends with subzero who is in the top 10, he's not even level 90.

At rank 400 and something he can still down me easily and i'm a level 118.

 

Any player within 40 - 50 levels of another player is quite capable of winning.

 

It's nothing to do with how strong you are, it's just technique - prayer switching and armour switching when defending and then how you mix melee, range and magic and then how you use your special attack. There is some complexity to it all.

 

First of all, let me note that I'm coming from a purely F2P perspective.

 

I'd still like to argue that it is indeed in the spirit of the game. Why on earth would Jagex make your stats so much less effective as the hunted? I'm sorry to say this, but armour means very little in FoG, at least in an F2P setting.

 

As for your friend subzero, there are a few considerations:

 

-It's a clear that the majority of people playing FoG are only training magic and usually use little effort to actually kill you. You'd only need to use pray mage and perhaps use some dhide and last longer than they would. If nothing else, you'd most likely be able to decimate them the next round since they're not as interested in winning. Even more, they could be fail-casting a spell, essentially giving you 5k free charges and a win.

 

-there are almost as many people under level 80 as there are training mage who play FoG. Given this, subzero is also high level for a pure (zerker or 1 def I cannot say because of the HS tables), which may explain why he was so capable of taking you down while you tanked at the center even at level 118. Taking both of these into account, it's easy to say that he's very efficient at taking down most opponents.

 

When pures fight in other PVP settings, their main crux is lacking the defence to block hits and thus needing to pay more attention to their health as they are so much more susceptible to damage. Take out retaliation from the equation, have them standing still like most "tankers" do at the center, where defensive stats are reduced even more, and you've just turned on easy mode for people like subzero

 

-to expand on my point about armour, the reduction in effectiveness of your stats combined with the effects of standing at the center makes armour have very little effect. It's like fighting Jad with even Karil's or armadyl armour on. You can boost your armour as much as you want, but for the most part, the attacks will still get through since your stats and their stats have such a wide gap. I've beaten level 120s on F2P as a level 90 because they tanked at the center while I ran. Why? Because despite their efforts to utilize dragonhide and rune armour, I still managed to land a hit 90% of the time. Prayer is the only thing that can effectively make a difference.

 

Gathering all of these factors together, it's quite clear that bringing up subzero perhaps wasn't the best example to argue against my points. Tbh, to get his level of ranking would take more raw stats and dedication to the game than just "switching armours and prayers" as you've said, but of course subzero still deserves respect for getting that high on the boards.

 

Ergo, from all that has been said, running, hiding, camping, are all completely legitimate ways to play the game. As for whatever defamatory attack anyone may throw, it's time to throw down or shut up. :twisted:

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People tank in the center, for the following reasons.

 

1) It's easier.

2) Rounds end quicker, which equals more tokens per hour.

3) Training magic.

 

Those are pretty much the only reasons why I only center-tank now.

 

The only change in FOG that I know of is that your opponent appears above other players.

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People tank in the center, for the following reasons.

 

1) It's easier.

2) Rounds end quicker, which equals more tokens per hour.

3) Training magic.

 

Those are pretty much the only reasons why I only center-tank now.

 

The only change in FOG that I know of is that your opponent appears above other players.

Another change is you need 18 ppl to start a fog game; it was also a hidden update I think. Except for 1 world there's no way to start fog games with an 18 ppl requirement; I can't even start games in an official, not main world.

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Thanks for replies. Setting aside the arguments to and for running/hiding it appears that there have been two changes:-

 

1. The timer for entering houses has changed. This has stopped alot of the house huggers who are my personal nightmare

2. Your opponents name appears at the top of the list- I had noticed this because you no longer have games where if you go on the death dot your opponent , if lower, cannot see you for a long time. This is good for lower levels but would surely discourage tanking in centre. It also reminds me of the unfairness of higher levels than yourself being unable to be just clicked on and you actually have to right click and select attack.

 

Are these really the only slight changes?

 

 

Edit - By the way if an opponent is just splashing on you I will warn them that if they do not try to kill I will commit suicide in the houses. This works and allows me to collect the exact number of charges (1600 in my case) which is most efficient.

Edited by upthebanner
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I think that runining and house hugging are perfectly legiment ways to play the game. I also think that training mage in fog is perfectly fine and i currently utilize it to get mage exp when i dont feel like buying runes to get to 55 mage. I feel that because using fist of gusix to train mage is one of the slower ways to train mage it is there loss even though hunting polar kebits only requires lvl one hunting and one trip provides at least 100 laws if you sell at min.

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