viktor_wins Posted January 10, 2010 Share Posted January 10, 2010 Do you still need anceint staff to auto cast anceint spells? THE REV HUNTER Link to comment Share on other sites More sharing options...
shawn3090 Posted January 10, 2010 Share Posted January 10, 2010 No, but the staff gives +10% magic damage, so it would be better to use it than a staff which doesn't give the bonus. [hide=Stats][/hide]"One death is a tragedy. A million deaths is a statistic."-Joseph Stalin Link to comment Share on other sites More sharing options...
viktor_wins Posted January 10, 2010 Author Share Posted January 10, 2010 well im gonna be going rock lobs and all the water runes is gonna be pretty expensiveim already wearing ahrim top ahrim bottom infin boots mage's book farseer helm seers ring THE REV HUNTER Link to comment Share on other sites More sharing options...
Arieondor Posted January 10, 2010 Share Posted January 10, 2010 All the more reason you'll want that added magic attack bonus :thumbsup: OT: I thought it was 15% bonus...? Link to comment Share on other sites More sharing options...
Troacctid Posted January 10, 2010 Share Posted January 10, 2010 I suppose ideally you'd use a Void Knight Mace, which gives you a +6 prayer bonus in addition to the +10% damage. A master wand would also be superior to an ancient staff, as it gives more magic attack and lacks the -1 prayer thing. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
warrior5024 Posted January 11, 2010 Share Posted January 11, 2010 you won't get a noticeable difference with the 10% magic boost, so use a water staff. So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
Cptbaker08 Posted January 11, 2010 Share Posted January 11, 2010 you won't get a noticeable difference with the 10% magic boost, so use a water staff.Well its actually a 10% boost to damage, meaning you will get a notice in how much exp u get. [hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10GWD:CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1DKs: Dragon Hatchet x3 Beserker Ring x1[/hide][hide=Completed Goals]Achieved April 26, 2009Achieved Sept. 15, 2009Achieved Nov. 21, 2009 Jan. 10, 2010 Achieved Mar. 5, 2010[/hide][hide=Goals][/hide] Link to comment Share on other sites More sharing options...
warrior5024 Posted January 11, 2010 Share Posted January 11, 2010 you won't get a noticeable difference with the 10% magic boost, so use a water staff.Well its actually a 10% boost to damage, meaning you will get a notice in how much exp u get. Not different in charms per hour, and I'm positive the money saved by using water staff will far outweight the extra EXP granted by a small damage boost, So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted January 11, 2010 Share Posted January 11, 2010 you won't get a noticeable difference with the 10% magic boost, so use a water staff.Well its actually a 10% boost to damage, meaning you will get a notice in how much exp u get. Not different in charms per hour, and I'm positive the money saved by using water staff will far outweight the extra EXP granted by a small damage boost,Ice burst requires 4 chaos, 2 death and 4 water.4 chaos=372 (93*4)2 death=784 (392*2)4 water=140 (35*4)Total=1296 (372+784+140) 1296/10=129.6 You save 10gp per cast, but you lose out on a nice magic and/or prayer bonus. That means you sav about 5k/hour, but it takes longer per kill. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
brunokiller Posted January 11, 2010 Share Posted January 11, 2010 Cost of one water burst(no water staff) is 1296 gp ^ With water staff the cost is 1156. Let's say the spells do x damage. Then the water staff user pays 1156 gp for x damage, and without water staff, you pay 1296 gp for 1.1 * x damage. Cost per damage is therefore 1156/x gp for the water staff user, and 1178/x for the master wand user. The immense magic attack bonus of the master wand outweighs this. My blog Link to comment Share on other sites More sharing options...
meb Posted January 11, 2010 Share Posted January 11, 2010 The added +10% to spell damage outweighs any water rune costs. Retired 2146 overall - 136 combat - 6 skillcapes Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now