Vio Posted January 19, 2010 Share Posted January 19, 2010 Dwarf cannons break non-multi combat zone rules. A person can take a cannon to green dragons in non-multi combat zone in the wilderness and it can blast away 3-4 dragons at a time. The owner can sit back and relax, and simply collect the bones/hides to gain easy cash. It gives them an unfair advantage over other players because they do not have the ability to attack multiple NPCs at once. Sometimes, the fire rate is so powerful it hits as soon as the dragons respawn, so if the cannon is correctly placed, others don't even have a chance of getting a click to attack. The same goes for all single-combat areas, not just drags. They are like dragon claws - overpowered and excessive to the people who have them. IMO, cannons should not be allowed in non-multi. Discuss. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted January 19, 2010 Share Posted January 19, 2010 Do a black demon task in travely with a cannon and do one without. Its a massive speed increase, same goes for hellhounds and a few other npc's. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
K4ylan Posted January 19, 2010 Share Posted January 19, 2010 No, they should be allowed. Why? Because they're expensive to maintain, and they don't break the multi-combat rules. You can range as many monsters as you want from a safespot with range even in a single-way area. The cannon works the same way. There's a simple solution: hop worlds. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
DemonicSushi Posted January 25, 2010 Share Posted January 25, 2010 No, they should be allowed. Why? Because they're expensive to maintain, and they don't break the multi-combat rules. You can range as many monsters as you want from a safespot with range even in a single-way area. The cannon works the same way. There's a simple solution: hop worlds. indeed Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 26, 2010 Share Posted January 26, 2010 Range and mage can already do this, with or without a cannon. All you need to do is stay in a safespot (like when using a cannon), hit one monster, then hit another, then another, etc. until you want to hit the first again. Time it right and you hog 3-4 monsters to yourself in a single-combat zone. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
K4ylan Posted January 27, 2010 Share Posted January 27, 2010 Range and mage can already do this, with or without a cannon. All you need to do is stay in a safespot (like when using a cannon), hit one monster, then hit another, then another, etc. until you want to hit the first again. Time it right and you hog 3-4 monsters to yourself in a single-combat zone. I said that. But it proves the point further ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 27, 2010 Share Posted January 27, 2010 Range and mage can already do this, with or without a cannon. All you need to do is stay in a safespot (like when using a cannon), hit one monster, then hit another, then another, etc. until you want to hit the first again. Time it right and you hog 3-4 monsters to yourself in a single-combat zone. I said that. But it proves the point further So you did. My bad. I kinda read through the replies quickly. On a similar note, I think that Summoning should also be allowed in single combat, although perhaps not against players for obvious reasons (steel titan scrolls). ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Youmu Posted January 27, 2010 Share Posted January 27, 2010 Cannons should be allowed to do that. In fact, Range and Magic can already do this, as mentioned earlier. (Ranging 2 flesh crawlers at once ftw!) And yeah, I agree that summoning should be allowed in single combat. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
DemonicSushi Posted January 27, 2010 Share Posted January 27, 2010 Cannons should be allowed to do that. In fact, Range and Magic can already do this, as mentioned earlier. (Ranging 2 flesh crawlers at once ftw!) And yeah, I agree that summoning should be allowed in single combat. yes summoning should definitely be allowed, the only place you can use them in the whole [bleep]ing runescape world is GWD and some rare useless locations >.> Link to comment Share on other sites More sharing options...
Saunamajuri Posted January 29, 2010 Share Posted January 29, 2010 Cannons should be allowed to do that. In fact, Range and Magic can already do this, as mentioned earlier. (Ranging 2 flesh crawlers at once ftw!) And yeah, I agree that summoning should be allowed in single combat. yes summoning should definitely be allowed, the only place you can use them in the whole [bleep]ing runescape world is GWD and some rare useless locations >.>Other bosses? Runecrafting? Dragons? Woodcutting? Fishing? useless location? "An Amateur practices until he can get it right. A Professional practices until he can't get it wrong." Quests just keep bringing me back to this game. Link to comment Share on other sites More sharing options...
Sir_Squab Posted January 29, 2010 Share Posted January 29, 2010 The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
DemonicSushi Posted January 29, 2010 Share Posted January 29, 2010 The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed. ...how would you know>>? Link to comment Share on other sites More sharing options...
squidsquash Posted January 29, 2010 Share Posted January 29, 2010 It gives them an unfair advantage over other players... How is it an unfair advantage if you have the option to do the same? If you can't beat em, join em. Link to comment Share on other sites More sharing options...
Obtaurian Posted January 29, 2010 Share Posted January 29, 2010 As Paul says, "if you can't keep up, get bigger." Paraphrased, of course. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Sir_Squab Posted January 29, 2010 Share Posted January 29, 2010 The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed. ...how would you know>>? Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic. Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
DemonicSushi Posted January 29, 2010 Share Posted January 29, 2010 [Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic. Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one. Lol it has nothing to do with programming xDits jagex's personal choice =] OT: Cannons are a wonder but i despise those who do green dragons with them all day Link to comment Share on other sites More sharing options...
3hitm4g3u Posted January 30, 2010 Share Posted January 30, 2010 The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed. ...how would you know>>? Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic. Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one. Lol Jagex can do anything they want. Link to comment Share on other sites More sharing options...
Kalafai Posted January 30, 2010 Share Posted January 30, 2010 The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed. ...how would you know>>? Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic. Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one. Lol Jagex can do anything they want.apparantly even tell us they'd need to rewrite the entire single combat area coding. Link to comment Share on other sites More sharing options...
Alex_Ewan_1 Posted February 15, 2010 Share Posted February 15, 2010 I see no problem with cannons at all. There will always be a world wothout a cannon at the spot you wish to use combat. Some people prefer expensive, easy exp rather than cheaper, harder to earn exp. Goals achieved: lvl 99 Cooking, Fishing and Fletching.Surrey CC and Liverpool FC fan for life! Link to comment Share on other sites More sharing options...
Saunamajuri Posted February 15, 2010 Share Posted February 15, 2010 As stated many times, you can attack multiple npc from safe spot even in 1vs1 area with magic, ranged, hell even melee is able to do that as long as you dont get hit. "An Amateur practices until he can get it right. A Professional practices until he can't get it wrong." Quests just keep bringing me back to this game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now