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Cannons in non-multi


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Dwarf cannons break non-multi combat zone rules.

 

A person can take a cannon to green dragons in non-multi combat zone in the wilderness and it can blast away 3-4 dragons at a time. The owner can sit back and relax, and simply collect the bones/hides to gain easy cash. It gives them an unfair advantage over other players because they do not have the ability to attack multiple NPCs at once. Sometimes, the fire rate is so powerful it hits as soon as the dragons respawn, so if the cannon is correctly placed, others don't even have a chance of getting a click to attack. The same goes for all single-combat areas, not just drags. They are like dragon claws - overpowered and excessive to the people who have them.

 

IMO, cannons should not be allowed in non-multi. Discuss.

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Do a black demon task in travely with a cannon and do one without. Its a massive speed increase, same goes for hellhounds and a few other npc's.

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No, they should be allowed. Why? Because they're expensive to maintain, and they don't break the multi-combat rules. You can range as many monsters as you want from a safespot with range even in a single-way area. The cannon works the same way. There's a simple solution: hop worlds.

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No, they should be allowed. Why? Because they're expensive to maintain, and they don't break the multi-combat rules. You can range as many monsters as you want from a safespot with range even in a single-way area. The cannon works the same way. There's a simple solution: hop worlds.

 

indeed

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Range and mage can already do this, with or without a cannon. All you need to do is stay in a safespot (like when using a cannon), hit one monster, then hit another, then another, etc. until you want to hit the first again. Time it right and you hog 3-4 monsters to yourself in a single-combat zone.

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Range and mage can already do this, with or without a cannon. All you need to do is stay in a safespot (like when using a cannon), hit one monster, then hit another, then another, etc. until you want to hit the first again. Time it right and you hog 3-4 monsters to yourself in a single-combat zone.

 

I said that. icon_thumbs.gif

 

But it proves the point further

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Range and mage can already do this, with or without a cannon. All you need to do is stay in a safespot (like when using a cannon), hit one monster, then hit another, then another, etc. until you want to hit the first again. Time it right and you hog 3-4 monsters to yourself in a single-combat zone.

 

I said that. icon_thumbs.gif

 

But it proves the point further

 

So you did. My bad. I kinda read through the replies quickly.

 

On a similar note, I think that Summoning should also be allowed in single combat, although perhaps not against players for obvious reasons (steel titan scrolls).

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Cannons should be allowed to do that. In fact, Range and Magic can already do this, as mentioned earlier. (Ranging 2 flesh crawlers at once ftw!)

 

And yeah, I agree that summoning should be allowed in single combat.

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Cannons should be allowed to do that. In fact, Range and Magic can already do this, as mentioned earlier. (Ranging 2 flesh crawlers at once ftw!)

 

And yeah, I agree that summoning should be allowed in single combat.

 

yes summoning should definitely be allowed, the only place you can use them in the whole [bleep]ing runescape world is GWD and some rare useless locations >.>

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Cannons should be allowed to do that. In fact, Range and Magic can already do this, as mentioned earlier. (Ranging 2 flesh crawlers at once ftw!)

 

And yeah, I agree that summoning should be allowed in single combat.

 

yes summoning should definitely be allowed, the only place you can use them in the whole [bleep]ing runescape world is GWD and some rare useless locations >.>

Other bosses? Runecrafting? Dragons? Woodcutting? Fishing? useless location?

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The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed.

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The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed.

 

...how would you know>>?

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The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed.

 

...how would you know>>?

 

Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic.

 

Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one.

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my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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[

Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic.

 

Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one.

 

Lol it has nothing to do with programming xD

its jagex's personal choice =]

 

OT: Cannons are a wonder but i despise those who do green dragons with them all day

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The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed.

 

...how would you know>>?

 

Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic.

 

Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one.

 

Lol Jagex can do anything they want.

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The main, and really only reason combat familiars aren't useable in non-multi (combat familiars suck imo because they are usually too slow) is simple due to programming issues. The player and the familiar is viewed as a seperate entity, and the game does not allow two seperate entities to attack in single combat. If/when Jagex programs a way around this, they will be allowed.

 

...how would you know>>?

 

Pretty sure that was the original reason Jagex gave us for NOT using them in single combat when summoning first came out....Ok, well, I don't actually know that the player and computer are viewed as separate entities,but I do know that the reason they can't be used in single combat is because it was too hard to program them to. That's why the chaos tunnels came out in the first place. But this is a bit off topic.

 

Ontopic: I see no reason against it, even if it does annoy you. People who do not want cannons somewhere (usually) don't have one.

 

Lol Jagex can do anything they want.

apparantly even tell us they'd need to rewrite the entire single combat area coding.

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  • 3 weeks later...

I see no problem with cannons at all. There will always be a world wothout a cannon at the spot you wish to use combat.

 

Some people prefer expensive, easy exp rather than cheaper, harder to earn exp.

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As stated many times, you can attack multiple npc from safe spot even in 1vs1 area with magic, ranged, hell even melee is able to do that as long as you dont get hit.

"An Amateur practices until he can get it right. A Professional practices until he can't get it wrong."

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Quests just keep bringing me back to this game.

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