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DKS (mostly Rex)


Flareboy64

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I am a complete noob when It comes to the DKS, never tried them and never wanted to. Until my friend told me he got 2 d axes and a b ring off Rex in one night. So i thought 'hey, why not try and see if YOU can solo it'. Now I need some help, such as luring, what to wear and were to stand.

 

For luring, I hear you need a suicider to get Prime and the other King off of you. Is this needed, or can I just slip by them?

 

For Armor, is guthans/ void mace and claws of guthix good? Or should I just stick to slayer staff for maximum profit? And Since I'm 74 summ, should I bring a tort or bunyip? Money is not a problem at the moment, with a crisp 22m coin pile in my bank.

 

Thanks a lot,

 

Flareboy64/ OMG CHURRO

 

PS- Feel free to add me and ask if I want to go to DKS, someone there to help would be a big plus :thumbup:

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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http://www.tip.it/runescape/?page=dagannoth_kings.htm

There's a youtube video of the best lure on this forums somewhere, but its hiding from me at the moment.

 

IMO go with hybrids your first 2 or 3 trips. It avoids having to tele if you get prime on you, dying without anyone to bless as well as letting someone come with you to teach you. After that you can slip inside on a LS world then hop inside (dangerous if you manage to hop to a world with a noob inside which happened to me on Saturday, luckily he blessed).

 

CoG>slayer dart. Far faster kills which is more exp per hour, more kills per hour and therefore more gp per hour.

 

Your stats are fine, bunyip or fruit bat (bunyip would be easier on your first trip, but fruit bat is better in the long run) as you shouldn' t need more then bunyip/fruitbat and guthans.

 

O and if you want motivation last full trip 2 zerkers and 1 warrior (3 hours), last trip (1 hour) 1 d axe and 200k in various items.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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http://www.tip.it/runescape/?page=dagannoth_kings.htm

There's a youtube video of the best lure on this forums somewhere, but its hiding from me at the moment.

 

IMO go with hybrids your first 2 or 3 trips. It avoids having to tele if you get prime on you, dying without anyone to bless as well as letting someone come with you to teach you. After that you can slip inside on a LS world then hop inside (dangerous if you manage to hop to a world with a noob inside which happened to me on Saturday, luckily he blessed).

 

CoG>slayer dart. Far faster kills which is more exp per hour, more kills per hour and therefore more gp per hour.

 

Your stats are fine, bunyip or fruit bat (bunyip would be easier on your first trip, but fruit bat is better in the long run) as you shouldn' t need more then bunyip/fruitbat and guthans.

 

O and if you want motivation last full trip 2 zerkers and 1 warrior (3 hours), last trip (1 hour) 1 d axe and 200k in various items.

Ok thanks, I shall have to search for that video. And that seems like enough motivation for me :razz:

 

As for the melee part of hybriding, would it be better to use d hally or balmung since I can't afford a SGS

Edited by Flareboy64

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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Opps I think I worded that wrong.

When I said go with hybrids I meant you be the mage in a team with hybrids.

That way the hybrid(s) will take care of prime.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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I am a complete noob when It comes to the DKS, never tried them and never wanted to. Until my friend told me he got 2 d axes and a b ring off Rex in one night. So i thought 'hey, why not try and see if YOU can solo it'. Now I need some help, such as luring, what to wear and were to stand.

 

For luring, I hear you need a suicider to get Prime and the other King off of you. Is this needed, or can I just slip by them?

 

For Armor, is guthans/ void mace and claws of guthix good? Or should I just stick to slayer staff for maximum profit? And Since I'm 74 summ, should I bring a tort or bunyip? Money is not a problem at the moment, with a crisp 22m coin pile in my bank.

 

Thanks a lot,

 

Flareboy64/ OMG CHURRO

 

PS- Feel free to add me and ask if I want to go to DKS, someone there to help would be a big plus :thumbup:

LURING/SUCIDIER

Options:

 

1) Try your luck to get past the bosses without getting noticed. This is very tricky and high chance of getting noticed, so don't try this unless it's your last option.

 

2) Go to a lootshare worlds and since there are already players there, use that to your advantage and get to the spot where you kill rex.

 

3) Get a friend to sucidie or keep the ranged and magic boss busy while you sneak past to Rex spot.

 

I recommend 3, then 2 and at last 1. 2 and 1 should be done when you've become experienced

 

X-LOG - what's that?

You basically shut down the Runescape window, this makes your account get logged off after less than 1.30 minute. Players use X-log because the spinos (small creatures) very often attack you, making it hard to logout. So X-log is very important.

 

X-log safety measures:

1) Make sure your at the safe spot area

2) Pot up to good hitpoints and prayer (Over 80 Hitpoints and 60 prayer)

3) Shut down window of Runescape

4) Go to Runescape site and log back in a world of your choice

 

X-log uses:

1) Changing worlds

 

2) If Dagannoth Prime accidently attacks you. He uses magic and you SHOULD pray magic all the time when your in the cave. X-log IS to use if you Dagannoth Prime (magic boss) on you and your praying magic protect. Again, it's safe to X-log if you have magic protect up when Dagannoth Prime is on you.

So if you get Dagannoth Prime on you, then you know what to do. Once you X-log and re-log Prime will go back to his regular roaming area which is far away from where you safespot Rex.

 

Equipment

Here is the equipment i recommend to use:

Verac's helmet>Torag's helmet

Amulet of Fury>Amulet of Glory

Torag's/Dharok's/Guthan's platebody>Verac's>Granite platebody

Verac's skirt

Infinity boots>Dragon boots

Soul Wars cape>Fire Cape>Ardougne cloak>Trimmed skillcape

Barrow gloves

Ring of wealth or life, it's up tp you. I would go with ROW

Slayer staff

Dragonfire shield>Blessed spirit shield>Granite shield

 

General idea of a equipment setup:

As good ranged defence as possible, with good melee defense and decent prayer bonus. Ranged defence should be considered around 60%, melee defense around 30%, and prayer bonus around 10%.

 

Can't help much with inventory sorry.

 

Safespotting Rex

http://www.youtube.com/watch?v=PDqNyYCYtCI

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SirHemen gave some great advise, but for godsake don't use that spot.

It was the best spot, but now its horrible.

 

This is the one I was talking about

http://www.youtube.com/watch?v=uWJJVxNLVig

Skip to 3:55.

Thats the best spot, works 10/10 times if your on your own. Has a back up spot 2/3 steps north east, which if you fail using one of the 2 other spots (seaweed and theres a pre-corner spot) is a godsend.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Thank you both very much, I think I'll try my luck tonight :thumbsup:

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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One last question, should I get the void mace or just use the guthix staff? thanks

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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One last question, should I get the void mace or just use the guthix staff? thanks

I recommend you using Slayer staff casting Magic/Slayer dart. It's effective when it comes to damaging and is cheap. 35 Slayer points gives 250 Slayer/Magic dart casts! You need around 1000-2000 casts per trip.

 

Why Guthix claws?

To defeat Crashers. Claws of guthix hits more than Slayer dart, but it has a price:

1) Cast "Charge spell" now and then (Maximazing damage from 20, to 30!)

2) More runes used

 

Why Slayer Dart?

Cheap, good damage and no need to "check" if the "Charge" spell have worn off. Slayer dart is from my view way better than Claws of Guthix, but if you face a crasher then you loose.

 

Where does crashers go to mostly?

They go to fast spawn worlds, 1500+ players in them, making the spawn of Dagannoth Rex faster. So if you stay at a low spawn world, you should be good.

 

IF you choose to use Claws of Guthix, then...:

Use VOID MACE! It gives +6 Prayer bonus!

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One last question, should I get the void mace or just use the guthix staff? thanks

I recommend you using Slayer staff casting Magic/Slayer dart. It's effective when it comes to damaging and is cheap. 35 Slayer points gives 250 Slayer/Magic dart casts! You need around 1000-2000 casts per trip.

 

Why Guthix claws?

To defeat Crashers

 

Why Slayer Dart?

Cheap, good damage and no need to "check" if the "Charge" spell have worn off

 

Where does crashers go to mostly?

They go to fast spawn worlds, 1500+ players in them, making the spawn of Dagannoth Rex faster. So if you stay at a low spawn world, you should be good.

IF you choose to use Claws of Guthix, then...:

Use VOID MACE! It gives +6 Prayer bonus!

Hmmmm ok, thanks :smile:

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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Personally I always use CoG without I'm toying with a mass.

Taking 2 sips of magic potion along with void mace, CoG and mystic might I won 4 out of 5 kills against a 3 man team of tribrids using slayer dart. They got another man and I won half of the next 4 kills.

I've done this frequently when I've had duo slayer dart mages trying to crash me (37 max vs 19 max).

 

CoG is roughly 760gp per cast, slayer dart 400gp. Sure its nearly twice as much, but the kills are a lot quicker and you get more exp.

I use about 400 (~500 with guthans) casts per hour (veracs+CoG+void mace, no prayers or potions) on average which would take about double the casts with slayer dart.

Double the casts=double the kill time, double the kill times = less kills per hour, less kills per hour = less gp per hour. Isn't the whole point of maging at the DK's.

 

Charge is once every 6 or 7 minutes and a little message will popup telling you to recast so its not as much a hassle as you might think.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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DKS.png

Those empty spots in my inv are where the brews are going, does it seem like a good setup? The whip and rune cbow are for if Prime/ Supreme get onto me. The RoL is for the first few trips until i get ahold of it.

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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DKS.png

Those empty spots in my inv are where the brews are going, does it seem like a good setup? The whip and rune cbow are for if Prime/ Supreme get onto me. The RoL is for the first few trips until i get ahold of it.

Change from Verac's brassard to Torag's, Guthan's or Dharok's platebody.

Change shield from Crystal to Blessed spiritshield

 

Verac's brassard:

It has great prayer bonus and decent defense, that's why players use it. But it's ranged defence is not as good as the ones i mentioned

 

Blessed spiritshield:

Crystal shield degrades, which means:

1) The ranged defence is not consistent

2) It will cost you cash

 

Also Blessed spiritshield does not have any negative bonus on magic, and gives great melee defense and...+3 prayer bonus!

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Those empty spots in my inv are where the brews are going, does it seem like a good setup? The whip and rune cbow are for if Prime/ Supreme get onto me. The RoL is for the first few trips until i get ahold of it.

Get the Guthix cape. If you don't, you won't be doing the max when you cast charge.

[hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10

GWD:

CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1

DKs: Dragon Hatchet x3 Beserker Ring x1[/hide]

[hide=Completed Goals]99Attack.pngAchieved April 26, 200999Defence.pngAchieved Sept. 15, 200999Hitpoints.pngAchieved Nov. 21, 200999Strength.png Jan. 10, 2010

99Slayer.png Achieved Mar. 5, 2010[/hide]

[hide=Goals]c1dfeeb1d3.pngCptBaker.pngCptBaker.png[/hide]

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Ok, just got the guthix cape, and I think I'll buy a BSS, thank you both :)

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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DKS.png

Those empty spots in my inv are where the brews are going, does it seem like a good setup? The whip and rune cbow are for if Prime/ Supreme get onto me. The RoL is for the first few trips until i get ahold of it.

Change from Verac's brassard to Torag's, Guthan's or Dharok's platebody.

Change shield from Crystal to Blessed spiritshield

 

Verac's brassard:

It has great prayer bonus and decent defense, that's why players use it. But it's ranged defence is not as good as the ones i mentioned

 

Blessed spiritshield:

Crystal shield degrades, which means:

1) The ranged defence is not consistent

2) It will cost you cash

 

Also Blessed spiritshield does not have any negative bonus on magic, and gives great melee defense and...+3 prayer bonus!

 

Sorry, as a person who DKS mages A LOT I have to disagree with you.

 

1.) BSS is crap at dks. It has bad range defense. Honestly, use obsidian shield.

 

2.) If you are going to be verac maging, you will be praying mage pray quite a bit. So keep the v brasserie. Really, unless you have guthans and/or a unicorn, you probably want to be praying a bit.

 

3.) For your first few trips, try to welfare a bit, unless you have hybrids whom can bless. Drop the infinity boots and just use mystics, especially since you will be mage praying.

 

This is my setup. I just have those 3 runes as placeholders to show you, I normally bring between 1.5k-2k casts of COG. I have another pony summoned, or else a T'bird, since I usually hybrid a bit when I first get in.

 

gerar.png

 

I use Ktop to minimize mage damage. Using this gear, I almost never have to brew. The main reason I bring the brews/restores is to get into the lair, and either to do some solo hybriding, or else to help out my hybrid if he needs it.

 

EDIT: Imageshack is effed up and not posting my invy picture. Your looks good, except for a few minor changes. Bring 4-6 brews, 3-4 anti ++, and the rest super restores. Pray mage whenever you need to, and let bunyip heal you up. You can turn off mage pray for a bit to save prayer, but remember, range spins drain your prayer.

 

Also, duo maging is a good idea. You each take less damage from spins, since they are attacking 2 of you instead of just one,. Also, the other person can teach you how to lure.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Obsidian, 65 ranged def, 38 Crush and -12 magic attack

Blessed, 73 crush, +3 prayer, 0 magic negative, and 52 range def

 

So you rather have +13 ranged defence over:

+12 magic attack bonus, +3 prayer bonus and 35 crush melee defence.

 

Your loss.

 

Crush - most monsters use crush as attack style because many of them have no weapon. If you unequip your own characters weapon, "Fist" attack style is CRUSH! So crush is important for when Rex gets a hit on you.

 

However to compliment you, your equipment setup is nice for hybriding. I assume your killing Prime while you wait and telegrab?

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Obsidian, 65 ranged def, 38 Crush and -12 magic attack

Blessed, 73 crush, +3 prayer, 0 magic negative, and 52 range def

 

So you rather have +13 ranged defence over:

+12 magic attack bonus, +3 prayer bonus and 35 crush melee defence.

 

Your loss.

 

Crush - most monsters use crush as attack style because many of them have no weapon. If you unequip your own characters weapon, "Fist" attack style is CRUSH! So crush is important for when Rex gets a hit on you.

 

However to compliment you, your equipment setup is nice for hybriding. I assume your killing Prime while you wait and telegrab?

 

Except the occasional hit of rex is nothing compared to the continual onslaught from the sinopyls things.

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Obsidian, 65 ranged def, 38 Crush and -12 magic attack

Blessed, 73 crush, +3 prayer, 0 magic negative, and 52 range def

 

So you rather have +13 ranged defence over:

+12 magic attack bonus, +3 prayer bonus and 35 crush melee defence.

 

Your loss.

 

Crush - most monsters use crush as attack style because many of them have no weapon. If you unequip your own characters weapon, "Fist" attack style is CRUSH! So crush is important for when Rex gets a hit on you.

 

However to compliment you, your equipment setup is nice for hybriding. I assume your killing Prime while you wait and telegrab?

 

Except the occasional hit of rex is nothing compared to the continual onslaught from the sinopyls things.

+13 Ranged defence is not better than:

+12 Magic attack bonus, and +3 prayer bonus. And also, spinos nad this i am not sure of, but i think spinos use melee attack when they spawn next to you.

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Obsidian, 65 ranged def, 38 Crush and -12 magic attack

Blessed, 73 crush, +3 prayer, 0 magic negative, and 52 range def

 

So you rather have +13 ranged defence over:

+12 magic attack bonus, +3 prayer bonus and 35 crush melee defence.

 

Your loss.

 

Crush - most monsters use crush as attack style because many of them have no weapon. If you unequip your own characters weapon, "Fist" attack style is CRUSH! So crush is important for when Rex gets a hit on you.

 

However to compliment you, your equipment setup is nice for hybriding. I assume your killing Prime while you wait and telegrab?

 

No.

 

1.) Magic attack really is negligable vs rex, as long as it isn't -65 or some obscene number. Really, that is why I use k top. Also, if you are any good at DKS, you won't get hit by rex. Not to mention since the OP will be praying mage anyway, he can just switch to melee pro for 5 seconds to finish the lure. In addition, he very rarly hits anyways. He is incredibly inaccurate.

 

2.) The loss of range def is major, since he will be praying mage.

 

3.) Obsidian shield is cheaper. However, whether or not this matters for the OP, I don't know.

 

As you can see, with my setup, you have 103 mage defense and 291 ranged defense, which is a great combo.

 

In addition, the loss of prayer bonus is completely negligible, since I don't pray at all. That is like saying losings summoning defense matters, when you aren't being attacked by familiars. If you are concerned about prayer bonus, you should try out the Fally 3 shield. The +7 prayer *might* be worth the lost range defense, if one is praying mage. I have not tested it, and do not intent to.

 

And yes, the +13 range defense is FAR SUPERIOR to the mage offense gained, and the prayer bonus gained of the BSS. In fact, try out these two shields if you don't believe me: The arcane and the spectral. See if the +30 mage defense beats out the +20 mage offense. It does.

 

Not to mention your above post about it having +2 mage defense is quite silly, since it doesn't matter. Since he will either be praying mage 100% or close thereto, or else trying to maximize this range/mage defense, then EITHER the prayer bonus OR the mage defense matters. Not both.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Obsidian, 65 ranged def, 38 Crush and -12 magic attack

Blessed, 73 crush, +3 prayer, 0 magic negative, and 52 range def

 

So you rather have +13 ranged defence over:

+12 magic attack bonus, +3 prayer bonus and 35 crush melee defence.

 

Your loss.

 

Crush - most monsters use crush as attack style because many of them have no weapon. If you unequip your own characters weapon, "Fist" attack style is CRUSH! So crush is important for when Rex gets a hit on you.

 

However to compliment you, your equipment setup is nice for hybriding. I assume your killing Prime while you wait and telegrab?

 

No.

 

1.) Magic attack really is negligable vs rex, as long as it isn't -65 or some obscene number. Really, that is why I use k top. Also, if you are any good at DKS, you won't get hit by rex. Not to mention since the OP will be praying mage anyway, he can just switch to melee pro for 5 seconds to finish the lure. In addition, he very rarly hits anyways. He is incredibly inaccurate.

 

2.) The loss of range def is major, since he will be praying mage.

 

3.) Obsidian shield is cheaper. However, whether or not this matters for the OP, I don't know.

 

As you can see, with my setup, you have 103 mage defense and 291 ranged defense, which is a great combo.

 

In addition, the loss of prayer bonus is completely negligible, since I don't pray at all. That is like saying losings summoning defense matters, when you aren't being attacked by familiars. If you are concerned about prayer bonus, you should try out the Fally 3 shield. The +7 prayer *might* be worth the lost range defense, if one is praying mage. I have not tested it, and do not intent to.

 

And yes, the +13 range defense is FAR SUPERIOR to the mage offense gained, and the prayer bonus gained of the BSS. In fact, try out these two shields if you don't believe me: The arcane and the spectral. See if the +30 mage defense beats out the +20 mage offense. It does.

 

Not to mention your above post about it having +2 mage defense is quite silly, since it doesn't matter. Since he will either be praying mage 100% or close thereto, or else trying to maximize this range/mage defense, then EITHER the prayer bonus OR the mage defense matters. Not both.

Spinos drain prayer points. So if you hybrid or don't use prayer, your forced to use a Black d hide or Karils top:

1) Then your prayer point is drained for +1 point for every attack that goes through (And often there is 2+ Spinos on you). This is little drain, but over time (I can last over 2 hours) it will build up.

 

The +2 magic defence i mentioned because your saying that your not praying at all. So smartest thing is to have Blessed spirit shield:

1) Enchanced Excalibur

2) Saradomin Godsword

3) Guthan's set

4) Soul Split

 

So many ways to heal, so high defence is not so important.

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Get the Guthix cape. If you don't, you won't be doing the max when you cast charge.

With void mace you can use any of the god capes to use charge with CoG and still get the 30+'s.

 

Pretty much optional setups, I've used them both.

 

[hide=Guthan]guthan.png[/hide]

 

[hide=Veracs]veracs.png[/hide]

 

I've tried both and if you have access to a good familiar (fruit bat or uni) and ee or sgs nothing compares to the veracs setup.

I found I was using 2/3rd's of the casts I was with guthans, risking less and had easier flowing trips. No swapping to spear to healing and then risking spending too long healing, no random heals.

 

Last few trips I did I was using 1 brew and 1 super restore per hour which was mainly due to the odd crasher or a fubar by the hybrids (extremely fast spawning world gave them some grief).

Its a miss conception that you must pray a lot as a mage or even more as a verac's mage. The only times you need to pray is for the first 2 to 5 minutes (spins take 10-20minutes to go to sleep, which means after that you only get 1 or 2 attacking you at the most), if you get someone trying to hop in your world (comes from the ladder and draws sup/prime on you), crashers and if rex spawns mid supreme kill.

 

Once I'm in and maging SGS will heal as much prayer as I could need for most events and sgs+uni (fruit bat was as good if your good at inventory management) heal or overheal (I always keep my hp 70+).

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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