March 23, 201016 yr Some Dungeoneering suggestions. 1. Set up a box in the Dungeoneering lobby; easily accessible by all. Here are the options that you can pick:What Floor? (#1-35)What Complexity level?(#1-6)How many players do you want in the group? (#1-5; or "Doesn't matter")What mansize dungeon are you looking for? (#1-5; or "Doesn't matter")What size dungeon are you looking for? (Small, Medium, or Large)<Click Finish> Then the system will search for OTHER players who have entered the same information. This system will scan cross-server (kind of like the GE). Once it has found the requested information, it will prompt the party leader if the party wants to start the dungeon. When it has found players from another server, I have two suggestions:a. Perhaps green text can be used in the chat box for the party members to communicate to eachother cross-server (because, obviously, if they're not in your server, you can't talk to them other than PM) b. The system automatically sends everyone to one server WHY THIS SUGGESTION IS USEFUL: Well, for obvious reasons. Raise your hand if you like standing in the lobby trying to find someone who can do the same Floor as you WITHOUT spamming, screaming your head off, trying to invite everyone in the room, etc. 2. Party-interface This suggestion is relatively small. When I'm in the dungeon, I like to inspect the key holder's bag so I don't have to constantly ask "What keys do we have?" The thing is, everytime I teleport home, my Party-interface resets back to the Quest list and I have to click on my ring again. It gets real frustrating, considering how many times we teleport home... Hello. I have two RuneScape suggestions. 1. This is what you would see if you clicked on the Clan Chat tab. By right-clicking a name, you highlight it and then you can add a Clan Chat, edit the name (for any reason), delete it, or move it up and down the list. Perhaps even double-clicking a name would allow you to simply enter the Clan Chat. I think this would be a great addition because it saves us a ton of time from having to type out the actual Clan Chat name, which can sometimes be annoying if you misspell it the first time. 2. In-game, there's no way to know how much total exp. you have. The only way is to either check the RS hiscores, another website, or SwiftKit or something. While it's not immediately important, sometimes it's just nice to know. All you have to do is mouse over your Total level and it will appear as shown. No harm done. Both pics made by me. Thanks for reading. Suggestions are welcome. :thumbup: ^ Blog.
March 23, 201016 yr I like this idea. It could also show you which chat your friends are in or something of that nature. P.s. Nice 600m exp (no one can tell that was edited at all) ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~
March 23, 201016 yr I think both ideas are excellent, and I support them wholeheartedly. :) ~I Am A Bahai~.:100% F2P for life:.
March 23, 201016 yr I love both ideas too, and I would love to see them implemented. Also, upload those on Tinypic/Photobucket as some users (such as me) have technical difficulties with Imageshack. Thank you! :) BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
March 23, 201016 yr Great ideas. If JaGex would implement more of these, small, easy to instate ideas, I think the game would be far better of for it. "Those who give up their liberty for more security neither deserve liberty nor security." Support transparency... and by extension, freedom and democracy.
March 24, 201016 yr Author I love both ideas too, and I would love to see them implemented. Also, upload those on Tinypic/Photobucket as some users (such as me) have technical difficulties with Imageshack. Thank you! :):thumbup: ^ Blog.
March 26, 201016 yr :thumbup:Thanks for doing so! :D (There's a F2P chat going on? How come nobody has ever told me? :o ) BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
April 16, 201016 yr I Think These Are Both Good Idea And Would Love This To Become Reality Proud To Have Once Owned An Untrimmed Agility Cape
April 16, 201016 yr With the clan chat, I can definitely see it's uses and it seems pretty good. I think the 'Add Chat' ability would function better as another button, rather than a right-click option as it's more fitting to the context. All the other right-click options are relevant to the parent-option clicked on, whereas add-chat is simply a global ability rather than relating to the others. Good idea. :) With the total experience, I most definitely agree! An ingame ability to see overall experience is really needed, on my free-to-play character I'm constantly wondering how much experience I have overall and can't check anywhere as I'm not ranked on the total level hi-scores yet! Most definitely support this one.
May 2, 201016 yr Good idea, half of the annoyance is finding a good party. "Those who give up their liberty for more security neither deserve liberty nor security." Support transparency... and by extension, freedom and democracy.
May 2, 201016 yr I have to agree with both, but you should probably take into account the max number in java coding (2,2??,???), and how once somebody passes it, the xp counter would stop working.
May 2, 201016 yr About the party interface tab, IMO it should have a place for a whole new tab. That way, you don't have to always open the party interface, and it won't block the quest list. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
May 2, 201016 yr I have to agree with both, but you should probably take into account the max number in java coding (2,2??,???), and how once somebody passes it, the xp counter would stop working.For Java's version of integers, they use 32-bit signed, integers which can range from -2.147b to 2.147b. However, they could easily use a long-type instead which ranges far, far greater - so the integer limit really isn't a major limitation. I can see why they say they'd prefer not to have to convert to a long for the item-limits (although even that shouldn't be awfully hard! ;)), but when introducing a new feature like the total experience counter this should be very simple to do. More on-topic, can definitely go with those Dungeoneering suggestions! :)
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