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Accuracy or Strength?


warrior5024

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Being at Fiends almost constantly nowadays, I've started to notice that I'm hitting 0s far more then I would like to with my spear. At 91 Attack, and a dragonstone (i) ring, there isn't much else I could do to boost my accuracy, aside from my helmet slot. After some comparing, I calculated that the Dwarven Helmet offers a 7% better crush bonus for my set-up, at a cost of 3% strength bonus. That 3% strength bonus might affect my max damage by around 9 damage, so I'm wondering if the boost in accuracy is worth that loss.

 

So, to sum it :

Is Dwarven helmet better then Neit?

The trade-off is +7% Crush for -3% strength.

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So, Lone Star, now you see that evil will always triumph because good is dumb.

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technically nobody really knows how exactly the accuracy system works.

 

But I highly doubt that +7 crush bonus translates to +7% accuracy

because +3 strength bonus most definitely does not translate to +3% strength

 

Sorry if that doesn't help much. Barring the possibility that someone has tested both, nobody knows for sure.

what sort of attack potions are you using? my gut tells me that +7 crush is probably better.

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I'm leaning toward Crush bonus aswell. Super Attacks and a base Attack of 91.

And with my set-up, those are the percent differences I've calculated.

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So, Lone Star, now you see that evil will always triumph because good is dumb.

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I'm leaning toward Crush bonus aswell. Super Attacks and a base Attack of 91.

And with my set-up, those are the percent differences I've calculated.

by any chance, have you counted the %age of 0's you are currently hitting?

that and what crush bonus you have currently without the fighter hat?

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Sorry, had to sleep and east.

Without the dwarven helm, I have 92 Crush bonus and 102 strength, with would give me 98 Crush and 99 strength.

Haven't counted the percentage though, aside from making tick marks, I don't know of any consistent method, plus it would be hard to distinguish Wolper hits from Spear.

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So, Lone Star, now you see that evil will always triumph because good is dumb.

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I did this exact test a few weeks ago. Results were inconclusive.

 

Interesting read, but isn't testing each setup once a bit... too little. Variables like not immediately hitting the next monster or having a streak of bad hits have too much of an impact on your testdata this way. I realize it's a pain to actually do a whole lot of those experiments over and over again but I really think you'll need significantly more numbers before you can start to try and draw conclusions.

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Yes, more data would certainly be better. Unfortunately there's only so much time I can devote to a particular test. Even what I did there, once all was said and done and I wrote it up and everything was a full day's work. It was over 300 kills.

 

Usually if there's a noticeable trend it will show up in that amount of data. Based on what I saw there, I consider it a tossup and the helm of Neitiznot is probably the better choice because of its prayer bonus.

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I've always been a firm believer that hitting more often for decent hits is better then hitting less often with larger hits.

 

I'll give you some examples with extreme values that are by no means tested or even remotely accurate.

 

Gear set one gives you +100 attack bonus and + 75 strength bonus, in this set you attack a set of monsters and over 100 hits of which you hit 75 your average hit is 20 (old dmg system). Using this we say that you deal 1500 dmg overall.

 

Now if we were to take each point as a straight conversion to percentage (which we all know is not true) then changing set one to give +75 attack bonus and 100+ str bonus and attacking the same set of monsters, in your 100 hits you would expect to hit 25% more dmg per hit, but also have 25 less hits.

 

Based on this you would hit 56 times in your second trial, so if each of those hits works out to average of 25 dmg(5% more) then you would deal 1400 dmg.

 

I know that this example is an extreme exaggeration of how the systems actually work, but if you take the rough concept you can see that hitting more frequently for less damage works out to be more dmg/time then hitting bigger less often.

 

Obviously there are other variables like the defense of your opponent and what not but this should give you a rough (very rough I might add) way of thinking when it comes to bonuses.

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Quest Cape Achieved on November 14, 2007

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Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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To even further emphasis my point, using tip.it's max hit calculator, at 80 strength with just a whip is is 205, adding in an additional +3 bonus to strength only increases your max hit to 209, which is roughly a 2% increase. Using a similar comparison if you were to convert the +6 crush bonus that would be roughly 4% more hits. Once again this is purely guess work and has no real value but presents and interesting way to consider bonuses.

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Quest Cape Achieved on November 14, 2007

Iron_Archer.png

Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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