Jump to content

'Bonus XP Weekend' Economically Benefitial?


Piu

Recommended Posts

.•*´¨)

`¸.•´¸.•*´¨) ¸.•*¨)

(¸.•´ (¸.• Welcome

 

Before I go any furthur, I would like to say some stuff

- I used to be againts the whole idea of this.

- I will address the 'Bonus XP Weekend' as BXW.

 

That is all. :)

 

___________

 

.•*´¨)

`¸.•´¸.•*´¨) ¸.•*¨)

(¸.•´ (¸.• Introduction.

 

On the 12th of March, Jagex released an event, known as project 'Save the Date', where players are given the oppurtunity to gain extra gaming XP for standard training. As most of this you all know by now, I won't waste time on the matter. And those who don't know, you can find more information here.

___________

 

.•*´¨)

`¸.•´¸.•*´¨) ¸.•*¨)

(¸.•´ (¸.• Benefits of the event.

 

Less people Playing-Killing in PvP

Of course, when given an oppurtunity like this, anyone with half a brain cell would go training skills instead of PK'ing. The main reason of inflation is due to Player-Klling, due to the amount of statues and GP being injected into the game. So we can conclude that- Less PK'ing = Less GP = Less inflation.

 

Slayer.

Everyone knows how slow and tedious Slayer is to train. And according to the polls, Slayer was 4th(?) to appear on the list. And the more amount of people slaying, the more amount of slayer weapons and armours are being injected into the economy, and overcoming the demand. And thus, decreasing the prices of slayer drops.

 

Summoning and Construction.

Despite the polls, Summoning is one of the MOST trained skills during the peak of the event. And this caused hundreds of billions of GP being taken out of the game from shards. And as for Construction, an even greater amount of money is taken out from the game. I.E Sawmill, Butlers, Rooms being made and such. Not to mention the Gilded Altars, Marble Tables and decorative items being made AFTER the event.

 

Armours being dumped

People have started dumping their Barrows, Bandos and Dragon armours prior to the event, and that amount of stuff is enough to overcome the demand we have now. Some people get too agitated and sell these for lower prices than middle. And therefore, lowering their prices. These items wouldn't be bought back from their owners, since they lack cash spent on other skills.

 

There are more things this event caused that counter the economic crisis we have now on RuneScape. Just step back a little, you might see that this is all part of Andrew's 'plan' mentioned in the Q&A to counter inflation.

zuzmo.png

collio.png

[hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]

Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Link to comment
Share on other sites

Reserved, incase.

 

 

I'm sorry if the grammar here is fail, English isn't my mother tongue, and I get flamed usually. If theres any mistakes, correct me. Thanks. :)

zuzmo.png

collio.png

[hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]

Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Link to comment
Share on other sites

I don't know where people get the notion that since inflation is bad, deflation must be good :wall:. Large movements in either direction are truly what is harmful.

 

1. and 2. are not good arguments for the reason above.

 

3. If a player had gotten 99 summoning without bonus xp, more gp would have been removed, so bonus xp is inflationary in this sense. Also, nobody really did construction during bonus xp, since SC hammers are better. The majority of players trained summoning and herblore, actually, not construction.

 

4. This is such a bad argument that I don't even.

 

EDIT: you edited your post so mine don't match up anymore. Oh well.

Link to comment
Share on other sites

As for the player-killing, a max of 10 hours per person wasn't spend PK'ing.. There are 365*24 - 10 hours left in that year. The effect would be so marginal..

Construction was trained a nice bit to, but the above poster said something very viable. If people were to get the same exp outside the weekend, they'd be spending more.

 

What the weekend created was a huge spike upwards, followed by the same spike downwards on various products. I don't see it very beneficial. Deflation is an economy killer as much as inflation is. Anything between -1% and +5% inflation isn't dangerous (in normal economy).. bigger numbers are! The weekend created huge numbers. Up to 20-50% inflation to start.. and the same numbers down.

 

All in all ;) I am still a big fan of these weekends. Enjoying 80 summoning and 80 construction as we speak ;)

34eyfbd.jpg9h43sp.jpg16m28ty.jpg
Link to comment
Share on other sites

bladewing: Lots of people trained Construction during the double exp weekend. Not everyone enjoys Stealing Creation and/or wanted to spend time getting hammers/needles/knives.

Just wanted to mention that. :)

You're accusing me of bigotry, how ironic. It's a nice attempt at argument, but your responses are facile and asinine, if not diatribe. Who's arrogant now?

Link to comment
Share on other sites

I don't know where people get the notion that since inflation is bad, deflation must be good . Large movements in either direction are truly what is harmful.

Take it as 3 points-

 

A-----B-----C.

 

Furthur right being inflation, left deflation. B being the state of the economy prior the introduction of the G.E. The current state of the economy is at E, and it's still going furthur. What I think Jagex wants, is to stop it.

 

 

1. and 2. are not good arguments for the reason above.

Fine.

 

3. If a player had gotten 99 summoning without bonus xp, more gp would have been removed, so bonus xp is inflationary in this sense. Also, nobody really did construction during bonus xp, since SC hammers are better. The majority of players trained summoning and herblore, actually, not construction.

We're looking at time spent, not aimed XP. And secondly, the BXW is 2.7x FREE. Whereas SC hammars take up space, and require 30 minutes of SC gameplay.

 

4. This is such a bad argument that I don't even.

Elaborate, then I'll remove it. ._.

zuzmo.png

collio.png

[hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]

Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Link to comment
Share on other sites

I just feel like the OP comes from RSOF, when he reserves a post, and uses ascii art to make the thread seem like effort has been put into it (which is only necessary on RSOF because the ratio between good and bad threads on the first page is usually around 1:10 and that's only because i count with the stickies made by jagex).

 

The use of the bonus was approximately 1.68 during 8 hours. That means that the time and bonus available is much smaller than SC tools and penance horns. They are unlimited, and the reason we do not count the time spent is that if you want to use them you will have to get them, and the time spent gathering is saving you time and money, and because you save money you save even more time.

There are big differences between them that is the reason why the bonus weekend is not the same as SC tools. That is the skills that they can boost, and the impact on the economy. SC tools only offer a boost to specific skills, and only the least popular ones. Bonus weekend offers it to all skills. Because of that, most people would choose skills that are usually expensive to save money. That means they will usually go for summoning, herblore, prayer or construction. Because of the limitation of stacking xp boosts, both prayer and construction has better alternatives, and are not big options anymore.

Now, remember that there was a date set for this event. This means that all the people looking to train summoning and herblore would start preparing for it by giving a demand to the market. Of course, this demand doesn't go unnoticed by merchants, so they also pressure the market with demand, pushing prices up. The market will run out of resources, and the price will go crazy as merchants manipulate the prices. Because of the extra money needed to support the supplies for skills, equipment and other things are sold and crash.

People will lose money, but it will be less than if they trained it normally. Equipments will rise again as the weekend is over. Thousands will reach levels like 88-96 summoning and herblore that allow them to access pack yaks, overloads, unicorns and extreme potions. Most of them try MH and get big drops. This is evident by the full worlds at bandos and the like.

It is not a good money sink because the weekend is limited but the xp is constant. It only gets more money to the market.

Link to comment
Share on other sites

Sure the bonus weekend got alot of money dumped quickly, but it definitely doesn't help inflation in the long run.

with the bonus xp, means that players don't need to spend as much money later on, training summoning.

 

In terms of summoning, most players are going to use up their charms, more or less regardless of the weekend or not.

The weekend just took more players out of the equation altogether, helping them reach their summoning goals, 99 summoning if that is the case

these players probably aren't going to be training summoning anymore, IE partaking in coindestruction later on

 

and slayer, tedious to train? what? slayer is one of the funnest and most popular skills in the game.

slayer areas are more or less always crowded anyways. If anything, the bonus week pulled players away from boss hunting, such as GWD and tormented demons

 

finally why is armour being dumped a good thing? Armor and weapons had more or less reached and equilibrium price.

Then we had a period of price instability. Sure, a few armor pieces exchanged hands, which could be good or bad.

Now some players aren't sure if we'll have another bonus week, injecting alot of doubts about prices. That most definitely is not good.

 

Bonus week was fun and rewarding, and those aspects might make it worth it.

 

BUT IT WAS NOT GOOD FOR THE ECONOMY IN ANY OF THE WAYS YOU MENTIONED.

Naaxi.png
Link to comment
Share on other sites

I'm not flaming, but it seems the creator of this thread is a little sort-sighted. Sure, more people train Summoning for roughly 10 hours, but once someone reaches their goal level, they won't train it as much. Due to the xp weekend, less resources would be used in the long run and less shards lost, which makes xp weekend a contributor to inflation.

 

As Bladewing/Stringcheze has already stated, points 1 and 2 are weak arguments. People stop player killing for roughly 1-2 days. There's another 363 days to Pk in that year, thus effects aren't noticable. Same could be said about Slayer, and the panic dump on high end armours/weapons.

 

Point 3 = Thread. Not much more to discuss really

Link to comment
Share on other sites

Well, yes, I am short sighted. This thread has no discussion value anymore, so I guess this can be locked. :thumbsup:

zuzmo.png

collio.png

[hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]

Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.