June 29, 201016 yr Bonuses are very important. My best example would be to try armadyl with maxed gear except with a bss, then go and try another trip with a spectral. In trio+ you'll use less supplies for your trip, in duo you'll actually hit higher and last longer. best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits. Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers, 5 Off-hand Maces, 3 Off-hand LongswordsROTS Shields: 12 Seismics: 16Ascension Crossbows: 6 Spider Legs: 10Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting
June 29, 201016 yr Author Bonuses are very important. My best example would be to try armadyl with maxed gear except with a bss, then go and try another trip with a spectral. In trio+ you'll use less supplies for your trip, in duo you'll actually hit higher and last longer.Not to argue, but to clarify -Magic bonuses are very important, but not so much Ranged or Melee. I would guess that +1 Magic Defense is worth +2 or +3 Ranged or melee.Coincidentally, I did exactly what you describe in your example above on one of only 3-4 Armadyl trips in that I was the only one with Spectral on my team and I ended up using less supplies than my friends (trio) who either used DFS or UB to the point that I would be leaving far earlier than I needed to.
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