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Haven & Hearth Thread


Seraphi

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Yeah, sorry. I'm kinda out of it, other things going on y'know. I'd like the silk moths and some of each seed to stay with Taverners, but otherwise my possessions are fair game.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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  • 3 months later...

I'm in if some others are.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I like playing.

Two things that screw it up 'I am going to to start my own colony, and I am taking your stuff with me' and waiting for the colony to be built/seeds to dry...ect...ect.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I have some stuff... Might be stolen by now... But I still have a nice place between a Moorland and two types of forest, with sand and a river a bit south.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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See I make my own colony, but I always make it close to the original colony and I never take anything from the original colony to create it.

 

Infact, the first colony I made a lot of you stole from me or asked me for things because I would be collecting stuff almost constantly.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Sigh.

Why do you need to make a seperate colony?

Yeah, when we built the wall and then discovered we couldn't make extra keys, that was a fairly good reason to leave...but most people had left long before then, setting up colonies in random locations, for no real reason.

 

Also, you got a lot of seeds from us.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Alright, how about this: Main colony next to the Moor and Forests as a center of farming and industry, and an extra, more personalized one near the river to explore, trade, diplomatize, so on so forth. It's kinda a fortress and outlying village thing.

 

Does that sound acceptable? People could do their own thing on the outer limits, while keeping a self-sufficient homestead further back.

 

We wouldn't want roads between, and the areas are a ways away, so it might be best to have paid runners to go between.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I got seeds from colonies you guys were talking about.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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So I guess if we're playing this again, you don't want it to be in the little place I found? :(

 

Well, if anyone IS interested just PM me for the Hearth Secret.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Understood. But the game seems a bit less tedious this time around... though I could be wrong.

 

Already almost got my timber house finished. Almost have Yeomanry as well, and a fair beginning to stats.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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