June 16, 201016 yr what the best way to raise rcing from lvl 63? any help would be great thanks everyone
June 16, 201016 yr Graak(SP?) nats, or 2x cosmics would be my guess Finally on here to update that I have officially quit! It's been fun.[hide=Signature]R.I.P Billy Mays and <3 My Friend C.D.S 7/8/09 <360,816th to 99 Fletching 03/07/09|220,309th Person to be Able to Kill Dusties | 10 Year Cape on 12/20/14[/hide]
June 16, 201016 yr what the best way to raise rcing from lvl 63? any help would be great thanks everyoneMy Runecrafting Spreadsheet isn't complete yet, but it's fairly accurate. make sure you use the tab for large pouch + summon, since you can't use giant pouches yet Abyss + death runes starting at lvl 65 is actually pretty good, compared to what is available, assuming 1 mil gp/hour income.
June 16, 201016 yr If you want only income, then the above works, but if you are after strictly fastest rc xp, then ZMI altar is the way to go.
June 17, 201016 yr +1 I did ZMI from 63 to 65 because I don't like RC very much. It's almost tolerable although you can't expect a big profit.
June 18, 201016 yr Well, the way that I would do it, if I hadn't already gotten 75+ rc 3 years ago, would be by graahking nats to 82, then double astrals to 91, then graahk to 99. Dont quote me on this, because i havent used the abyss in 3 years, but i think graahking would give you better cash/exp than abyss rcing. Once you hit 65, deaths would probably be more profitable, at the cost of exp. I value rc experience above cash any day, so graahking is what i would do. If you couldnt care less about profit, do ZMI, no question. Youll lose money, but get double the exp (or more) than you would graahking. Based on a calculation i did a while ago, if you make less than 1.5m an hour, your time is better spent graahking than ZMI. This assumes you plan on rcing A LOT. I havent done any ZMI for all of my leveling, so it can be done. Good luck :)
June 18, 201016 yr Once you hit 65, deaths would probably be more profitable, at the cost of exp Abyssing deaths is slower than zmi, but faster than graahking, unless you get a tremendous amount of abyss fails. Wasn't sure which you were referring to. Interactive dungeoneering floor mapper
June 18, 201016 yr *For Money*Grahhk till 65Abyss Deaths till 82Astrals till 91Grahhk till 99 *For Speed*ZMI all the way. All you need is a Ring of Kinship(dung ring) and some Ourania telports (you'll be crafting the runes for this, so you won't need many). Tele to ourania, craft, tele to daemonheim, bank, repeat. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~
June 18, 201016 yr eww at using Kinship ring Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^
June 18, 201016 yr If you're doing zmi you should use the zmi banker, or at the very least tele to moonclan. Interactive dungeoneering floor mapper
June 18, 201016 yr For me teleing to moonclan was faster than the ZMI banker or just as fast. ZMI banker was just more annoying. But I think this might be a personal irrational preference.
June 18, 201016 yr Using the zmi banker is the fastest method available. But moonclan isn't that bad for people that don't want to deal with the rune interface three times per run. Interactive dungeoneering floor mapper
June 19, 201016 yr Once you hit 65, deaths would probably be more profitable, at the cost of exp Abyssing deaths is slower than zmi, but faster than graahking, unless you get a tremendous amount of abyss fails. Wasn't sure which you were referring to. I was comparing abyss deaths with graahking. I am fairly certain graahks are faster exp, but less profit. Whether i am right or not is insignificant, seeing as getting to 82 (no choice of what to craft really - astrals) is very insignificant in the long run. Once you get past that milestone, time vs. cost efficiency really comes into play. ZMI is the fastest exp, whereas abyss deaths will be most profitable until 77, then bloods would be most profitable until 82. Double astrals till double nats and you will be making as much money as possible. I find graahking more relaxing, so i would do that until 82 and after 91. As for the method of ZMI, use ourania teleport, fire runes to bank, range prayer while running the gauntlet, and all 4 pouches if using a familiar. I highly suggest it. You can get 3 FULL inventory loads of ess when using all pouches and a familiar. Having a full bank is essential. If you are having trouble with that, go to your POH and pull out every book that you can from your bookshelf. With a quest cape, i figure you have enough books to fill your bank up at least once lol.
June 19, 201016 yr Once you hit 65, deaths would probably be more profitable, at the cost of exp Abyssing deaths is slower than zmi, but faster than graahking, unless you get a tremendous amount of abyss fails. Wasn't sure which you were referring to. I was comparing abyss deaths with graahking. I am fairly certain graahks are faster exp, but less profit. Whether i am right or not is insignificant, seeing as getting to 82 (no choice of what to craft really - astrals) is very insignificant in the long run. Once you get past that milestone, time vs. cost efficiency really comes into play. ZMI is the fastest exp, whereas abyss deaths will be most profitable until 77, then bloods would be most profitable until 82. Double astrals till double nats and you will be making as much money as possible. I find graahking more relaxing, so i would do that until 82 and after 91. As for the method of ZMI, use ourania teleport, fire runes to bank, range prayer while running the gauntlet, and all 4 pouches if using a familiar. I highly suggest it. You can get 3 FULL inventory loads of ess when using all pouches and a familiar. Having a full bank is essential. If you are having trouble with that, go to your POH and pull out every book that you can from your bookshelf. With a quest cape, i figure you have enough books to fill your bank up at least once lol. Deaths usually end up around 1k higher/hour. Before the rune multipliers they were significantly more profit all the way to 82, not sure how that's fared. Also, the last time I checked bloods were inferior to deaths due to the distance from the blood portal to the altar. That's considering exp though, I don't really see how they even come close to being as profitable as deaths. Edit: wow, mental slip there; exp modifiers -> rune multipliers Interactive dungeoneering floor mapper
June 19, 201016 yr I havent crafted a single blood OR death rune before, so I am not speaking from personal experience. As long as you craft astrals between 82 and 91, then do double nats to 99, you are doing just fine rcing :P
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