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rcing from lvl 63


bowler300x3

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Graak(SP?) nats, or 2x cosmics would be my guess

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what the best way to raise rcing from lvl 63? any help would be great thanks everyone

My Runecrafting Spreadsheet isn't complete yet, but it's fairly accurate.

 

make sure you use the tab for large pouch + summon, since you can't use giant pouches yet

 

Abyss + death runes starting at lvl 65 is actually pretty good, compared to what is available, assuming 1 mil gp/hour income.

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Well, the way that I would do it, if I hadn't already gotten 75+ rc 3 years ago, would be by graahking nats to 82, then double astrals to 91, then graahk to 99. Dont quote me on this, because i havent used the abyss in 3 years, but i think graahking would give you better cash/exp than abyss rcing. Once you hit 65, deaths would probably be more profitable, at the cost of exp. I value rc experience above cash any day, so graahking is what i would do. If you couldnt care less about profit, do ZMI, no question. Youll lose money, but get double the exp (or more) than you would graahking. Based on a calculation i did a while ago, if you make less than 1.5m an hour, your time is better spent graahking than ZMI. This assumes you plan on rcing A LOT. I havent done any ZMI for all of my leveling, so it can be done. Good luck :)

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*For Money*Grahhk till 65

Abyss Deaths till 82

Astrals till 91

Grahhk till 99

 

*For Speed*

ZMI all the way. All you need is a Ring of Kinship(dung ring) and some Ourania telports (you'll be crafting the runes for this, so you won't need many). Tele to ourania, craft, tele to daemonheim, bank, repeat.

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Once you hit 65, deaths would probably be more profitable, at the cost of exp

 

Abyssing deaths is slower than zmi, but faster than graahking, unless you get a tremendous amount of abyss fails. Wasn't sure which you were referring to.

 

I was comparing abyss deaths with graahking. I am fairly certain graahks are faster exp, but less profit. Whether i am right or not is insignificant, seeing as getting to 82 (no choice of what to craft really - astrals) is very insignificant in the long run. Once you get past that milestone, time vs. cost efficiency really comes into play. ZMI is the fastest exp, whereas abyss deaths will be most profitable until 77, then bloods would be most profitable until 82. Double astrals till double nats and you will be making as much money as possible. I find graahking more relaxing, so i would do that until 82 and after 91.

 

As for the method of ZMI, use ourania teleport, fire runes to bank, range prayer while running the gauntlet, and all 4 pouches if using a familiar. I highly suggest it. You can get 3 FULL inventory loads of ess when using all pouches and a familiar. Having a full bank is essential. If you are having trouble with that, go to your POH and pull out every book that you can from your bookshelf. With a quest cape, i figure you have enough books to fill your bank up at least once lol.

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Once you hit 65, deaths would probably be more profitable, at the cost of exp

 

Abyssing deaths is slower than zmi, but faster than graahking, unless you get a tremendous amount of abyss fails. Wasn't sure which you were referring to.

 

I was comparing abyss deaths with graahking. I am fairly certain graahks are faster exp, but less profit. Whether i am right or not is insignificant, seeing as getting to 82 (no choice of what to craft really - astrals) is very insignificant in the long run. Once you get past that milestone, time vs. cost efficiency really comes into play. ZMI is the fastest exp, whereas abyss deaths will be most profitable until 77, then bloods would be most profitable until 82. Double astrals till double nats and you will be making as much money as possible. I find graahking more relaxing, so i would do that until 82 and after 91.

 

As for the method of ZMI, use ourania teleport, fire runes to bank, range prayer while running the gauntlet, and all 4 pouches if using a familiar. I highly suggest it. You can get 3 FULL inventory loads of ess when using all pouches and a familiar. Having a full bank is essential. If you are having trouble with that, go to your POH and pull out every book that you can from your bookshelf. With a quest cape, i figure you have enough books to fill your bank up at least once lol.

 

Deaths usually end up around 1k higher/hour. Before the rune multipliers they were significantly more profit all the way to 82, not sure how that's fared.

 

Also, the last time I checked bloods were inferior to deaths due to the distance from the blood portal to the altar. That's considering exp though, I don't really see how they even come close to being as profitable as deaths.

 

Edit: wow, mental slip there; exp modifiers -> rune multipliers

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I havent crafted a single blood OR death rune before, so I am not speaking from personal experience. As long as you craft astrals between 82 and 91, then do double nats to 99, you are doing just fine rcing :P

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