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The Tale of Lone Cities


Retech

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DO NOT POST DO NOT POST DO NOT POST

 

 

 

Thread under construction. Another post will be made when it is completed. Please refer questions and comments to the the Hegemony Questions thread. :thumbup:

 

Also, anything that I didn't mention in the ruleset, please tell me on the Hegemony Questions thread, so I can add them. Requests for cities are welcome, since the world will probaly only have the largest cities, and I may miss the one you want.

 

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The blasts came sooner and more suddenly than most expected. The sky remained clear blue until the purple glow of the shields flickered on, moments before the missles struck outside the city. The ground shook feverishly and suddenly the world outside the city turned to darkness. While the food stores remained, the inhabitants of the city remained docile. After a week had passed, the dust began to settle, and the shields began to fail.

 

The population began to shrink as famine struck. Top scientists had created a procedure for reclaiming wasteland into arable farmland, but the process was inefficient and labor intensive. In some places, fuel was still common and allowed the use of machines, but in other places, work began using shovels and [garden tools]. The largest problem for intensive farming, depletion of nutrients, was solved in a simple and elegant way using an abundant resource: human corpses. They were carried or trucked to the outskirts of the city, where they were used as fertilizer. More died from the backbreaking labor and were buried in shallow graves near where they died.

 

Eventually, the amount of arable land could support those who remained, though in that respect, famine helped more than cultivation ever did. Even the largest cities only had a few hundred thousand inhabitants. Though the human race had suffered more than any other time in history, bitter rivalries still remained. With the nuclear arsenal depleted, mankind had to turn to an old friend: the gun.

 

nuclear-explosion.jpg

 

[hide=Gameplay/ruleset]

 

[hide=Setting]

 

Welcome to TOLC, a city-based "Hegemony" set in the rocky wastelands of the planet Earth after a climatic nuclear war prior to the turn of the century. The nuclear arsenals of yesteryear have been depleted and scattered around the map, leaving an abundant supply of nuclear fuel for reactors, though none which is highly-graded enough to weaponize. Most of the land that is not bordering a city is wasteland, meaning that it provides no benefit for controlling it, aside from the occasional reconaissance bonus. Troops can pass through with relative ease, though a big problem is supplying them.

 

[/hide]

 

[hide=Budget]

 

Unlike most Hegemonies, BUDGET IS BASED ON POPULATION AND PER CAPITA INCOME. This means that the two ways to increase your budget is to expand your population or improve per capita income, which is generally done by having a happy, productive, and educated workforce. This is counteracted by the fact that a population receives strict food rations, meaning that in order to expand population safely, one needs to expand food production. This can be done by technologies or increasing the amount of land being cultivated, which is also costly but eventually necessary.

 

[/hide]

 

[hide=Technology]

 

There are three basic ways to research, which can be expanded upon in the future. These are government research institute, university, and independant researchers. Government research institutes are very direct: Invest money towards a specific goal. However, it is generally the least cost-effective approach. Universities are far less direct. Invest money and push them in a certain direction, and they'll start plopping down technologies for you. Occasionally, bright independant researchers will approach you with an idea, and you can choose whether or not to fund it or not. These are usually the most cost-effective, and if they have something you want, then these are generally the best.

 

[/hide]

 

[hide=Military]

 

There are three stances that a unit could have: Active, Alert, and Reservist. Active soldiers are those that are currently participating in a non-defensive military operation, which costs 20% if its total cost per year + Terrain penalty (If the soldiers are fighting in a desert in a wasteland in a swamp on a mountain range dotted with mountain ranges, for example). Alert soldiers are those who have been informed by their commanders to remain vigilent for enemy attack. These cost 10% of total cost per year. Reservists are soldiers living among the population, prepared to move to the city barracks and prepare for combat. Reservists cannot fight and cost 5% of total cost per year, until they are moved into Active or Alert. This process takes a year. In the event that the city is overrun, reservists can fight as guerillas, but they are not nearly as effective.

 

[/hide]

 

[hide=Feeding the Population]

 

Each province produces a certain amount of food units, which is listed under the province details. This standard amount can be improved by 50% yearly under intensive agriculture, which carries the risk of permanently decreasing productivity. Leaving the land "fallow" reduces output by 50%, but helps the land and increases the chances of a bountiful harvest (random event), as well as decreasing the chance of permanently scarring the land under future intensive agriculture. Under strict rationing, one food unit will feed one person for one year. This can be increased to 1.5 or 2 food units per person per year, increasing happiness and somewhat productivity. Increasing past this point will not benefit.

 

Food can also be traded, but depending on the distance, up to half the food can become spoiled and inedible. There are three forms of food production. Farming, Livestock, and Fishing. Regular provinces can only produce one kind of food at a time, though city provinces produce all three in varying amounts. Food cannot be stored, and a variety of food makes the populace happy. Each kind of food has its own advantages and disadvantages.

 

Farming

 

High yields

Can be intensively farmed and fallowed

 

Livestock

Medium yields

Cannot be fallowed without technology

 

Fishing

Medium yields

Cannot be intensively farmed without technology

 

[/hide]

 

[hide=Capital City template]

 

City name: How to identify the city

Ruler: How to identify the player (or known NPC)

Population: Key component in budget and food production

Per Capita GDP: Key component in budget

Farming production: How many food units of plant foods produced

Livestock production: How many food units of meat produced

Fishing production: How many food units of fish produced

Dominant Culture: Affects demands of populace + Mood + Foreign relations. Always the same except in cases of conquest.

Dominant Religion: Affects Foreign relations + Mood. Always the same except in cases of conquest.

Garrison:

 

 

 

 

 

Technologies:

 

 

 

 

 

[/hide]

 

[hide=Satellite city template]

 

City name: How to identify the city

Ruler: How to identify the player (or known NPC)

Population: Key component in budget and food production

Per Capita GDP: Key component in budget

Farming production: How many food units of plant foods produced

Livestock production: How many food units of meat produced

Fishing production: How many food units of fish produced

Dominant Culture: Affects demands of populace + Mood + Foreign relations. Always the same except in cases of conquest.

Dominant Religion: Affects Foreign relations + Mood. Always the same except in cases of conquest.

Garrison:

 

 

 

 

 

[/hide]

 

 

[/hide]

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Okay, I will just need to choose the cities to put on the game map (possibly 50 or so?) and then make the game map, and then this will be all set.

 

Cities that will be added (Copy and paste this list and add the cities that you want to add)

 

Buenos Aires

Vienna

Brussels

Sao Paulo

Rio de Janiero

Toronto

Montreal

Vancouver

Beijjing

Shanghai

Guangzhou

Prague

Copenhagen

Paris

Berlin

Munich

Hamburg

Athens

Budapest

Mumbai

Delhi

Calcutta

Jerusalem

Tehran

Milan

Naples

Rome

Tokyo

Osaka

Nagoya

Pyongyang

Seoul

Bangkok

Mexico City

Moscow

Lisbon

Singapore

Stockholm

Oslo

London

New York City

Los Angeles

Chicago-Detroit

Dallas

New Orleans

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Prilep

Cambra

Amsterdam

Vatican City

Warsaw

Belfast

 

 

Than you could probably add some more developed safe places, maybe something along the lines of:

OCEAN PORT I (Oceania)

OCEAN PORT II (Black Sea)

OCEAN PORT II (East Pacific)

[Falador tavern]

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Awesome, thanks. I'm going to put Vatican city as a wonder of Rome.

 

 

What do you mean by the second part though?

 

 

 

 

Also, when I start placing cities, I'll make sure that they are distributed evenly in relation to actual population densities. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Perfect, thanks!

 

 

I'll be scrapping Victoria and San-Fransisco though, because they aren't significantly large or they are close to another large city.

 

 

Adding Sydney though. :thumbup:

 

 

 

If you want to start choosing your cities, you can do that as well. Generally they will have some characteristics shared in real life. Since player cities are more important than NPC cities, you can sorta summarize what you think your city should have (Financial center, Fishing heavy, etc) and I'll keep it in mind. :thumbup:

 

 

I'll probaly have a full NPC list finished on the weekend.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Hrm, any cities in Ireland or New Zealand?

 

Ireland would likely be the safest place on the Earth at this point, and New Zealand would have all kinds of deadly animals to play around with.

 

And what about Reykjavik?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Nex, I can add Dublin, but considering nuclear apocalypse, I don't think those animals in New Zealand are alive anymore.

 

 

 

Cairo will be added + a few African cities that I forgot to mention

 

 

 

 

Will do Dungeonal.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Here, replace your list with this, added those you accepted and alphabetized:

Amsterdam

Athens

Bangkok

Beijjing

Belfast

Berlin

Brussels

Budapest

Buenos Aires

Cairo

Calcutta

Cambra

Chicago-Detroit

Copenhagen

Dallas

Delhi

Dublin

Eddinburgh

Florenze

Guangzhou

Hamburg

Istanbul

Jerusalem

Kuala-Lumpur

Lisbon

London

Los Angeles

Mexico City

Milan

Montreal

Moscow

Mumbai

Munich

Nagoya

Naples

New Orleans

New York City

Osaka

Oslo

Paris

Prague

Prilep

Pyongyang

Rio de Janiero

Rome

Sao Paulo

Seoul

Shanghai

Singapore

Stockholm

Sydney

Tehran

Tokyo

Toronto

Vancouver

Vienna

Warsaw

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TheMather1.jpg

Twitter:

@TheMather1

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I reiterate: Reykjavik?

 

Also, can haz zombies? I really want zombies. How many centuries of research would that take? :rolleyes:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Yep, that's okay. Keep in mind its population would be lower than other cities, possibly by 5 times or so compared to the biggest ones.

 

 

 

What kind of zombies were you thinking of?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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The Umbrella Corporation kind. :rolleyes:

 

Minus the stupid costumes and powers.

 

Actually, more something along the lines of at least Crawlers from "The Zombie Hunters."

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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What does that mean? Like are they like virus-borne reproducing zombies or more like brain-dead corpses that shamble around randomly attacking stuff.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Okay, like this:

Virus spreads with fluid contact (because of the corpse thing, that would essentially mean that if you touch one you're likely infected)

Virus remains dormant until death, carriers are completely unaltered in this stage

Carriers of the dormant stage can infect others through blood, saliva, or any bodily fluid

Upon death, the carrier reanimates

 

I don't really care much how this is done so long as it produces those results. Zombies can only survive on living tissue, and when food cannot be found they go into hibernation. They can eat animals, but animals (being much smarter than humans) generally run away from the smell and sounds and zombies prefer humans (though they will always go after the most easily accessible humans). Cloning and infection seem like the right way to go to get more zombies. That, combined with Iceland's frigid temperature (zombies can freeze), would keep them under easy control. Zombies can swim, though not particularly well, they cannot survive underwater and are generally smart enough to avoid things that would inevitably kill them like a very fast, deep river or walking into an ocean. Zombies cannot feel pain, and generally can live through injuries as significant as two severed arms or legs. The weak point is the central nervous system, as they cannot survive for more than a few seconds with a broken spine or severely damaged brain.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Yesh, noted. :)

 

 

Also Nex, that might be possible, but you couldn't control them either, at least I don't see a way.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'll consider it, but the cost was supposed to remain flat. Yes to Cairo though. :P

 

 

The size of the army was supposed to be able to increase as you gained more provinces (since there are a LOT of provinces, and people will find that they are reclaimed relatively quickly until fighting begins).

 

Of course I could just keep track of it for you and give everyone's budget daily along with random events, battles, and reactions to whatever projects and techs you completed.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Beijing, please.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Dungeonal, you're one of the smartest people on the forum. You don't need a tl;dr.

 

On that note, I would like a tl;dr if you please.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Mather, he's Einstein compared to you. And I mean that in every respect, not only is he brilliant but he's crazy as [cabbage].

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I admit that Dungeonal is rather smart when it comes to tactics, but I've never seen him seriously try to be smart, so I can't say he is actually dumb or smart.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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