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Medal of Honor


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#21
Nadril
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Heh, single player is 4 hours.


Really? Where did you hear that at?

I mean I can't say I'm surprised at all, games have been constantly getting shorter and shorter in that department.

ps sarge: this is the reason why people focus on multiplayer. If the devs aren't going to make a single player game that can't be completed in a single sitting... why pay them your $50 (or $60 or whatever) for just that?


Why must you do this Video Game industry.
Why must you make me want to give you more money!


Eh. I think this does the opposite for me.

#22
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Do people understand that a Beta =/= Full game?

It tires me that so many games release a "Beta" which is essentially the game itself nearly complete excluding some minor polishing and testing the network. This is an example of a real beta, not some demo with a different name.

Also for anyone who want's to know, this is a list of what has been fixed/changed from the beta to the game so far.

http://www.medalofho.../beta-changelog

We've made a number of changes to the final version of Medal of Honor thanks to your feedback delivered from the Medal of Honor beta.

Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time

Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked

Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to "quit" before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles

Assault rifles
- M16 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
- AK47 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo

Light Machine Guns
- M249 damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
- PKM damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased

Carbines
- M4 damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
- AKS74u damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%

Combat rifles
- M21/SVD accuracy increased
- M21 and SVD scopes off-center bug fixed
- Camera spring effect added
- Open-tip recoil increased by 10%

Sniper rifles
- M24/SV-98 damage increased
- Breath control tweaked
- Breath control now works with any class if you pick up a bolt-action sniper rifle
- Zoomed in mouse-speed increased
- Open-tip ammo increased

Shotguns
- Remington / TOZ-194 shell damage increased
- Shotgun shell "no spread" bug fixed
- Shotgun Slugs damage more close up and less at long distance

Pistols
- M9 / Tariq pistols damage increased
- Accuracy increased
- Firing rate increased

Grenades
- Hand grenade cooking time increased
- Increased splash damage radius
- Smoke grenade cooking time increased
- Radius decreased and damage increased

Support actions
- Defensive support actions are activated directly when triggered
- Improved Support Action HUD
- Improved missile vs. ground detection
- Fixed bugs where holes in windows blocked Support Actions
- Missile speed increased
- Tweaked down screen effect when using Defensive support action armor
- Strafe run bullets stops firing where the marker is set

New points table making Support actions harder to get
- Mortar Strike 50p
- Rocket strike 100p
- Missile 175p
- Artillery 250p
- Strafe run 350p
- Bomb run 450p
- Cruise missile 600p





Heh, single player is 4 hours.


Source please? If that is true, it doesn't matter as long as it is made well. Sometimes a short story can be a lot better then a stretched out book, hopefully that is the case.
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#23
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Do people understand that a Beta =/= Full game?

It tires me that so many games release a "Beta" which is essentially the game itself nearly complete excluding some minor polishing and testing the network. This is an example of a real beta, not some demo with a different name.


Yes I know what a beta is. I also know that every single game that had issues in their beta used the excuse "it's a beta!" and then did not fix anything by retail release. Considering that my faults with MoH are purely design oriented I don't see them fixing that any time soon.


Unless they do something to fix the fact that the game is so generic than I don't see it being any good at all.

#24
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Also, that beta argument is just as useless as the last beta was only a beta to stress test the server load while still allowing you to play around with a better build. You took a beta changelog from the first beta also, this one had no fixes as of yet.

I have fun with it, but they need to lower the damage on the semi auto sniper rifles, and the shotguns. The semi auto snipers feel way too cheap, it takes me 1 to 2 shots at any range and its semi automatic, so you just need to spam the trigger to get a kill. I understand they're snipers, but I like their damage in the first beta personally; 3-4 shots. The shotguns keep killing me at long ranges in 1 hit. Its [developmentally delayed]ed. I can understand close ranges, but not when I'm a decent distance away. Most matches I played in combat mission were just M21/SVD snipers, and Sector control was a talentless shotgun and sniping fest, though I still did decent on both, it's extremely frustrating.

I agree with Nadril on the recoil, though. Or moreover, gun kickback, I can shoot far with many weapons. They did release a statement saying that recoil is not something they can emulate easily. Or something along the lines of that, I apologize that I cannot find the specific link to the article they wrote, I will edit this post if and when I find it.

There is also a bit of controversy surrounding the level system. Here is a video for the unlock tree thus far. Its a pretty small list, but apparently a new tree may unlock after you attain Tier One Warfighter Status. Hopefully this is the case, because the tree in that video is pretty tiny. Bunches of people saying that's the beta tree, etc...

Despite my constant rambling, I do thoroughly enjoy the game, it's by no means spectacular or revolutionary, but I have my fair share of fun. The single player is where I think it will be at, though. Everyone who has the early release says its pretty incredible. Tier 1 mode, which is basically CoD4 arcade mode, might be fun as well.

EDIT: Also, the singleplayer. I've heard it can range anywhere from 5 to 12 hours. Many different stories on that, I think they said its based on difficulty. Danger Close said 8-12 hours, so thats what I'm hoping for. The four hour thing is bull [cabbage], though, those were a bunch of trolls trolling when the live stream of the singleplayer campaign went offline after 4 hours because EA requested the live stream to be taken down. Its now back up in case anyone wants to view it here. I'm sure as hell not watching it. *restrains hand from clicking link*
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#25
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EDIT: Also, the singleplayer. I've heard it can range anywhere from 5 to 12 hours. Many different stories on that, I think they said its based on difficulty. Danger Close said 8-12 hours, so thats what I'm hoping for. The four hour thing is bull [cabbage], though, those were a bunch of trolls trolling when the live stream of the singleplayer campaign went offline after 4 hours because EA requested the live stream to be taken down. Its now back up in case anyone wants to view it here. I'm sure as hell not watching it. *restrains hand from clicking link*


http://www.justin.tv/mrbbg/videos

It was this stream that completed it around 4 hours. He had to take the ending down, but he says in the 30 min video it took just over 4 hours to complete
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#26
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EDIT: Also, the singleplayer. I've heard it can range anywhere from 5 to 12 hours. Many different stories on that, I think they said its based on difficulty. Danger Close said 8-12 hours, so thats what I'm hoping for. The four hour thing is bull [cabbage], though, those were a bunch of trolls trolling when the live stream of the singleplayer campaign went offline after 4 hours because EA requested the live stream to be taken down. Its now back up in case anyone wants to view it here. I'm sure as hell not watching it. *restrains hand from clicking link*


http://www.justin.tv/mrbbg/videos

It was this stream that completed it around 4 hours. He had to take the ending down, but he says in the 30 min video it took just over 4 hours to complete


Thats the one I put in my edit link...he took it down after 4 hours because of a complaint from EA, he started playing it again later. As far as remember, it was trolls that were saying it was only 4 hours. Nevertheless, if it is only 4 hours, I'm pretty sure he was playing it on a really low difficulty. That is, if it really took him 4 hours, and I don't have a ton of time to watch videos right now, so I'll take your word for it.
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#27
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I'll post this. WARNING- Contains a lot of spoilers about the campaign, if you don't want to watch it DON'T.

The campaign, to me at least looks promising.


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#28
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Some things I'd like to point out:

-I hope you don't have to sit through the first 5ish minutes every time you play the mission.
-That guy can drive backwards very well.
-Loads of chest-high cover.
-This doesn't really convince me yet. Seems like a pretty standard singleplayer. But hey, it's only the first few minutes.

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#29
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Really, Im just looking forward to the multiplayer.
Other than that its just "Modern Shooter #132"...
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#30
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The multiplayer looked like the most generic part of it.

#31
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Picked up the game a couple hours ago. Have to say so far the single player looks impressive. Won't touch multi player till I'm used to the controls.

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#32
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#33
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http://www.giantbomb...-honor/17-3354/
http://www.giantbomb...-29336/reviews/

Medal of Honor's derivative style is cool for a while, but it suffers from too many technical issues to last.



Oh and watch the issues in the quick look. Dumb as hell lol.

#34
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I played the single player, I can firmly say that Greg Goodrich/the Danger Close team kinda lied about the length or are just generally stupid, because it took me 4 hours, not the 8-12 they promised me, and thats on the hardest difficulty. There's also that Tier 1 mode, which is basically an arcade mode like in CoD4. Its just...dammit, the single player was shorter than the friggin' CoD campaign...and the sad part is, the single player had a lot going for it. Rate of fire selectors for guns, the Apache Heli mission, the authenticity in the reload animations and the sound of guns, and the badass characters...all ruined by only a four a playing time and a story that jumped around in many respects. Thats not to say I didn't enjoy it. I just expected it to be longer.

The multiplayer is as expected. I'm having fun, but its still generic as hell. Whatever though, like I said, I still have fun aside from being camped and semi auto snipers, but still do fine for myself. Its just disappointing that the damn single player is so short, lol.
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#35
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Im seriously considering selling Reach for this.
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#36
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Your loss I guess.

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#37
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Yeah, I guess it is my loss.
But you know, life is about taking risks.
I took the risk with Reach, it was alright, but I think I would be having more fun with MoH.
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#38
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Yeah, I guess it is my loss.
But you know, life is about taking risks.
I took the risk with Reach, it was alright, but I think I would be having more fun with MoH.

Ill admit the single player is not the best. I was really disappointed on that end. Multi player is okay, but I still think BC2 is better then it. However, I must say say I was getting into the swing of things last night playing it. If you do decied to get it, let me know and we will play some okay?

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#39
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If I were you I'd stick with reach (and I don't even like Halo).

#40
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Reach has a lot of longevity which is not the case here at all.




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