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My favourite NPCs are the ones that...

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stand still. Why does a NPC have to move around? It is better to play Runescape on a laptop without mouse when NPCs cant move. What ya think of this?

Moving is natural.

My lame drops:
6 Effigys
1 D Med - 1 D Dagger
1 Verac's Helmet - 1 Guthan's Platebody

  • Author

Moving is natural.

Moving is natural for living things, and in game world: for players. For non players - NPCs, it should not be a natural thing for NPCs that are important for tasks. Such as bankers.

I understand your point, having played with a touchpad for months (beat Nomad with it :P). But I still think moving bankers serve to make certain placed more or less attractive, like 1-click banks.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

  • Author

I understand your point, having played with a touchpad for months (beat Nomad with it :P). But I still think moving bankers serve to make certain placed more or less attractive, like 1-click banks.

 

1 clicks banks does not need to be moved. Banks and npcs like the banker at Piscatoris monk fishing place needs to be stopped out like a animal lol. He keeps moving that jerk.

I didn't mean that. I meant that some banks are convienient, some are not. Generally, normal 1-click banks > moving 1-click banks (don't think these exist though) > normal banks > moving banks.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

npcs move to make it so that macros and bots cant click on them

Anybody can punch someone it takes guts to slap them

 

someone once said the f2p combat triamgle was 2% mages 13% rangers and 85% melerss.

I said no its 2% allies 13% anoying gnats and 85% walking dartboards with bronze daggers

 

mod poppy said:

Siciliae - posting about jumping into bathtubs with electrical equipment is not really cool.

Can you edit it out of any further iterations of your spam, er, I mean message.

 

archsupportei2.png

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NPCs are made to imitate real people as best as Runescape can allow. That's why they move. It's annoying, but there's really no solution for it.

hzvjpwS.gif

NPCs that move are just adding to the realism effect. It's not just Runescape, even games like Pokemon have moving NPCs.

 

I agree that bankers like the Fist of Guthix banker need to stand still. I want to firemake in peace!

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

  • Author

The only good reason why they should move is to make it hard for autoers. Other than that i don't see why they should imitate real people.

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