essiw Posted November 2, 2010 Share Posted November 2, 2010 Hello all, When dungeoneering came out, I tried it a bit and reached lvl 7 or something like that. Then i became bored of my main account.So i made a new account, which still has dungeoneering 1. So basically I missed the important facts etc. about dungeoneering but I understand the basics. For the first question, that is about soloing.I read everywhere that soloing is bad because it gives less xp then teaming, and if you are going to solo you should rush maps. Well I don't think I am going to like teaming (at least not in the beginning) and I am a bit perfectionistic so rushing won't work for me.So how bad is soloing actually? Is it really not an option to train? Second question, about getting the actual xp.I don't really understand the part about killing npc's. Do you get more xp when killing all the npc's?I also heard from a friend [who plays f2p and heard it from a team mate so not sure if it is trustworthy] about the dino-like npc's that won't attack you and are killed/trapt for their hides, that if you don't kill them you get more xp. Third question, about skills in dungeoneering.In those 7 levels i didn't get an idea about the use of them. Why should you use skills and which skill has no use, which ones are important? Fourth question, about the combat level.I know the combat level of the npc's is linked to your combat level, so is it adviced to first train to something like 70combat and then start dungeoneering? Or is it no difference? Fifth question, about combat style and binding items.Does it matter which combat style I chose to use (when soloing)? Is melee like in the real game faster then ranged and magic? Are ranged and magic easy to train in dungeoneering? (do you still need to make the runes and arrows?).Which item should I bind? Should I always bind the highest weapon? I am sure I will have more questions later.Thanks for answering them :) http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Youmu Posted November 2, 2010 Share Posted November 2, 2010 Welcome to the dungeoneering realm essiw :) I'll try and answer your questions as thoroughly as possible. 1. Soloing is not that bad actually. If, and ONLY if, you can always find reliable teammates to dung with, you should team as much as possible. 2. Killing more npc's affects the level mod. The more you kill, the higher level mod is (up to +10%). Also, killing dinos do NOT lower exp, don't believe in it. 3. Combat is obviously the most important thing. Fish and cook pre-boss. Only cut logs/mine ore/fish fish of the highest tier available. Use the highest tier herbs. As a general tip, examine everything! That way, you can see what tier each item is. The higher number it is, the better. 4. Yes, monsters change along with your combat level. However, it is way better to have higher combat/skills before attempting dungeoneering. Dg is endgame, so you're better off training yourself for dg first. 5. Styles DO matter here in dung, but in general melee is faster than range and magic. Use the combat triangle to your advantage. You can bind 125 of the best arrows/runes you can use, but I suggest arrows as runes are much harder to make. Always bind the highest tier 2h you can use, using the Berserker class ring. When you get 50 dung, bind a shadow silk hood (dropped by night spiders) as your 2nd bind. I hope this helped you, and good luck! BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
essiw Posted November 2, 2010 Author Share Posted November 2, 2010 Thanks for answering, it makes more sense now :) 3. Ok, but are the skills needed? I understand that you need food, so fishing when you haven't good food left is understandable. But is farming potatoes for better food also useful? Should I make my armour in every dungeon when I have reached hard dungeons? are pots/familiars really needed? etc. 5. Why tier a 2h? Isn't it in some cases better to tier a 1h and carry a shield? In the real game I like using a shield more then a str bonus. Is it useful to use more then one style at the same dungeon? http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Quyneax Posted November 2, 2010 Share Posted November 2, 2010 If you like using a shield more, that's ok, but a defender is still better. In dungeoneering, you also want to maximise your offence, by taking a 2h. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Youmu Posted November 2, 2010 Share Posted November 2, 2010 3. Farming potatoes and the mushroom spores usually take too long to be worth it, so no. Making your own armor is optional, but if you want to, go ahead. Pots are needed for skill doors/puzzles you don't have the level requirement for. Familiars can be really handy sometimes, like skinweavers and the combat familiars. 5. 2h, because in dung, bonuses matter a lot. Baxe/longsword if you want to go 1-handed or use Tank mode, but 2h still trumps both of them. It is useful to have more than 1 style, but ONLY bind melee and make the range/mage items. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 2, 2010 Share Posted November 2, 2010 To add to the points made: 1. Soloing is no where near as bad as made out by many teams. Teaming is only better IF you get a good team. Plus for many solo is more enjoyable. 2. As covered before killing all npcs gets you up to 15% (might be 10% i forget) level mod. Not killing them gets you lower level mod. Level mod is one of the factor that boosts you xp multiplier so yes killing gets you more xp. (though note that the hunter dinso don't count for this) 3. Combat is of course msot vital, but all skills have a use. It is worth remembering however you will never encounter things you (or your team) do not have the level for. (other than bonus doors). So even if your fishing sucks you'll only get fish you can use. If your cooking is good but fishing sucks potatoes can be useful. Yes you need to make/buy armour in EVERY dungeon otherwise you won't have any. 4. Monsters are tailored to your level so dungeoneering can be enjoyed at any level; however better levels do indeed help speed it up and make it easier. 5. As covered melee is the best option followed by range. When you start out and have only 1 bind (plus ammo bind) you should bind 125 arrows and a weapon. Despite what the other guy said it is not always best you bind a 2h. 2h are good IF you are using aggressive and IF you have a well leveled berserker ring. However for early playing you are FAR better to have a spear bound as it has slash, crush and stab and in DG the different effects of stab crush and slash are highly noticable and can make all the difference. But yes bind the highest tier one you should have and no in DG shield aren't that amazing, far better to put efforts into higher armour than having equally low armour and shield. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
aspeeder Posted November 2, 2010 Share Posted November 2, 2010 Thanks for answering, it makes more sense now :) 3. Ok, but are the skills needed? I understand that you need food, so fishing when you haven't good food left is understandable. But is farming potatoes for better food also useful? Should I make my armour in every dungeon when I have reached hard dungeons? are pots/familiars really needed? etc. Farming is mostly used for herbs to make boosting pots if there are doors that you/your team can't open. Don't waste time making armor just equip any armor (That's the same as your combat style, all armor types give negative boosts to the other styles) that you find but don't bother making a whole set; it's a bit more useful later on but that's only starting at around floor 30-35. Pots and familiars are very useful in dungeons, and usually the supplies to make them aren't hard to come by. 5. Why tier a 2h? Isn't it in some cases better to tier a 1h and carry a shield? In the real game I like using a shield more then a str bonus. Is it useful to use more then one style at the same dungeon?2HS in Daemonheim are one tick faster than those in the overworld, that combined with the ability to use ring abilities like berserker make prom 2h the best standard weapon. http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
essiw Posted November 2, 2010 Author Share Posted November 2, 2010 5. As covered melee is the best option followed by range. When you start out and have only 1 bind (plus ammo bind) you should bind 125 arrows and a weapon. Despite what the other guy said it is not always best you bind a 2h. 2h are good IF you are using aggressive and IF you have a well leveled berserker ring. However for early playing you are FAR better to have a spear bound as it has slash, crush and stab and in DG the different effects of stab crush and slash are highly noticable and can make all the difference. But yes bind the highest tier one you should have and no in DG shield aren't that amazing, far better to put efforts into higher armour than having equally low armour and shield. Ah I forgot you can update rings, so here is my next question, which ring upgrades are the best to chose (if we talk about melee)? And when do I start upgrading it?When I chose for Tank: Are the shields then an option instead of 2h?When i chose for tactican: Still go for 2h? I am not such a strenght person, so I rather chose one of the first two. Thanks for all the answers! It really helps :) http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 2, 2010 Share Posted November 2, 2010 The only worthwhile pone is berserker. If your a strength person or not it is by far the most useful. Once you get it to about 4 or 5 2h sword owns as the str bonus overrides the need for stab and crush etc. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
essiw Posted November 2, 2010 Author Share Posted November 2, 2010 So the other 2 options aren't worth it? Why would jagex add those two options then? http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 2, 2010 Share Posted November 2, 2010 Jagex always adds all sorts of things that aren't really worthwhile once you work it out. On the ring:Tank isn't useful because people worked out with thw low amount of binds 2h weapon + better armour is more powerful than 1h wep + weaker armour and shieldTactician isn't that useful because very few of the best weapons have "accurate" style and if they do its not the right style of stab,slash,crush for the monster 90% of the time so the boost because redundant.Berserker is useful because the strength boost makes it pwn all if you use aggressive style. It varies from class to class. In rnaged the sniper ring isnt too useful but the other 2 are depending on how you fight.Mage all 3 have their uses though i gather "blazer" (increased damage) is largely unpopularIn skiller medic is useless cause people dont heal each other. But the other 2 have uses. For thoose who can afford it it is actually quite useful to: Fight with berserker.Then swap to gathered to do your puzzles and gathering.Then swap to artisian when you make stuff. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
essiw Posted November 2, 2010 Author Share Posted November 2, 2010 Ah ok :) So then I first do dungeoneering with a spear and switch to 2H when I got beserker ring tier 4 or higher? http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 2, 2010 Share Posted November 2, 2010 Pretty much what seems to be the best tactic from what I hear. Though obviously spending on the ring will mean longer without rewards. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
essiw Posted November 2, 2010 Author Share Posted November 2, 2010 Pretty much what seems to be the best tactic from what I hear. Though obviously spending on the ring will mean longer without rewards.yeah :( and I love the rewards :P So the next question. Till which level is it advised to upgrade your ring, if you want rewards. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
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