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stonewall337

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I love dging, its just about all I do lately. But there are a few things I'd like changed, to make everything make more sense, and flow better.

 

1.) At a high level, either 90,105, 110, or so, gain the option to bind either 1 or 2 "minor" binds such as jewelry, gaunts, or boots, etc, or maybe a tool, such as primal pick, or a compliment of runes (15 astrals, 45 comics, 70 laws)

 

Or else be able to "temp bind" items. This would enable a bind to last either a certain number of hours, or floors (smalls counting as 1/15 of a large, for purpose of c1ing) Weps could last fewer then tools, etc. Armor COULD NOT be bound if a plate/legs/shield are already bound

 

2.) Able to bind ammo and runes, 60 of each.

 

3.) Fix the quickswitch. If I manually switch to gatherer, then QS back to serker/blazer, don't set gatherer as a new default.

 

4.) Let me drop stacks partially, not just all or nothing. So much faster to share gp or rager scrolls.

 

Probably more to follow.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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This isn't suggestions. This is to talk about what we think needs to be tweaked. Suggestions is where threads go to die.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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No, this is really a suggestion. Also, I think we should just automatically get a tool kit at the start of a dungeon, one every person. I like the idea of adding binds for less useful things too. Question is how you specify what is and isn't very useful - does defender count? Can't limit it to jewlery, because there's that blood necklace thing (think like 90 slayer req or something) that's too powerful to be used in an extra bind slot....

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F keys = quick switch would be nice

 

2.) Able to bind ammo and runes, 60 of each.

60 is a good number, for astrals and cosmics

 

Most dungeons i use like 80 laws

 

 

I would love to have temp binds

 

60 arrows doenst cut it, if anything we need more than 125

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F keys = quick switch would be nice

 

2.) Able to bind ammo and runes, 60 of each.

60 is a good number, for astrals and cosmics

 

Most dungeons i use like 80 laws

 

 

I would love to have temp binds

 

60 arrows doenst cut it, if anything we need more than 125

Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger.

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I'd like to have a chest that you can trade in an equivalent number of ores/bars/hides/fibers/cloths for an item 1 tier higher that you had previously deposited. You can then use this gear for the rest of the floor but must do this for each floor you want to use them on.

I think it would be fair to have the same number of stored items as natural binds, so for example one could have 3 items bound at level 100 and 3 items stored that they could unlock for a floor; one could have SSH, Primal Platebody and Battleaxe bound, and then exchange 8 Promethium Ores to withdraw Primal Platelegs, Kiteshield, and Full Helm for that floor, assuming they had bound those items to their "DG banks" previously...

 

Lol not that most people would care since they CBA to mine anyway, this just makes it possible to use full or almost full T11 in a floor without just giving it away and gives small use to all those wasted T11 items.

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Definitely agree with minor binds. Who binds a pickaxe or hatchet these days anyway?

 

Also agree with partial dropping, but I think that would be too advanced for the game engine.

 

However, I don't think 60 of an ammo is really enough especially for magic. Double 125 is fine already.

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F keys = quick switch would be nice

 

2.) Able to bind ammo and runes, 60 of each.

60 is a good number, for astrals and cosmics

 

Most dungeons i use like 80 laws

 

 

I would love to have temp binds

 

60 arrows doenst cut it, if anything we need more than 125

Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger.

 

2.) Able to bind ammo and runes, 60 of each.

that was the post stone orginally made...i was quoting it

 

 

60 runes is only good for astrals/cosmics imho

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F keys = quick switch would be nice

 

2.) Able to bind ammo and runes, 60 of each.

60 is a good number, for astrals and cosmics

 

Most dungeons i use like 80 laws

 

 

I would love to have temp binds

 

60 arrows doenst cut it, if anything we need more than 125

Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger.

 

2.) Able to bind ammo and runes, 60 of each.

that was the post stone orginally made...i was quoting it

 

 

60 runes is only good for astrals/cosmics imho

 

 

Thats the point. So you could have 60 laws/cosmics as well as 60 arrows, if you have HHB.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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F keys = quick switch would be nice

 

2.) Able to bind ammo and runes, 60 of each.

60 is a good number, for astrals and cosmics

 

Most dungeons i use like 80 laws

 

 

I would love to have temp binds

 

60 arrows doenst cut it, if anything we need more than 125

Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger.

 

2.) Able to bind ammo and runes, 60 of each.

that was the post stone orginally made...i was quoting it

 

 

60 runes is only good for astrals/cosmics imho

 

 

Thats the point. So you could have 60 laws/cosmics as well as 60 arrows, if you have HHB.

What i am saying is 60 laws what isn't enough.

But 60 cosmics and 60 arrows will be.

 

 

Maybe an overall of 300 ammo is allowed

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60 laws be enough for C1s though.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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