stonewall337 Posted November 19, 2010 Share Posted November 19, 2010 I love dging, its just about all I do lately. But there are a few things I'd like changed, to make everything make more sense, and flow better. 1.) At a high level, either 90,105, 110, or so, gain the option to bind either 1 or 2 "minor" binds such as jewelry, gaunts, or boots, etc, or maybe a tool, such as primal pick, or a compliment of runes (15 astrals, 45 comics, 70 laws) Or else be able to "temp bind" items. This would enable a bind to last either a certain number of hours, or floors (smalls counting as 1/15 of a large, for purpose of c1ing) Weps could last fewer then tools, etc. Armor COULD NOT be bound if a plate/legs/shield are already bound 2.) Able to bind ammo and runes, 60 of each. 3.) Fix the quickswitch. If I manually switch to gatherer, then QS back to serker/blazer, don't set gatherer as a new default. 4.) Let me drop stacks partially, not just all or nothing. So much faster to share gp or rager scrolls. Probably more to follow. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
PoorLepRecon Posted November 19, 2010 Share Posted November 19, 2010 Moved to Runescape Suggestions. Forum Updates & Suggestions <------ Let your voice be heard!Forum Games <------- Coolest place on Tip.ItTip.It Forum Rules <------- Read them! Link to comment Share on other sites More sharing options...
stonewall337 Posted November 19, 2010 Author Share Posted November 19, 2010 This isn't suggestions. This is to talk about what we think needs to be tweaked. Suggestions is where threads go to die. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Sir_Squab Posted November 19, 2010 Share Posted November 19, 2010 No, this is really a suggestion. Also, I think we should just automatically get a tool kit at the start of a dungeon, one every person. I like the idea of adding binds for less useful things too. Question is how you specify what is and isn't very useful - does defender count? Can't limit it to jewlery, because there's that blood necklace thing (think like 90 slayer req or something) that's too powerful to be used in an extra bind slot.... Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
AnneFrank Posted November 19, 2010 Share Posted November 19, 2010 F keys = quick switch would be nice 2.) Able to bind ammo and runes, 60 of each.60 is a good number, for astrals and cosmics Most dungeons i use like 80 laws I would love to have temp binds Link to comment Share on other sites More sharing options...
Squisher_33 Posted November 19, 2010 Share Posted November 19, 2010 F keys = quick switch would be nice 2.) Able to bind ammo and runes, 60 of each.60 is a good number, for astrals and cosmics Most dungeons i use like 80 laws I would love to have temp binds 60 arrows doenst cut it, if anything we need more than 125 Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 19, 2010 Share Posted November 19, 2010 F keys = quick switch would be nice 2.) Able to bind ammo and runes, 60 of each.60 is a good number, for astrals and cosmics Most dungeons i use like 80 laws I would love to have temp binds 60 arrows doenst cut it, if anything we need more than 125Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger. Link to comment Share on other sites More sharing options...
Blutters Posted November 19, 2010 Share Posted November 19, 2010 I'd like to have a chest that you can trade in an equivalent number of ores/bars/hides/fibers/cloths for an item 1 tier higher that you had previously deposited. You can then use this gear for the rest of the floor but must do this for each floor you want to use them on.I think it would be fair to have the same number of stored items as natural binds, so for example one could have 3 items bound at level 100 and 3 items stored that they could unlock for a floor; one could have SSH, Primal Platebody and Battleaxe bound, and then exchange 8 Promethium Ores to withdraw Primal Platelegs, Kiteshield, and Full Helm for that floor, assuming they had bound those items to their "DG banks" previously... Lol not that most people would care since they CBA to mine anyway, this just makes it possible to use full or almost full T11 in a floor without just giving it away and gives small use to all those wasted T11 items. Link to comment Share on other sites More sharing options...
Youmu Posted November 19, 2010 Share Posted November 19, 2010 Definitely agree with minor binds. Who binds a pickaxe or hatchet these days anyway? Also agree with partial dropping, but I think that would be too advanced for the game engine. However, I don't think 60 of an ammo is really enough especially for magic. Double 125 is fine already. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
AnneFrank Posted November 19, 2010 Share Posted November 19, 2010 F keys = quick switch would be nice 2.) Able to bind ammo and runes, 60 of each.60 is a good number, for astrals and cosmics Most dungeons i use like 80 laws I would love to have temp binds 60 arrows doenst cut it, if anything we need more than 125Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger. 2.) Able to bind ammo and runes, 60 of each.that was the post stone orginally made...i was quoting it 60 runes is only good for astrals/cosmics imho Link to comment Share on other sites More sharing options...
stonewall337 Posted November 19, 2010 Author Share Posted November 19, 2010 F keys = quick switch would be nice 2.) Able to bind ammo and runes, 60 of each.60 is a good number, for astrals and cosmics Most dungeons i use like 80 laws I would love to have temp binds 60 arrows doenst cut it, if anything we need more than 125Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger. 2.) Able to bind ammo and runes, 60 of each.that was the post stone orginally made...i was quoting it 60 runes is only good for astrals/cosmics imho Thats the point. So you could have 60 laws/cosmics as well as 60 arrows, if you have HHB. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
AnneFrank Posted November 19, 2010 Share Posted November 19, 2010 F keys = quick switch would be nice 2.) Able to bind ammo and runes, 60 of each.60 is a good number, for astrals and cosmics Most dungeons i use like 80 laws I would love to have temp binds 60 arrows doenst cut it, if anything we need more than 125Eh, I almost never run out of arrows, unless I try to solo Necrolord without a strong ranging potion/deathslinger. 2.) Able to bind ammo and runes, 60 of each.that was the post stone orginally made...i was quoting it 60 runes is only good for astrals/cosmics imho Thats the point. So you could have 60 laws/cosmics as well as 60 arrows, if you have HHB.What i am saying is 60 laws what isn't enough.But 60 cosmics and 60 arrows will be. Maybe an overall of 300 ammo is allowed Link to comment Share on other sites More sharing options...
stonewall337 Posted November 19, 2010 Author Share Posted November 19, 2010 60 laws be enough for C1s though. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now